Player Matchup

Da Ji
Da Ji
ALLDAYFOREVER420
Da Ji
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,267 Elo+
Party 1
Neith
Neith
BoomHeadshot656
Neith
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,554 Elo+
Solo
Atlas
Atlas
KamigamShinigami
Atlas
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,436 Elo+
Party 1
Ra
Ra
SinfulReii
Ra
Level 119
God Stats
4W - 2L
1,718 SR
Queue Stats
821W - 804L
1,429 Elo+
Solo
Odin
Odin
brokebrouk
Odin
Level 159
God Stats
19W - 26L
1,297 SR
Queue Stats
475W - 522L
1,463 Elo+
Solo
Team Averages
Level 135
1,503 SR
1,430 Elo+

VS

Team Averages
Level 99
1,519 SR
1,478 Elo+
Sun Wukong
Sun Wukong
AzT GOHAN
Sun Wukong
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 43L
1,484 Elo+
Party 2
He Bo
He Bo
MRCH33Z3
He Bo
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
296W - 285L
1,498 Elo+
Solo
Chang'e
Chang'e
SkatingHobo
Chang'e
Level 88
God Stats
2W - 4L
1,594 SR
Queue Stats
196W - 204L
1,467 Elo+
Solo
Danzaburou
Danzaburou
SoloSoyStarKi
Danzaburou
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,470 Elo+
Party 2
Merlin
Merlin
mr_snake21
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 47L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 6 / 12
9,892
989
18,660
13,457
8,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 15
8,972
897
9,894
11,523
5,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
7 / 3 / 17
10,169
1,017
13,904
12,609
11,105
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 15
8,601
860
9,755
11,430
5,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
7 / 3 / 14
9,242
924
6,290
10,668
13,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AzT GOHAN
Sun Wukong
17
7 / 2 / 5
9,261
926
11,541
15,006
15,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
MRCH33Z3
He Bo
13
1 / 8 / 6
7,757
776
12,510
11,523
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
SkatingHobo
Chang'e
12
1 / 6 / 6
7,423
742
7,238
12,493
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
SoloSoyStarKi
Danzaburou
15
3 / 7 / 6
8,808
881
10,430
13,950
5,601
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
mr_snake21
Merlin
14
3 / 6 / 5
8,581
858
5,740
10,079
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
43
29
Kills
15
15
Deaths
29
73
Assists
28
Player
Kills
Deaths
Assists
KDA
W
10
6
12
2.67
L
Sun Wukong
AzT GOHAN
Sun Wukong
7
2
5
4.75
W
3
1
15
10.5
W
7
3
17
5.17
L
He Bo
MRCH33Z3
He Bo
1
8
6
0.5
W
2
2
15
4.75
L
Chang'e
SkatingHobo
Chang'e
1
6
6
0.67
L
Danzaburou
SoloSoyStarKi
Danzaburou
3
7
6
0.86
W
7
3
14
4.67
L
Merlin
mr_snake21
Merlin
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,503
Damage
47,459
59,687
Taken
63,051
44,545
Mitigated
33,116
25,960
Healing
16,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,660
2,870
756
1,954
13,457
8,579
494
5,735
7,454
0
24,525
L
Sun Wukong
AzT GOHAN
Sun Wukong
11,541
1,759
484
4,275
15,006
15,677
0
6,603
8,337
0
25,345
W
9,894
3,042
630
2,885
11,523
5,793
916
4,811
6,540
0
19,711
W
13,904
4,459
270
1,240
12,609
11,105
621
6,059
6,192
28,391
0
L
He Bo
MRCH33Z3
He Bo
12,510
578
153
384
11,523
3,410
0
4,228
7,179
17,481
339
W
9,755
446
7,127
6,647
11,430
5,839
483
4,013
7,093
22,521
489
L
Chang'e
SkatingHobo
Chang'e
7,238
381
4,193
2,744
12,493
3,798
0
4,405
8,088
11,760
0
L
Danzaburou
SoloSoyStarKi
Danzaburou
10,430
4,000
0
2,690
13,950
5,601
0
5,337
8,560
0
23,241
W
6,290
1,085
1,210
3,241
10,668
13,229
404
3,196
7,242
0
10,504
L
Merlin
mr_snake21
Merlin
5,740
260
312
789
10,079
4,630
0
2,445
7,548
9,246
80

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,876
Gold Earned
41,830
105
Minions Killed
94
0
Camps Cleared
0
989,761
Distance Traveled
944,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,892
989
17
2
0
199,671
0
L
Sun Wukong
9,261
926
20
2
0
226,629
0
W
Neith
8,972
897
23
2
0
206,482
0
W
Atlas
10,169
1,017
21
2
0
193,303
0
L
He Bo
7,757
776
8
1
0
182,963
0
W
Ra
8,601
860
25
3
0
205,412
0
L
Chang'e
7,423
742
13
1
0
206,492
0
L
Danzaburou
8,808
881
30
3
0
141,929
0
W
Odin
9,242
924
19
2
0
184,893
0
L
Merlin
8,581
858
23
2
0
186,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role