Player Matchup

Horus
Horus
LookUpMyLink
Horus
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 5L
1,589 Elo+
Party 1
Anubis
Anubis
Quikster
Anubis
Level 74
God Stats
5W - 2L
1,496 SR
Queue Stats
52W - 45L
1,710 Elo+
Party 2
Bastet
Bastet
Schenklll
Bastet
Level 29
God Stats
3W - 0L
1,719 SR
Queue Stats
83W - 84L
1,619 Elo+
Party 2
Izanami
Izanami
SpectrumGuy
Izanami
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,589 Elo+
Party 1
Zeus
Zeus
juffmin
Zeus
Level 28
God Stats
5W - 0L
1,852 SR
Queue Stats
51W - 33L
1,733 Elo+
Party 2
Team Averages
Level 41
1,613 SR
1,648 Elo+

VS

Team Averages
Level 90
1,645 SR
1,523 Elo+
Surtr
Surtr
FumbDuck69
Surtr
Level 99
God Stats
16W - 24L
1,488 SR
Queue Stats
175W - 201L
1,535 Elo+
Party 3
Artemis
Artemis
Mylongrichard1
Artemis
Level 47
God Stats
0W - 1L
1,440 SR
Queue Stats
63W - 55L
1,520 Elo+
Solo
Nut
Nut
VerzikVitter
Nut
Level 131
God Stats
9W - 3L
1,889 SR
Queue Stats
349W - 309L
1,552 Elo+
Solo
Nu Wa
Nu Wa
Xc-InFaMoUs-pX
Nu Wa
Level 144
God Stats
9W - 8L
1,696 SR
Queue Stats
106W - 111L
1,533 Elo+
Solo
Yemoja
Yemoja
xducky123
Yemoja
Level 29
God Stats
1W - 1L
1,709 SR
Queue Stats
176W - 172L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,139
558
5,041
9,061
6,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
Quikster
Anubis
13
4 / 2 / 1
7,381
671
8,315
10,117
4,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Schenklll
Bastet
13
3 / 1 / 3
6,713
610
3,579
8,834
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
SpectrumGuy
Izanami
11
1 / 1 / 0
6,334
576
4,157
6,031
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
juffmin
Zeus
13
3 / 0 / 2
7,307
664
7,651
4,008
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
2 / 4 / 1
6,665
606
7,916
12,564
6,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 1 / 0
5,192
472
3,675
7,861
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 0
5,759
524
3,894
9,279
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 2 / 1
6,466
588
4,183
5,156
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Yemoja
xducky123
Yemoja
9
0 / 2 / 1
5,369
488
2,022
9,838
4,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
12
Kills
4
4
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Surtr
2
4
1
0.63
W
1
0
3
2.5
L
0
1
0
0
W
Anubis
Quikster
Anubis
4
2
1
2.25
W
Bastet
Schenklll
Bastet
3
1
3
4.5
W
Izanami
SpectrumGuy
Izanami
1
1
0
1
L
1
3
0
0.33
L
1
2
1
0.75
W
Zeus
juffmin
Zeus
3
0
2
4
L
Yemoja
xducky123
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,743
Damage
21,690
38,051
Taken
44,698
17,987
Mitigated
17,958
15,784
Healing
14,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
7,916
2,944
0
4,356
12,564
6,542
0
7,156
5,408
2,050
36,678
W
5,041
1,939
680
3,304
9,061
6,299
0
1,266
7,709
0
16,187
L
3,675
1,284
0
2,464
7,861
1,793
0
0
7,861
0
32,685
W
Anubis
Quikster
Anubis
8,315
496
0
5,285
10,117
4,343
0
913
8,602
54,879
1,206
W
Bastet
Schenklll
Bastet
3,579
1,390
0
3,339
8,834
3,893
0
1,484
7,162
0
50,054
W
Izanami
SpectrumGuy
Izanami
4,157
2,648
0
2,383
6,031
2,069
891
808
5,161
0
58,059
L
3,894
1,870
0
3,471
9,279
3,133
0
2,827
6,284
0
38,742
L
4,183
754
0
583
5,156
1,611
25
2,477
2,577
50,198
286
W
Zeus
juffmin
Zeus
7,651
1,231
0
793
4,008
1,383
0
1,815
2,075
61,296
0
L
Yemoja
xducky123
Yemoja
2,022
261
1,508
2,537
9,838
4,879
0
3,023
6,617
19,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,874
Gold Earned
29,451
434
Minions Killed
349
0
Camps Cleared
0
1,152,575
Distance Traveled
993,009
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,665
606
74
7
0
207,168
0
W
Horus
6,139
558
16
1
0
254,995
2
L
Artemis
5,192
472
64
6
0
143,382
0
W
Anubis
7,381
671
102
9
0
218,175
3
W
Bastet
6,713
610
90
8
0
276,058
0
W
Izanami
6,334
576
111
10
0
184,027
1
L
Nut
5,759
524
69
6
0
211,311
0
L
Nu Wa
6,466
588
122
11
0
219,426
0
W
Zeus
7,307
664
115
10
0
219,320
1
L
Yemoja
5,369
488
20
2
0
211,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role