Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Van Devok
Achilles
Level 148
God Stats
5W - 5L
1,731 SR
Queue Stats
301W - 299L
1,503 Elo+
Solo
Neith
Neith
mduggan1980
Neith
Level 99
God Stats
6W - 7L
1,500 SR
Queue Stats
96W - 77L
1,550 Elo+
Solo
Bacchus
Bacchus
poutiner
Bacchus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,487 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
smokesignals6
Morgan Le Fay
Level 190
God Stats
18W - 15L
1,626 SR
Queue Stats
407W - 395L
1,565 Elo+
Solo
Team Averages
Level 145
1,571 SR
1,521 Elo+

VS

Team Averages
Level 157
1,575 SR
1,474 Elo+
Nut
Nut
BIGGY 0 BOY
Nut
Level 257
God Stats
34W - 21L
1,658 SR
Queue Stats
908W - 833L
1,573 Elo+
Solo
Bacchus
Bacchus
Ellhoot
Bacchus
Level 157
God Stats
11W - 6L
1,725 SR
Queue Stats
401W - 382L
1,582 Elo+
Solo
Cu Chulainn
Cu Chulainn
NoExcuseRule01
Cu Chulainn
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 88L
1,415 Elo+
Solo
Thanatos
Thanatos
imsleepybro
Thanatos
Level 74
God Stats
5W - 4L
1,374 SR
Queue Stats
298W - 295L
1,389 Elo+
Solo
Ra
Ra
xXOiEuSouGokuXx
Ra
Level 137
God Stats
23W - 12L
1,617 SR
Queue Stats
229W - 213L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
4 / 1 / 3
8,896
523
6,533
12,247
5,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
Van Devok
Achilles
16
3 / 0 / 1
9,080
534
9,824
18,914
19,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
6,207
365
2,865
5,304
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
poutiner
Bacchus
13
0 / 1 / 3
7,618
448
5,681
11,258
12,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
smokesignals6
Morgan Le Fay
15
3 / 2 / 1
9,169
539
10,003
10,700
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 0
10,441
614
10,467
7,770
3,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Ellhoot
Bacchus
13
0 / 1 / 2
8,233
484
4,336
11,712
12,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
NoExcuseRule01
Cu Chulainn
14
0 / 4 / 0
9,213
542
12,274
20,253
20,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
imsleepybro
Thanatos
14
1 / 2 / 1
8,158
480
2,897
15,144
6,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

15
1 / 2 / 0
8,994
529
7,121
10,833
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
6
6
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
1
3
5.5
W
4
1
0
4
W
Bacchus
Ellhoot
Bacchus
0
1
2
1
W
Cu Chulainn
NoExcuseRule01
Cu Chulainn
0
4
0
0
L
Achilles
Van Devok
Achilles
3
0
1
3.5
W
Thanatos
imsleepybro
Thanatos
1
2
1
0.75
L
0
2
0
0
L
Bacchus
poutiner
Bacchus
0
1
3
1.5
L
Morgan Le Fay
smokesignals6
Morgan Le Fay
3
2
1
1.75
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,906
Damage
37,095
58,423
Taken
65,712
43,557
Mitigated
47,384
13,852
Healing
29,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,533
1,252
0
750
12,247
5,674
0
1,086
11,161
0
83,033
W
10,467
7,088
0
4,307
7,770
3,509
1,539
2,235
5,535
0
113,850
W
Bacchus
Ellhoot
Bacchus
4,336
425
0
3,467
11,712
12,125
588
4,143
7,471
18,505
2,521
W
Cu Chulainn
NoExcuseRule01
Cu Chulainn
12,274
1,852
0
4,541
20,253
20,189
0
1,996
16,802
2,490
68,839
L
Achilles
Van Devok
Achilles
9,824
3,265
0
6,488
18,914
19,701
0
1,849
16,930
279
63,906
W
Thanatos
imsleepybro
Thanatos
2,897
210
0
13,241
15,144
6,583
0
1,996
13,106
0
55,139
L
2,865
1,355
0
1,349
5,304
1,721
0
1,312
3,992
0
30,611
L
Bacchus
poutiner
Bacchus
5,681
559
0
4,068
11,258
12,284
0
2,659
8,599
28,620
0
L
Morgan Le Fay
smokesignals6
Morgan Le Fay
10,003
811
0
1,197
10,700
4,177
130
4,467
6,041
71,918
685
W
7,121
218
800
3,558
10,833
4,978
0
5,445
5,388
79,074
1,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,970
Gold Earned
45,039
451
Minions Killed
520
0
Camps Cleared
0
1,559,113
Distance Traveled
1,740,637
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,896
523
117
7
0
374,642
0
W
Nut
10,441
614
183
11
0
318,849
5
W
Bacchus
8,233
484
19
1
0
376,525
10
W
Cu Chulainn
9,213
542
99
6
0
276,808
2
L
Achilles
9,080
534
112
7
0
307,211
0
W
Thanatos
8,158
480
80
5
0
391,400
0
L
Neith
6,207
365
62
4
0
178,819
0
L
Bacchus
7,618
448
34
2
0
364,544
6
L
Morgan Le Fay
9,169
539
126
7
0
333,897
1
W
Ra
8,994
529
139
8
0
377,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role