Player Matchup

Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
KevinMcCallister
Nut
Level 108
God Stats
6W - 6L
1,669 SR
Queue Stats
1,041W - 1,126L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
Operator0000007
Sun Wukong
Level 88
God Stats
4W - 4L
1,548 SR
Queue Stats
450W - 379L
1,496 Elo+
Solo
Sylvanus
Sylvanus
Sayntz
Sylvanus
Level 37
God Stats
2W - 6L
1,403 SR
Queue Stats
258W - 264L
1,583 Elo+
Solo
Nox
Nox
WaaaayyTooHigh
Nox
Level 42
God Stats
6W - 3L
1,500 SR
Queue Stats
499W - 501L
1,357 Elo+
Solo
Team Averages
Level 86
1,524 SR
1,466 Elo+

VS

Team Averages
Level 77
1,529 SR
1,497 Elo+
Terra
Terra
BoomBoomBostick
Terra
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 92L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
FBDude1
Gilgamesh
Level 29
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
The DisNey
Bacchus
Level 125
God Stats
3W - 2L
1,746 SR
Queue Stats
494W - 494L
1,495 Elo+
Party 1
Bellona
Bellona
YouSaidGrape
Bellona
Level 105
God Stats
12W - 9L
1,603 SR
Queue Stats
544W - 542L
1,495 Elo+
Party 1
Tsukuyomi
Tsukuyomi
patel_rohan
Tsukuyomi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
4 / 2 / 10
10,435
803
12,692
16,527
17,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 0 / 12
9,811
755
13,440
6,264
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Operator0000007
Sun Wukong
16
2 / 0 / 12
9,517
732
17,393
17,409
19,177
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sylvanus
Sayntz
Sylvanus
16
3 / 1 / 11
9,336
718
11,878
14,134
14,008
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 1 / 8
9,658
743
19,913
11,108
6,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 4
8,758
674
9,818
15,854
15,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
FBDude1
Gilgamesh
13
0 / 3 / 0
7,505
577
3,699
14,749
8,926
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Bacchus
The DisNey
Bacchus
14
0 / 5 / 4
8,757
674
16,197
19,502
22,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
YouSaidGrape
Bellona
15
2 / 3 / 1
8,517
655
11,033
17,946
22,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
patel_rohan
Tsukuyomi
14
2 / 4 / 2
8,475
652
12,094
15,114
8,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
16
Kills
4
4
Deaths
16
53
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
2
10
4.5
L
0
1
4
2
L
Gilgamesh
FBDude1
Gilgamesh
0
3
0
0
W
3
0
12
9
W
Sun Wukong
Operator0000007
Sun Wukong
2
0
12
8
W
Sylvanus
Sayntz
Sylvanus
3
1
11
8.5
L
Bacchus
The DisNey
Bacchus
0
5
4
0.4
W
4
1
8
8
L
Bellona
YouSaidGrape
Bellona
2
3
1
0.83
L
Tsukuyomi
patel_rohan
Tsukuyomi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,316
Damage
52,841
65,442
Taken
83,165
61,053
Mitigated
78,153
39,351
Healing
26,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
12,692
185
2,852
2,770
16,527
17,405
348
4,220
11,951
35,333
0
L
9,818
507
8,737
7,267
15,854
15,047
0
8,811
7,043
18,108
1,744
L
Gilgamesh
FBDude1
Gilgamesh
3,699
1,356
0
595
14,749
8,926
0
7,360
7,389
0
14,409
W
13,440
6,193
1,403
293
6,264
3,516
1,600
3,338
2,887
0
28,334
W
Sun Wukong
Operator0000007
Sun Wukong
17,393
2,075
5,047
4,794
17,409
19,177
510
4,473
12,312
0
29,362
W
Sylvanus
Sayntz
Sylvanus
11,878
2,003
12,911
5,982
14,134
14,008
515
6,827
7,114
16,492
0
L
Bacchus
The DisNey
Bacchus
16,197
531
1,523
2,989
19,502
22,475
0
11,389
8,113
27,858
1,758
W
19,913
243
2,298
1,001
11,108
6,947
1,078
5,828
5,104
28,523
1,844
L
Bellona
YouSaidGrape
Bellona
11,033
900
553
1,864
17,946
22,897
0
7,556
10,390
0
22,133
L
Tsukuyomi
patel_rohan
Tsukuyomi
12,094
2,507
969
1,885
15,114
8,808
0
8,625
6,489
0
24,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,757
Gold Earned
42,012
149
Minions Killed
116
0
Camps Cleared
0
1,261,802
Distance Traveled
1,165,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,435
803
33
3
0
279,998
0
L
Terra
8,758
674
24
2
0
259,807
0
L
Gilgamesh
7,505
577
20
2
0
221,196
0
W
Nut
9,811
755
50
4
0
231,991
0
W
Sun Wukong
9,517
732
27
2
0
289,963
0
W
Sylvanus
9,336
718
9
1
0
213,932
0
L
Bacchus
8,757
674
27
2
0
216,622
0
W
Nox
9,658
743
30
2
0
245,918
0
L
Bellona
8,517
655
23
2
0
235,149
0
L
Tsukuyomi
8,475
652
22
2
0
232,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role