Player Matchup

Hachiman
Hachiman
AppSt8Rules
Hachiman
Level 149
God Stats
0W - 1L
1,715 SR
Queue Stats
98W - 65L
1,661 Elo+
Solo
Ne Zha
Ne Zha
BLInfinite
Ne Zha
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,474 Elo+
Party 2
Vamana
Vamana
Crazyboy Aztek
Vamana
Level 289
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 327L
1,577 Elo+
Solo
Jormungandr
Jormungandr
DescribeWord
Jormungandr
Level 156
God Stats
1W - 1L
1,723 SR
Queue Stats
36W - 33L
1,501 Elo+
Party 2
Eset
Eset
WinninStin
Eset
Level 95
God Stats
0W - 3L
1,136 SR
Queue Stats
40W - 36L
1,509 Elo+
Party 2
Team Averages
Level 167
1,515 SR
1,545 Elo+

VS

Team Averages
Level 189
1,368 SR
1,530 Elo+
Ymir
Ymir
BigFattyTank
Ymir
Level 224
God Stats
1W - 1L
1,366 SR
Queue Stats
25W - 15L
1,583 Elo+
Party 1
Sun Wukong
Sun Wukong
Flashy30
Sun Wukong
Level 80
God Stats
1W - 1L
1,260 SR
Queue Stats
38W - 39L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
JDuls
Baron Samedi
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,514 Elo+
Party 1
Raijin
Raijin
RageMurphturf
Raijin
Level 214
God Stats
1W - 1L
1,258 SR
Queue Stats
56W - 46L
1,485 Elo+
Party 1
Anhur
Anhur
jabbascripter
Anhur
Level 234
God Stats
1W - 0L
1,455 SR
Queue Stats
31W - 26L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AppSt8Rules
Hachiman
17
4 / 3 / 4
9,672
744
12,291
12,219
6,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ne Zha
BLInfinite
Ne Zha
13
1 / 6 / 2
7,788
599
7,824
11,762
6,422
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 2
8,622
663
5,039
11,384
9,542
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Jormungandr
DescribeWord
Jormungandr
15
1 / 6 / 5
8,662
666
9,472
18,833
25,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
1 / 4 / 5
8,998
692
13,340
10,975
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 15
10,816
832
7,957
12,511
9,695
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sun Wukong
Flashy30
Sun Wukong
17
4 / 2 / 14
10,028
771
13,798
15,156
16,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
JDuls
Baron Samedi
16
5 / 2 / 10
9,667
744
14,088
11,872
10,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 3 / 9
10,311
793
11,898
9,618
4,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 2 / 13
9,786
753
11,243
9,773
4,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
10
Kills
22
22
Deaths
10
18
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AppSt8Rules
Hachiman
4
3
4
2
L
Ne Zha
BLInfinite
Ne Zha
1
6
2
0.33
W
4
1
15
11.5
L
3
3
2
1.33
L
Jormungandr
DescribeWord
Jormungandr
1
6
5
0.58
W
Sun Wukong
Flashy30
Sun Wukong
4
2
14
5.5
W
Baron Samedi
JDuls
Baron Samedi
5
2
10
5
W
6
3
9
3.5
L
1
4
5
0.88
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,966
Damage
58,984
65,173
Taken
58,930
53,950
Mitigated
45,798
15,496
Healing
29,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AppSt8Rules
Hachiman
12,291
5,855
779
3,042
12,219
6,528
264
5,845
6,374
0
29,608
L
Ne Zha
BLInfinite
Ne Zha
7,824
902
585
730
11,762
6,422
0
7,462
4,300
0
15,575
W
7,957
823
2,490
3,740
12,511
9,695
58
2,950
9,346
12,236
578
L
5,039
1,353
1,172
3,044
11,384
9,542
95
3,751
7,633
0
15,141
L
Jormungandr
DescribeWord
Jormungandr
9,472
1,543
339
2,536
18,833
25,356
21
9,773
9,060
15,130
560
W
Sun Wukong
Flashy30
Sun Wukong
13,798
1,745
2,164
3,734
15,156
16,389
1,108
5,358
9,430
0
23,630
W
Baron Samedi
JDuls
Baron Samedi
14,088
1,109
5,785
5,168
11,872
10,866
914
4,938
6,613
27,252
2,265
W
11,898
687
1,540
2,328
9,618
4,508
1,287
4,077
5,150
27,927
747
L
13,340
357
1,110
2,159
10,975
6,102
308
5,710
5,265
27,670
0
W
11,243
6,797
771
2,194
9,773
4,340
840
3,683
5,833
0
23,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,742
Gold Earned
50,608
127
Minions Killed
139
0
Camps Cleared
0
1,045,926
Distance Traveled
1,204,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,672
744
46
4
0
209,251
0
L
Ne Zha
7,788
599
7
1
0
222,881
0
W
Ymir
10,816
832
8
1
0
252,737
0
L
Vamana
8,622
663
14
1
0
187,143
0
L
Jormungandr
8,662
666
19
1
0
219,741
0
W
Sun Wukong
10,028
771
18
1
0
259,863
0
W
Baron Samedi
9,667
744
28
2
0
233,548
0
W
Raijin
10,311
793
42
3
0
239,430
0
L
Eset
8,998
692
41
3
0
206,910
0
W
Anhur
9,786
753
43
3
0
219,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role