Player Matchup

Scylla
Scylla
 
Scylla
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ALEJO19
Rama
Level 123
God Stats
1W - 0L
1,696 SR
Queue Stats
10W - 7L
1,538 Elo+
Party 1
Odin
Odin
Roger that4172
Odin
Level 111
God Stats
12W - 12L
1,481 SR
Queue Stats
133W - 133L
1,423 Elo+
Solo
Fenrir
Fenrir
XxSoto1234xX
Fenrir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,209 Elo+
Party 1
Team Averages
Level 83
1,536 SR
1,434 Elo+

VS

Team Averages
Level 104
1,436 SR
1,475 Elo+
Izanami
Izanami
ChiefTonto16
Izanami
Level 92
God Stats
71W - 63L
1,491 SR
Queue Stats
79W - 78L
1,471 Elo+
Solo
Eset
Eset
PeppermintTee
Eset
Level 124
God Stats
7W - 4L
1,176 SR
Queue Stats
386W - 408L
1,456 Elo+
Party 2
Anubis
Anubis
ROBOLIN12
Anubis
Level 81
God Stats
19W - 16L
1,512 SR
Queue Stats
106W - 109L
1,576 Elo+
Solo
Danzaburou
Danzaburou
SCPScarlet
Danzaburou
Level 68
God Stats
14W - 19L
1,477 SR
Queue Stats
20W - 28L
1,392 Elo+
Solo
Ix Chel
Ix Chel
elusorygem
Ix Chel
Level 156
God Stats
10W - 4L
1,525 SR
Queue Stats
334W - 379L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 1 / 7
9,646
1,378
11,334
3,653
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
 
Bellona
13
0 / 3 / 8
7,564
1,081
7,497
10,660
13,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
ALEJO19
Rama
14
8 / 2 / 3
9,652
1,379
10,002
6,729
2,778
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
1 / 1 / 5
8,359
1,194
3,776
11,520
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
13
1 / 1 / 3
7,353
1,050
2,104
5,152
3,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

311

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChiefTonto16
Izanami
13
3 / 3 / 4
8,233
1,176
8,341
8,444
3,819
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 7
7,586
1,084
6,114
1,691
818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
ROBOLIN12
Anubis
13
1 / 5 / 5
7,430
1,061
2,436
6,533
2,974
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
SCPScarlet
Danzaburou
13
2 / 4 / 5
8,430
1,204
9,804
13,103
5,911
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
elusorygem
Ix Chel
13
2 / 2 / 5
8,065
1,152
6,898
6,680
3,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
34
14
Kills
8
8
Deaths
14
26
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
7
7.5
W
Bellona
 
Bellona
0
3
8
1.33
W
Rama
ALEJO19
Rama
8
2
3
4.75
L
Izanami
ChiefTonto16
Izanami
3
3
4
1.67
L
0
0
7
3.5
L
Anubis
ROBOLIN12
Anubis
1
5
5
0.7
W
1
1
5
3.5
L
Danzaburou
SCPScarlet
Danzaburou
2
4
5
1.13
W
Fenrir
1
1
3
2.5
L
Ix Chel
elusorygem
Ix Chel
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,713
Damage
33,593
37,714
Taken
36,451
29,315
Mitigated
16,780
3,289
Healing
4,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,334
785
0
0
3,653
1,129
0
1,721
1,932
34,314
411
W
Bellona
 
Bellona
7,497
1,116
0
1,067
10,660
13,015
0
4,134
6,526
0
12,806
W
Rama
ALEJO19
Rama
10,002
7,901
0
911
6,729
2,778
0
3,157
3,572
0
23,538
L
Izanami
ChiefTonto16
Izanami
8,341
6,353
0
273
8,444
3,819
0
3,508
4,789
0
25,150
L
6,114
288
0
96
1,691
818
0
470
1,221
15,040
523
L
Anubis
ROBOLIN12
Anubis
2,436
304
59
246
6,533
2,974
0
1,606
4,841
5,687
0
W
3,776
208
67
956
11,520
8,817
0
3,941
7,579
0
10,485
L
Danzaburou
SCPScarlet
Danzaburou
9,804
4,265
0
1,660
13,103
5,911
0
3,544
9,200
0
25,822
W
Fenrir
2,104
412
0
288
5,152
3,576
0
1,694
3,458
0
9,938
L
Ix Chel
elusorygem
Ix Chel
6,898
1,266
986
751
6,680
3,258
0
2,200
4,396
23,063
747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,574
Gold Earned
39,744
142
Minions Killed
149
5
Camps Cleared
6
673,103
Distance Traveled
594,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,646
1,378
66
9
3
150,954
0
W
Bellona
7,564
1,081
12
2
0
126,026
0
W
Rama
9,652
1,379
29
4
2
134,295
0
L
Izanami
8,233
1,176
57
8
4
118,166
0
L
Eset
7,586
1,084
18
3
1
144,189
0
L
Anubis
7,430
1,061
5
1
0
53,655
0
W
Odin
8,359
1,194
12
2
0
148,189
0
L
Danzaburou
8,430
1,204
35
5
1
138,473
0
W
Fenrir
7,353
1,050
23
3
0
113,639
0
L
Ix Chel
8,065
1,152
34
5
0
140,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role