Player Matchup

Medusa
Medusa
Hunter10026
Medusa
Level 168
God Stats
24W - 25L
1,763 SR
Queue Stats
398W - 370L
1,559 Elo+
Solo
Fenrir
Fenrir
ItsTheDude
Fenrir
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 34L
1,538 Elo+
Solo
Scylla
Scylla
KAZZ3_x
Scylla
Level 141
God Stats
3W - 2L
1,758 SR
Queue Stats
36W - 61L
1,321 Elo+
Solo
Gilgamesh
Gilgamesh
l R3FL3X l
Gilgamesh
Level 122
God Stats
2W - 1L
1,735 SR
Queue Stats
21W - 21L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
porkchopz500
Baron Samedi
Level 139
God Stats
2W - 0L
1,833 SR
Queue Stats
42W - 45L
1,470 Elo+
Solo
Team Averages
Level 143
1,718 SR
1,481 Elo+

VS

Team Averages
Level 117
1,578 SR
1,524 Elo+
Ratatoskr
Ratatoskr
GotchYoOh3
Ratatoskr
Level 159
God Stats
6W - 12L
1,356 SR
Queue Stats
68W - 78L
1,514 Elo+
Solo
Cthulhu
Cthulhu
J_Pepsiwave
Cthulhu
Level 152
God Stats
7W - 3L
1,865 SR
Queue Stats
189W - 161L
1,550 Elo+
Solo
Kukulkan
Kukulkan
JokesOffYou
Kukulkan
Level 81
God Stats
45W - 36L
1,638 SR
Queue Stats
119W - 115L
1,540 Elo+
Solo
Heimdallr
Heimdallr
Whatsapiecost
Heimdallr
Level 67
God Stats
27W - 28L
1,523 SR
Queue Stats
147W - 138L
1,495 Elo+
Party 1
Horus
Horus
aSourSnatch
Horus
Level 127
God Stats
17W - 19L
1,507 SR
Queue Stats
96W - 90L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
5 / 1 / 3
10,583
588
13,462
10,067
4,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
ItsTheDude
Fenrir
16
2 / 2 / 6
8,675
482
7,503
16,027
8,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
KAZZ3_x
Scylla
15
4 / 1 / 2
9,883
549
7,927
6,139
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
l R3FL3X l
Gilgamesh
16
1 / 3 / 1
9,023
501
4,484
19,331
16,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
porkchopz500
Baron Samedi
14
2 / 1 / 7
9,028
502
8,082
9,951
9,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
GotchYoOh3
Ratatoskr
17
4 / 3 / 1
9,651
536
7,219
15,699
7,012
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Cthulhu
J_Pepsiwave
Cthulhu
15
3 / 3 / 2
10,321
573
14,576
11,594
12,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
JokesOffYou
Kukulkan
14
0 / 3 / 1
8,969
498
4,792
6,735
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Whatsapiecost
Heimdallr
13
0 / 4 / 4
8,159
453
6,091
14,006
6,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 3
7,275
404
4,340
18,093
15,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
14
Kills
8
8
Deaths
14
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
GotchYoOh3
Ratatoskr
4
3
1
1.5
W
Medusa
5
1
3
6.5
W
Fenrir
ItsTheDude
Fenrir
2
2
6
2.5
L
Cthulhu
J_Pepsiwave
Cthulhu
3
3
2
1.33
L
Kukulkan
JokesOffYou
Kukulkan
0
3
1
0.17
W
Scylla
KAZZ3_x
Scylla
4
1
2
5
L
Heimdallr
Whatsapiecost
Heimdallr
0
4
4
0.5
L
1
1
3
2.5
W
Gilgamesh
l R3FL3X l
Gilgamesh
1
3
1
0.5
W
Baron Samedi
porkchopz500
Baron Samedi
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,458
Damage
37,018
61,515
Taken
66,127
41,547
Mitigated
43,785
14,429
Healing
23,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
GotchYoOh3
Ratatoskr
7,219
1,275
0
6,557
15,699
7,012
71
802
14,807
0
85,240
W
Medusa
13,462
4,766
0
1,373
10,067
4,615
621
1,411
8,572
0
111,927
W
Fenrir
ItsTheDude
Fenrir
7,503
1,196
0
3,305
16,027
8,887
0
1,459
14,434
0
69,163
L
Cthulhu
J_Pepsiwave
Cthulhu
14,576
1,381
189
2,854
11,594
12,662
0
1,479
9,473
62,695
2,266
L
Kukulkan
JokesOffYou
Kukulkan
4,792
383
0
548
6,735
2,886
740
4,228
2,507
70,445
0
W
Scylla
KAZZ3_x
Scylla
7,927
403
0
300
6,139
2,576
346
2,351
3,742
70,146
1,561
L
Heimdallr
Whatsapiecost
Heimdallr
6,091
2,728
0
3,400
14,006
6,055
0
2,808
11,198
0
63,330
L
4,340
1,937
3,410
6,727
18,093
15,170
6
6,766
11,327
0
21,376
W
Gilgamesh
l R3FL3X l
Gilgamesh
4,484
893
0
4,478
19,331
16,157
0
10,106
8,072
0
64,059
W
Baron Samedi
porkchopz500
Baron Samedi
8,082
881
1,269
3,704
9,951
9,312
109
3,178
6,713
29,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,192
Gold Earned
44,375
534
Minions Killed
511
0
Camps Cleared
0
1,760,500
Distance Traveled
1,732,825
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
9,651
536
132
7
0
385,684
0
W
Medusa
10,583
588
157
9
0
362,039
2
W
Fenrir
8,675
482
90
5
0
410,009
3
L
Cthulhu
10,321
573
114
6
0
297,975
4
L
Kukulkan
8,969
498
147
8
0
325,396
0
W
Scylla
9,883
549
132
7
0
286,347
0
L
Heimdallr
8,159
453
87
5
0
319,156
0
L
Horus
7,275
404
31
2
0
404,614
6
W
Gilgamesh
9,023
501
120
7
0
345,512
1
W
Baron Samedi
9,028
502
35
2
0
356,593
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role