Player Matchup

Bakasura
Bakasura
Crosel
Bakasura
Level 190
God Stats
61W - 44L
1,825 SR
Queue Stats
510W - 474L
1,575 Elo+
Solo
Freya
Freya
DaBootyholeTroll
Freya
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 32L
1,570 Elo+
Party 2
Lancelot
Lancelot
MandyMonster
Lancelot
Level 122
God Stats
1W - 1L
1,372 SR
Queue Stats
35W - 31L
1,456 Elo+
Party 2
Yemoja
Yemoja
MysticalMale
Yemoja
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 31L
1,568 Elo+
Party 2
Chernobog
Chernobog
SoggyBeefFlaps
Chernobog
Level 144
God Stats
2W - 0L
1,679 SR
Queue Stats
109W - 109L
1,507 Elo+
Party 2
Team Averages
Level 146
1,575 SR
1,535 Elo+

VS

Team Averages
Level 155
1,580 SR
1,557 Elo+
Serqet
Serqet
BeauFadiz
Serqet
Level 154
God Stats
2W - 1L
1,729 SR
Queue Stats
163W - 113L
1,657 Elo+
Solo
Sobek
Sobek
DrME9672
Sobek
Level 134
God Stats
5W - 3L
1,500 SR
Queue Stats
247W - 241L
1,535 Elo+
Party 1
Hera
Hera
FlamingArrow9
Hera
Level 129
God Stats
11W - 18L
1,472 SR
Queue Stats
215W - 169L
1,542 Elo+
Party 3
King Arthur
King Arthur
FlureZ
King Arthur
Level 213
God Stats
4W - 2L
1,500 SR
Queue Stats
86W - 39L
1,500 Elo+
Party 3
Nut
Nut
Jaudat_5
Nut
Level 146
God Stats
1W - 1L
1,698 SR
Queue Stats
223W - 217L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Crosel
Bakasura
13
3 / 2 / 0
7,501
682
8,516
10,948
6,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 0
5,850
532
8,041
9,248
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lancelot
MandyMonster
Lancelot
12
4 / 0 / 3
6,404
582
6,873
9,323
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
11
0 / 0 / 6
6,198
563
2,972
7,581
5,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
SoggyBeefFlaps
Chernobog
12
2 / 0 / 2
6,701
609
4,765
6,588
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BeauFadiz
Serqet
12
3 / 2 / 1
6,013
547
4,183
9,736
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
DrME9672
Sobek
8
0 / 3 / 1
5,163
469
3,427
11,689
9,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 0
6,031
548
5,944
4,218
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
FlureZ
King Arthur
11
1 / 2 / 1
6,221
566
6,595
11,993
7,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 1
6,091
554
6,230
8,573
3,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
5
5
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
BeauFadiz
Serqet
3
2
1
1.75
W
Bakasura
Crosel
Bakasura
3
2
0
1.5
W
2
3
0
0.67
L
Sobek
DrME9672
Sobek
0
3
1
0.17
L
0
2
0
0
L
King Arthur
FlureZ
King Arthur
1
2
1
0.75
L
1
2
1
0.75
W
Lancelot
MandyMonster
Lancelot
4
0
3
5.5
W
Yemoja
0
0
6
3
W
Chernobog
SoggyBeefFlaps
Chernobog
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,167
Damage
26,379
43,688
Taken
46,209
21,313
Mitigated
25,323
21,220
Healing
13,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BeauFadiz
Serqet
4,183
1,138
0
4,447
9,736
4,051
0
858
8,779
0
41,182
W
Bakasura
Crosel
Bakasura
8,516
4,360
0
6,475
10,948
6,174
440
231
10,586
0
46,954
W
8,041
2,258
0
2,749
9,248
3,624
0
1,049
7,974
37,514
3,839
L
Sobek
DrME9672
Sobek
3,427
405
0
3,128
11,689
9,159
0
3,038
7,999
14,710
0
L
5,944
1,390
0
625
4,218
1,418
0
468
3,750
53,525
751
L
King Arthur
FlureZ
King Arthur
6,595
1,960
0
3,033
11,993
7,031
0
1,362
8,643
0
45,080
L
6,230
2,601
0
2,396
8,573
3,664
0
4,481
3,766
0
52,437
W
Lancelot
MandyMonster
Lancelot
6,873
1,794
0
4,274
9,323
3,711
0
2,173
7,150
0
42,761
W
Yemoja
2,972
868
1,216
2,599
7,581
5,362
0
2,039
5,128
15,883
0
W
Chernobog
SoggyBeefFlaps
Chernobog
4,765
3,055
0
3,907
6,588
2,442
585
3,780
2,657
0
61,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
29,519
383
Minions Killed
349
0
Camps Cleared
0
1,146,341
Distance Traveled
1,148,827
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,013
547
72
7
0
270,600
0
W
Bakasura
7,501
682
114
10
0
245,295
0
W
Freya
5,850
532
66
6
0
200,294
0
L
Sobek
5,163
469
16
1
0
252,738
4
L
Hera
6,031
548
105
10
0
224,074
2
L
King Arthur
6,221
566
77
7
0
211,137
0
L
Nut
6,091
554
79
7
0
190,278
1
W
Lancelot
6,404
582
68
6
0
282,905
0
W
Yemoja
6,198
563
34
3
0
195,434
0
W
Chernobog
6,701
609
101
9
0
222,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role