Player Matchup

Kukulkan
Kukulkan
Platinum II
 
Kukulkan
Platinum II
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum II
K1ngKoolaid
Ne Zha
Platinum II
Level 134
God Stats
5W - 1L
2,035 SR
Queue Stats
80W - 67L
1,822 MMR
Solo
Ullr
Ullr
Gold II
Oiperse
Ullr
Gold II
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 8L
1,814 MMR
Party 1
Sobek
Sobek
Platinum II
PHATBALLS42069
Sobek
Platinum II
Level 100
God Stats
14W - 20L
1,601 SR
Queue Stats
218W - 221L
1,819 MMR
Party 1
Surtr
Surtr
Platinum IV
phoenix3r3
Surtr
Platinum IV
Level 126
God Stats
7W - 7L
1,689 SR
Queue Stats
398W - 387L
1,796 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,665 SR
1,750 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,620 SR
1,828 MMR
Geb
Geb
Gold I
LifeofZack
Geb
Gold I
Level 123
God Stats
6W - 5L
1,480 SR
Queue Stats
110W - 102L
1,800 MMR
Solo
Bellona
Bellona
Platinum III
Sheltered
Bellona
Platinum III
Level 168
God Stats
48W - 32L
1,622 SR
Queue Stats
213W - 188L
1,782 MMR
Solo
Awilix
Awilix
Platinum III
Tempeit
Awilix
Platinum III
Level 176
God Stats
6W - 3L
1,631 SR
Queue Stats
197W - 184L
1,879 MMR
Solo
Tiamat
Tiamat
Platinum V
hexedOblivion
Tiamat
Platinum V
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 50L
1,863 MMR
Solo
Neith
Neith
Platinum III
jeramah
Neith
Platinum III
Level 146
God Stats
3W - 0L
1,864 SR
Queue Stats
57W - 49L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 2 / 2
5,794
724
4,584
4,189
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
9
1 / 3 / 3
4,823
603
3,217
7,604
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
Oiperse
Ullr
10
2 / 0 / 0
5,475
684
3,187
4,923
1,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 1 / 2
4,716
590
1,823
7,473
4,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
6
0 / 3 / 0
4,105
513
3,058
7,188
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
KaliKuzenboAresThor

VS

Bans
ThothThanatosSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,655
582
1,847
6,019
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Sheltered
Bellona
10
3 / 0 / 1
6,232
779
5,494
6,916
6,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
Tempeit
Awilix
9
4 / 3 / 1
5,272
659
5,742
7,255
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 1
5,482
685
3,388
4,361
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
jeramah
Neith
9
1 / 1 / 1
4,672
584
3,760
4,713
1,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
5
Kills
9
9
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
2
2
1.5
L
Ne Zha
1
3
3
0.83
W
0
2
2
0.5
L
Ullr
Oiperse
Ullr
2
0
0
2
L
0
1
2
1
W
Bellona
Sheltered
Bellona
3
0
1
3.5
W
Awilix
Tempeit
Awilix
4
3
1
1.5
W
1
0
1
1.5
W
Neith
jeramah
Neith
1
1
1
1.5
L
Surtr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,869
Damage
20,231
31,377
Taken
29,264
15,843
Mitigated
15,919
8,114
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,584
544
0
429
4,189
1,431
0
1,451
2,558
40,991
978
L
Ne Zha
3,217
1,067
0
885
7,604
2,823
0
1,196
6,273
0
30,649
W
1,847
204
0
1,266
6,019
3,773
0
1,943
3,952
12,754
0
L
Ullr
Oiperse
Ullr
3,187
1,007
0
1,530
4,923
1,647
0
523
4,400
0
41,614
L
1,823
249
0
2,354
7,473
4,700
0
1,574
5,791
10,709
2,441
W
Bellona
Sheltered
Bellona
5,494
2,200
0
3,474
6,916
6,066
0
166
6,209
0
47,847
W
Awilix
Tempeit
Awilix
5,742
2,611
0
2,374
7,255
2,193
0
1,666
5,515
0
28,271
W
3,388
577
0
2,131
4,361
2,440
0
1,667
2,540
38,379
1,211
W
Neith
jeramah
Neith
3,760
1,315
0
1,522
4,713
1,447
0
578
4,135
0
29,461
L
Surtr
3,058
1,117
0
2,916
7,188
5,242
0
0
7,188
197
19,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,913
Gold Earned
26,313
286
Minions Killed
293
0
Camps Cleared
0
790,433
Distance Traveled
877,941
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,794
724
92
12
0
163,814
1
L
Ne Zha
4,823
603
55
7
0
196,509
0
W
Geb
4,655
582
19
2
0
159,001
2
L
Ullr
5,475
684
78
10
0
155,536
1
L
Sobek
4,716
590
24
3
0
178,387
1
W
Bellona
6,232
779
91
11
0
181,394
2
W
Awilix
5,272
659
40
5
0
199,686
0
W
Tiamat
5,482
685
87
11
0
176,337
0
W
Neith
4,672
584
56
7
0
161,523
1
L
Surtr
4,105
513
37
5
0
96,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role