Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
ChefWeepers
Achilles
Level 125
God Stats
1W - 2L
1,307 SR
Queue Stats
94W - 72L
1,560 Elo+
Party 3
Janus
Janus
NINEPIGs
Janus
Level 224
God Stats
1W - 0L
1,706 SR
Queue Stats
24W - 19L
1,605 Elo+
Party 1
Lancelot
Lancelot
chefwubin
Lancelot
Level 64
God Stats
24W - 11L
1,657 SR
Queue Stats
91W - 64L
1,642 Elo+
Party 3
Team Averages
Level 150
1,534 SR
1,561 Elo+

VS

Team Averages
Level 122
1,535 SR
1,535 Elo+
Sobek
Sobek
Deoxxyz
Sobek
Level 127
God Stats
7W - 5L
1,660 SR
Queue Stats
91W - 76L
1,562 Elo+
Solo
Ravana
Ravana
GotchYoOh3
Ravana
Level 159
God Stats
1W - 4L
1,705 SR
Queue Stats
86W - 91L
1,513 Elo+
Solo
Atlas
Atlas
MrRedSpy
Atlas
Level 65
God Stats
3W - 2L
1,662 SR
Queue Stats
55W - 37L
1,571 Elo+
Party 2
Merlin
Merlin
Torkay
Merlin
Level 128
God Stats
0W - 5L
1,120 SR
Queue Stats
81W - 72L
1,510 Elo+
Party 2
Heimdallr
Heimdallr
Weebland
Heimdallr
Level 130
God Stats
4W - 6L
1,526 SR
Queue Stats
63W - 59L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
1 / 1 / 3
4,556
570
5,157
5,430
3,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
 
Bakasura
9
1 / 1 / 2
4,555
569
2,115
6,273
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
ChefWeepers
Achilles
8
1 / 1 / 3
4,846
606
3,432
5,168
3,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
NINEPIGs
Janus
8
2 / 1 / 1
4,921
615
3,075
3,192
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
chefwubin
Lancelot
9
1 / 0 / 0
5,184
648
728
4,143
1,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Deoxxyz
Sobek
5
0 / 1 / 0
3,678
460
1,182
2,940
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Ravana
GotchYoOh3
Ravana
9
1 / 1 / 1
4,739
592
3,984
5,069
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Atlas
MrRedSpy
Atlas
8
0 / 2 / 2
4,481
560
3,082
7,011
3,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Torkay
Merlin
9
1 / 1 / 0
4,949
619
1,223
3,045
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Heimdallr
Weebland
Heimdallr
8
2 / 1 / 0
4,450
556
4,126
5,435
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
6
Kills
4
4
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
3
2.5
W
Bakasura
 
Bakasura
1
1
2
2
W
Achilles
ChefWeepers
Achilles
1
1
3
2.5
L
Sobek
Deoxxyz
Sobek
0
1
0
0
L
Ravana
GotchYoOh3
Ravana
1
1
1
1.5
L
Atlas
MrRedSpy
Atlas
0
2
2
0.5
W
Janus
NINEPIGs
Janus
2
1
1
2.5
L
Merlin
Torkay
Merlin
1
1
0
1
L
Heimdallr
Weebland
Heimdallr
2
1
0
2
W
Lancelot
chefwubin
Lancelot
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,507
Damage
13,597
24,206
Taken
23,500
11,447
Mitigated
10,600
8,742
Healing
9,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,157
1,853
0
2,269
5,430
3,447
0
1,435
3,995
25,002
6,938
W
Bakasura
 
Bakasura
2,115
1,409
0
2,781
6,273
2,065
0
284
5,950
0
25,201
W
Achilles
ChefWeepers
Achilles
3,432
1,161
0
2,005
5,168
3,716
0
1,618
3,550
0
10,847
L
Sobek
Deoxxyz
Sobek
1,182
34
0
1,411
2,940
2,042
0
0
2,940
7,915
503
L
Ravana
GotchYoOh3
Ravana
3,984
1,078
0
2,513
5,069
1,690
0
1,250
3,337
0
25,420
L
Atlas
MrRedSpy
Atlas
3,082
1,680
970
2,297
7,011
3,852
0
2,766
4,241
12,204
0
W
Janus
NINEPIGs
Janus
3,075
334
0
733
3,192
834
0
736
2,263
26,911
518
L
Merlin
Torkay
Merlin
1,223
40
0
625
3,045
901
0
1,279
1,608
28,730
0
L
Heimdallr
Weebland
Heimdallr
4,126
2,581
0
1,184
5,435
2,115
0
1,978
3,320
0
28,932
W
Lancelot
chefwubin
Lancelot
728
0
0
954
4,143
1,385
0
918
2,961
0
31,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,062
Gold Earned
22,297
264
Minions Killed
188
0
Camps Cleared
0
915,083
Distance Traveled
668,448
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,556
570
65
8
0
188,559
0
W
Bakasura
4,555
569
57
7
0
211,077
0
W
Achilles
4,846
606
9
1
0
166,433
2
L
Sobek
3,678
460
17
2
0
62,369
0
L
Ravana
4,739
592
51
6
0
174,763
0
L
Atlas
4,481
560
9
1
0
143,429
0
W
Janus
4,921
615
63
8
0
181,661
3
L
Merlin
4,949
619
57
7
0
146,728
3
L
Heimdallr
4,450
556
54
7
0
141,159
1
W
Lancelot
5,184
648
70
9
0
167,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role