Player Matchup

Merlin
Merlin
Chivukuvuku
Merlin
Level 127
God Stats
7W - 13L
1,607 SR
Queue Stats
80W - 87L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
LuisMMH97
Gilgamesh
Level 109
God Stats
10W - 3L
1,789 SR
Queue Stats
294W - 278L
1,530 Elo+
Party 1
Apollo
Apollo
PAPALLLO
Apollo
Level 28
God Stats
15W - 6L
1,720 SR
Queue Stats
231W - 215L
1,537 Elo+
Party 1
Team Averages
Level 88
1,706 SR
1,492 Elo+

VS

Team Averages
Level 107
1,595 SR
1,475 Elo+
Bellona
Bellona
Cat_W1th_Hands
Bellona
Level 125
God Stats
16W - 11L
1,620 SR
Queue Stats
153W - 184L
1,461 Elo+
Party 2
Nut
Nut
Flux Equionx IV
Nut
Level 125
God Stats
4W - 2L
1,635 SR
Queue Stats
10W - 8L
1,565 Elo+
Solo
Janus
Janus
bEaUtYkiLler690
Janus
Level 72
God Stats
4W - 6L
1,529 SR
Queue Stats
51W - 63L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 2 / 4
8,152
741
6,581
7,570
2,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
LuisMMH97
Gilgamesh
13
1 / 1 / 4
7,626
693
9,926
12,315
11,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Apollo
PAPALLLO
Apollo
14
5 / 1 / 1
8,369
761
7,615
8,844
3,634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,542
686
9,096
11,633
13,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 1 / 2
7,234
658
7,462
9,915
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 6 / 1
6,990
635
5,226
7,376
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
4
4
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
0
2
3
W
Merlin
1
2
4
1.5
L
1
1
2
2
W
Gilgamesh
LuisMMH97
Gilgamesh
1
1
4
3
W
Apollo
PAPALLLO
Apollo
5
1
1
5.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,122
Damage
21,784
28,729
Taken
28,924
17,461
Mitigated
20,448
6,413
Healing
3,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,096
2,591
0
2,744
11,633
13,098
117
2,258
9,356
0
15,520
W
Merlin
6,581
375
0
2,098
7,570
2,742
376
1,254
5,912
31,736
0
L
7,462
3,299
0
750
9,915
4,413
138
2,985
6,919
0
31,761
W
Gilgamesh
LuisMMH97
Gilgamesh
9,926
2,710
0
1,856
12,315
11,085
192
1,769
9,776
0
30,618
W
Apollo
PAPALLLO
Apollo
7,615
5,030
0
2,459
8,844
3,634
716
1,648
6,865
0
29,999
L
5,226
120
0
0
7,376
2,937
0
1,418
5,956
18,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,147
Gold Earned
21,766
151
Minions Killed
107
0
Camps Cleared
0
627,280
Distance Traveled
605,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,542
686
19
2
0
232,171
0
W
Merlin
8,152
741
58
5
0
196,673
0
L
Nut
7,234
658
39
4
0
192,854
0
W
Gilgamesh
7,626
693
40
4
0
224,287
0
W
Apollo
8,369
761
53
5
0
206,320
0
L
Janus
6,990
635
49
4
0
180,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role