Player Matchup

Hera
Hera
JoshT14
Hera
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 61L
1,490 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JustRhys
Morgan Le Fay
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
179W - 190L
1,548 Elo+
Party 2
Hel
Hel
Zäbuza
Hel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 86L
1,468 Elo+
Solo
Awilix
Awilix
iKraynter
Awilix
Level 185
God Stats
3W - 1L
1,638 SR
Queue Stats
184W - 178L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
vosk123
Sun Wukong
Level 126
God Stats
3W - 2L
1,344 SR
Queue Stats
356W - 380L
1,495 Elo+
Solo
Team Averages
Level 148
1,497 SR
1,517 Elo+

VS

Team Averages
Level 132
1,526 SR
1,478 Elo+
Ah Muzen Cab
Ah Muzen Cab
Monster Wizar
Ah Muzen Cab
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,204 Elo+
Party 1
Achilles
Achilles
Plajik
Achilles
Level 141
God Stats
5W - 3L
1,848 SR
Queue Stats
260W - 197L
1,604 Elo+
Solo
Fenrir
Fenrir
PyroDovaking
Fenrir
Level 141
God Stats
16W - 16L
1,503 SR
Queue Stats
1,033W - 1,024L
1,529 Elo+
Party 1
Hel
Hel
TiesTwist
Hel
Level 193
God Stats
2W - 5L
1,278 SR
Queue Stats
1,382W - 1,397L
1,520 Elo+
Solo
Merlin
Merlin
Xeye-Vorumai
Merlin
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
JoshT14
Hera
16
2 / 3 / 19
9,906
762
14,869
7,277
3,704
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
JustRhys
Morgan Le Fay
16
0 / 1 / 17
9,805
754
15,985
8,253
4,997
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hel
18
9 / 3 / 13
10,961
843
18,771
17,596
11,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
iKraynter
Awilix
17
8 / 1 / 13
10,577
814
16,225
13,870
17,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
vosk123
Sun Wukong
18
5 / 4 / 17
10,635
818
20,387
22,912
30,435
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Monster Wizar
Ah Muzen Cab
15
3 / 5 / 5
8,838
680
8,610
16,544
8,250
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Plajik
Achilles
14
1 / 3 / 5
7,960
612
9,159
19,351
23,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
17
4 / 4 / 7
9,381
722
11,909
24,912
20,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 6 / 10
8,476
652
3,865
18,027
11,228
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Merlin
16
3 / 6 / 3
9,373
721
11,985
12,764
6,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
42
24
Kills
12
12
Deaths
24
79
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hera
JoshT14
Hera
2
3
19
3.83
W
Morgan Le Fay
JustRhys
Morgan Le Fay
0
1
17
8.5
L
Ah Muzen Cab
Monster Wizar
Ah Muzen Cab
3
5
5
1.1
L
Achilles
Plajik
Achilles
1
3
5
1.17
L
Fenrir
4
4
7
1.88
L
1
6
10
1
L
Merlin
3
6
3
0.75
W
Hel
9
3
13
5.17
W
Awilix
iKraynter
Awilix
8
1
13
14.5
W
Sun Wukong
vosk123
Sun Wukong
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,237
Damage
45,528
69,908
Taken
91,598
68,063
Mitigated
69,343
39,381
Healing
39,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
JoshT14
Hera
14,869
2,978
1,031
522
7,277
3,704
2,066
1,939
5,338
28,962
0
W
Morgan Le Fay
JustRhys
Morgan Le Fay
15,985
2,295
830
1,509
8,253
4,997
1,310
1,965
6,288
29,268
981
L
Ah Muzen Cab
Monster Wizar
Ah Muzen Cab
8,610
4,764
578
1,453
16,544
8,250
0
11,708
4,552
0
23,152
L
Achilles
Plajik
Achilles
9,159
981
1,747
6,585
19,351
23,226
0
8,642
9,409
0
16,974
L
Fenrir
11,909
2,422
508
7,854
24,912
20,252
0
12,074
11,878
0
16,908
L
3,865
88
13,485
6,471
18,027
11,228
0
11,424
6,035
8,358
406
L
Merlin
11,985
542
0
1,040
12,764
6,387
0
5,348
6,663
37,664
0
W
Hel
18,771
680
15,292
11,201
17,596
11,549
1,314
3,213
14,383
39,140
647
W
Awilix
iKraynter
Awilix
16,225
2,938
736
2,242
13,870
17,378
1,716
4,006
9,864
708
22,056
W
Sun Wukong
vosk123
Sun Wukong
20,387
2,819
548
5,470
22,912
30,435
811
4,559
18,353
0
40,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,884
Gold Earned
44,028
185
Minions Killed
119
0
Camps Cleared
0
1,274,274
Distance Traveled
1,077,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,906
762
37
3
0
238,324
0
W
Morgan Le Fay
9,805
754
40
3
0
265,113
0
L
Ah Muzen Cab
8,838
680
37
3
0
205,712
0
L
Achilles
7,960
612
12
1
0
226,767
0
L
Fenrir
9,381
722
10
1
0
223,774
0
L
Hel
8,476
652
11
1
0
218,608
0
L
Merlin
9,373
721
49
4
0
202,928
0
W
Hel
10,961
843
47
4
0
275,588
0
W
Awilix
10,577
814
26
2
0
259,656
0
W
Sun Wukong
10,635
818
35
3
0
235,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role