Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
AbyssalOlive
Olorun
Level 123
God Stats
14W - 11L
1,611 SR
Queue Stats
96W - 81L
1,566 Elo+
Solo
Neith
Neith
D3vil205
Neith
Level 148
God Stats
9W - 6L
1,241 SR
Queue Stats
456W - 420L
1,431 Elo+
Solo
Serqet
Serqet
GodFireBullet
Serqet
Level 159
God Stats
4W - 0L
1,912 SR
Queue Stats
70W - 51L
1,692 Elo+
Party 2
Sun Wukong
Sun Wukong
xXDarnyXx
Sun Wukong
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
190W - 179L
1,516 Elo+
Solo
Team Averages
Level 130
1,553 SR
1,541 Elo+

VS

Team Averages
Level 94
1,558 SR
1,543 Elo+
Cabrakan
Cabrakan
GuardianTeemo
Cabrakan
Level 103
God Stats
15W - 15L
1,596 SR
Queue Stats
88W - 85L
1,565 Elo+
Party 1
Izanami
Izanami
GumbyBangsHG
Izanami
Level 7
God Stats
2W - 1L
1,722 SR
Queue Stats
11W - 10L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
OKbink
Gilgamesh
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,545 Elo+
Solo
Nut
Nut
TyBuckeye
Nut
Level 92
God Stats
4W - 5L
1,484 SR
Queue Stats
91W - 88L
1,466 Elo+
Solo
Scylla
Scylla
ivanrcosta
Scylla
Level 129
God Stats
10W - 16L
1,489 SR
Queue Stats
147W - 124L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 2 / 5
7,058
504
5,081
10,402
9,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
14
3 / 2 / 1
7,741
553
8,765
8,286
4,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
D3vil205
Neith
14
1 / 0 / 0
7,778
556
5,815
5,937
2,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

14
7 / 1 / 3
7,911
565
8,202
11,147
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
xXDarnyXx
Sun Wukong
12
0 / 5 / 2
6,677
477
6,844
13,531
9,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GuardianTeemo
Cabrakan
13
3 / 0 / 2
7,300
521
5,054
11,660
8,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
GumbyBangsHG
Izanami
14
0 / 1 / 1
7,902
564
4,956
8,817
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
OKbink
Gilgamesh
13
5 / 3 / 2
8,044
575
10,702
13,587
12,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 2
6,032
431
4,192
9,832
3,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ivanrcosta
Scylla
11
1 / 3 / 3
6,651
475
5,323
9,688
4,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
11
Kills
9
10
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
5
1.25
W
Olorun
3
2
1
1.75
W
Neith
D3vil205
Neith
1
0
0
1
W
7
1
3
8.5
L
Cabrakan
GuardianTeemo
Cabrakan
3
0
2
4
L
Izanami
GumbyBangsHG
Izanami
0
1
1
0.5
L
Gilgamesh
OKbink
Gilgamesh
5
3
2
2
L
0
4
2
0.25
L
Scylla
ivanrcosta
Scylla
1
3
3
0.83
W
Sun Wukong
xXDarnyXx
Sun Wukong
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,707
Damage
30,227
49,303
Taken
53,584
30,500
Mitigated
31,581
17,764
Healing
17,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,081
409
0
2,408
10,402
9,334
0
2,678
7,679
21,986
2,902
W
Olorun
8,765
3,910
540
3,479
8,286
4,056
975
3,091
5,148
71,541
851
W
Neith
D3vil205
Neith
5,815
1,518
0
2,009
5,937
2,138
0
0
5,890
0
71,083
W
8,202
1,826
0
4,989
11,147
5,640
0
2,440
8,659
0
49,813
L
Cabrakan
GuardianTeemo
Cabrakan
5,054
567
0
7,815
11,660
8,120
0
2,454
8,951
54,987
1,166
L
Izanami
GumbyBangsHG
Izanami
4,956
2,994
0
2,136
8,817
3,532
0
960
7,857
0
83,285
L
Gilgamesh
OKbink
Gilgamesh
10,702
3,658
0
3,028
13,587
12,048
456
297
12,285
0
51,380
L
4,192
1,977
0
1,615
9,832
3,089
288
4,857
4,684
0
44,829
L
Scylla
ivanrcosta
Scylla
5,323
1,299
939
2,266
9,688
4,792
248
4,618
5,026
21,527
889
W
Sun Wukong
xXDarnyXx
Sun Wukong
6,844
1,211
0
4,339
13,531
9,332
0
1,996
10,654
0
49,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,165
Gold Earned
35,929
439
Minions Killed
408
0
Camps Cleared
0
1,393,217
Distance Traveled
1,202,018
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,058
504
5
0
0
271,828
0
W
Olorun
7,741
553
134
10
0
245,926
0
W
Neith
7,778
556
124
9
0
263,105
0
W
Serqet
7,911
565
89
6
0
352,427
0
L
Cabrakan
7,300
521
83
6
0
261,347
0
L
Izanami
7,902
564
154
11
0
248,580
0
L
Gilgamesh
8,044
575
67
5
0
220,151
1
L
Nut
6,032
431
80
6
0
229,971
1
L
Scylla
6,651
475
24
2
0
241,969
4
W
Sun Wukong
6,677
477
87
6
0
259,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role