Player Matchup

Hera
Hera
AllmyHero
Hera
Level 68
God Stats
68W - 50L
1,529 SR
Queue Stats
296W - 293L
1,524 Elo+
Solo
Fenrir
Fenrir
KageBu5hinn
Fenrir
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 67L
1,452 Elo+
Solo
Sol
Sol
Noclaf18
Sol
Level 69
God Stats
10W - 9L
1,488 SR
Queue Stats
96W - 85L
1,462 Elo+
Solo
Bellona
Bellona
RockStarOnAddys
Bellona
Level 86
God Stats
14W - 28L
1,247 SR
Queue Stats
116W - 117L
1,515 Elo+
Solo
Vamana
Vamana
stan_playersz
Vamana
Level 31
God Stats
6W - 4L
1,780 SR
Queue Stats
245W - 238L
1,809 Elo+
Solo
Team Averages
Level 72
1,509 SR
1,552 Elo+

VS

Team Averages
Level 64
1,683 SR
1,466 Elo+
Zhong Kui
Zhong Kui
DivineRSpirit
Zhong Kui
Level 66
God Stats
1W - 3L
1,463 SR
Queue Stats
24W - 26L
1,395 Elo+
Party 1
Ymir
Ymir
FatesThreshold
Ymir
Level 65
God Stats
4W - 1L
1,729 SR
Queue Stats
96W - 91L
1,481 Elo+
Solo
Cabrakan
Cabrakan
Haelboi
Cabrakan
Level 115
God Stats
3W - 0L
1,754 SR
Queue Stats
16W - 21L
1,488 Elo+
Party 1
King Arthur
King Arthur
SeasonalFire
King Arthur
Level 39
God Stats
11W - 10L
1,602 SR
Queue Stats
178W - 165L
1,550 Elo+
Solo
Artemis
Artemis
projectpatrick22
Artemis
Level 37
God Stats
12W - 1L
1,869 SR
Queue Stats
56W - 63L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 0 / 0
6,647
554
8,961
8,124
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
10
1 / 5 / 0
5,541
462
4,188
12,697
5,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 2
5,849
487
3,977
6,923
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 3 / 2
5,539
462
6,532
12,395
12,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 0 / 0
6,274
523
4,341
10,604
9,248
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DivineRSpirit
Zhong Kui
12
2 / 0 / 1
6,671
556
7,285
12,318
10,977
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 2 / 2
6,465
539
4,881
11,171
6,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Haelboi
Cabrakan
11
2 / 1 / 5
6,713
559
6,121
11,560
12,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
SeasonalFire
King Arthur
13
0 / 0 / 1
7,761
647
6,556
8,053
5,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 4
7,618
635
8,345
6,119
2,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
10
11
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hera
1
0
0
1
W
Zhong Kui
DivineRSpirit
Zhong Kui
2
0
1
2.5
W
2
2
2
1.5
W
Cabrakan
Haelboi
Cabrakan
2
1
5
4.5
L
Fenrir
1
5
0
0.2
L
0
3
2
0.33
L
1
3
2
0.67
W
King Arthur
SeasonalFire
King Arthur
0
0
1
0.5
W
4
0
4
6
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,999
Damage
33,188
50,743
Taken
49,221
32,564
Mitigated
38,355
14,161
Healing
17,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
8,961
2,617
229
3,744
8,124
3,461
0
6,039
2,085
59,162
0
W
Zhong Kui
DivineRSpirit
Zhong Kui
7,285
1,136
0
8,473
12,318
10,977
0
6,213
5,934
54,724
1,082
W
4,881
1,389
0
3,808
11,171
6,926
0
2,418
8,563
51,555
0
W
Cabrakan
Haelboi
Cabrakan
6,121
1,377
0
2,074
11,560
12,195
0
2,665
8,373
19,530
2,861
L
Fenrir
4,188
856
0
3,435
12,697
5,521
0
3,420
9,277
0
38,384
L
3,977
1,679
0
1,960
6,923
2,179
0
2,616
4,307
33,310
2,934
L
6,532
1,864
0
2,934
12,395
12,155
0
5,456
6,939
0
29,921
W
King Arthur
SeasonalFire
King Arthur
6,556
187
0
1,556
8,053
5,654
0
0
7,411
0
65,158
W
8,345
3,787
0
1,895
6,119
2,603
785
1,594
4,451
0
49,755
L
4,341
1,115
0
1,859
10,604
9,248
0
269
10,335
0
46,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,850
Gold Earned
35,228
357
Minions Killed
366
0
Camps Cleared
0
1,217,519
Distance Traveled
1,236,526
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,647
554
98
8
0
258,162
3
W
Zhong Kui
6,671
556
84
7
0
243,809
0
W
Ymir
6,465
539
74
6
0
262,283
0
W
Cabrakan
6,713
559
30
3
0
244,243
0
L
Fenrir
5,541
462
61
5
0
241,099
1
L
Sol
5,849
487
71
6
0
222,043
0
L
Bellona
5,539
462
30
3
0
251,815
0
W
King Arthur
7,761
647
106
9
0
238,247
0
W
Artemis
7,618
635
72
6
0
247,944
0
L
Vamana
6,274
523
97
8
0
244,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role