Player Matchup

Lancelot
Lancelot
Gold I
DeathPanther69
Lancelot
Gold I
Level 159
God Stats
18W - 23L
1,456 SR
Queue Stats
408W - 413L
1,509 MMR
Solo
Ares
Ares
Gold III
Dragon17224
Ares
Gold III
Level 124
God Stats
3W - 1L
1,826 SR
Queue Stats
37W - 40L
1,509 MMR
Solo
Janus
Janus
Gold III
SALTA_MUROS69
Janus
Gold III
Level 139
God Stats
39W - 47L
1,500 SR
Queue Stats
449W - 458L
1,561 MMR
Solo
Vamana
Vamana
Gold III
Sagacityx
Vamana
Gold III
Level 69
God Stats
16W - 14L
1,635 SR
Queue Stats
203W - 200L
1,521 MMR
Solo
Medusa
Medusa
Bronze III
gunnerchris15316
Medusa
Bronze III
Level 106
God Stats
0W - 1L
1,550 SR
Queue Stats
3W - 8L
1,539 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,593 SR
1,528 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,613 SR
1,516 MMR
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
Liquid_Ghost925
Achilles
Bronze III
Level 125
God Stats
1W - 0L
1,418 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Charon
Charon
Bronze III
PsychoticPinata
Charon
Bronze III
Level 157
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Set
Set
Gold II
Vitaliteaa
Set
Gold II
Level 145
God Stats
13W - 10L
1,559 SR
Queue Stats
117W - 103L
1,539 MMR
Party 1
Scylla
Scylla
Gold II
vggvgg
Scylla
Gold II
Level 141
God Stats
3W - 2L
1,871 SR
Queue Stats
72W - 65L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
0 / 6 / 0
7,043
414
6,599
14,220
5,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
7,319
431
6,127
18,134
17,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 3 / 0
8,026
472
5,889
10,447
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Sagacityx
Vamana
16
0 / 3 / 0
9,460
556
8,259
13,192
10,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
0 / 2 / 0
7,593
447
5,195
11,799
4,780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ao KuangAwilixHerculesThor

VS

Bans
BellonaKukulkanAh Muzen CabAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
1 / 0 / 2
9,222
542
7,216
7,947
3,549
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
16
1 / 1 / 5
8,077
475
6,194
15,482
16,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 0 / 11
8,708
512
8,697
11,880
9,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
8 / 0 / 8
9,728
572
11,623
14,359
8,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
vggvgg
Scylla
17
7 / 0 / 5
9,874
581
14,064
8,234
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
49
1
Kills
18
18
Deaths
1
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
2
2
L
Lancelot
0
6
0
0
L
0
4
0
0
W
Achilles
1
1
5
3.5
W
1
0
11
6.5
L
1
3
0
0.33
L
Vamana
Sagacityx
Vamana
0
3
0
0
W
8
0
8
12
L
0
2
0
0
W
Scylla
vggvgg
Scylla
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,069
Damage
47,794
67,792
Taken
57,902
42,877
Mitigated
40,945
17,390
Healing
19,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,216
3,834
0
5,622
7,947
3,549
1,125
599
7,348
0
98,578
L
Lancelot
6,599
801
0
4,080
14,220
5,853
0
4,180
9,696
0
56,086
L
6,127
318
0
3,100
18,134
17,545
0
8,438
9,323
22,993
3,269
W
Achilles
6,194
1,366
0
4,641
15,482
16,370
0
503
13,870
0
52,602
W
8,697
842
0
2,634
11,880
9,270
0
4,926
6,670
36,923
741
L
5,889
326
0
2,440
10,447
4,299
0
4,458
5,733
66,019
637
L
Vamana
Sagacityx
Vamana
8,259
2,434
0
4,172
13,192
10,400
0
1,847
10,306
599
86,072
W
11,623
4,989
0
2,474
14,359
8,530
0
1,857
12,369
0
96,295
L
5,195
1,241
0
3,598
11,799
4,780
0
1,881
9,878
0
65,163
W
Scylla
vggvgg
Scylla
14,064
1,810
560
3,393
8,234
3,226
0
3,134
4,889
83,189
2,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,441
Gold Earned
45,609
509
Minions Killed
525
0
Camps Cleared
0
1,729,142
Distance Traveled
1,756,448
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,222
542
143
8
0
320,447
4
L
Lancelot
7,043
414
78
5
0
418,278
0
L
Ares
7,319
431
36
2
0
336,220
0
W
Achilles
8,077
475
61
4
0
335,461
0
W
Charon
8,708
512
34
2
0
338,682
6
L
Janus
8,026
472
134
8
0
341,500
3
L
Vamana
9,460
556
152
9
0
282,850
4
W
Set
9,728
572
133
8
0
394,776
2
L
Medusa
7,593
447
109
6
0
350,294
3
W
Scylla
9,874
581
154
9
0
367,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role