Player Matchup

Anhur
Anhur
Silver II
Cxony
Anhur
Silver II
Level 129
God Stats
12W - 20L
1,149 SR
Queue Stats
369W - 390L
940 MMR
Solo
Awilix
Awilix
Silver III
DarkF3r
Awilix
Silver III
Level 159
God Stats
0W - 2L
1,715 SR
Queue Stats
76W - 96L
905 MMR
Solo
Chaac
Chaac
Silver II
HighKingBubbles
Chaac
Silver II
Level 172
God Stats
12W - 17L
1,427 SR
Queue Stats
1,034W - 1,072L
947 MMR
Solo
Ra
Ra
Silver II
RhaegarTRG
Ra
Silver II
Level 143
God Stats
0W - 2L
1,800 SR
Queue Stats
86W - 99L
943 MMR
Solo
Yemoja
Yemoja
Silver III
WiceQuispyXD808
Yemoja
Silver III
Level 101
God Stats
4W - 5L
1,558 SR
Queue Stats
270W - 298L
897 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,530 SR
926 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,541 SR
926 MMR
Zhong Kui
Zhong Kui
Silver III
GhostSpartanRS
Zhong Kui
Silver III
Level 128
God Stats
8W - 3L
1,729 SR
Queue Stats
181W - 206L
905 MMR
Solo
Xing Tian
Xing Tian
Silver II
KidGhostViper_87
Xing Tian
Silver II
Level 170
God Stats
24W - 37L
1,527 SR
Queue Stats
81W - 121L
945 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
Sneakcanada
Tsukuyomi
Silver V
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 54L
893 MMR
Solo
Neith
Neith
Silver II
Tribo1754
Neith
Silver II
Level 67
God Stats
65W - 73L
1,476 SR
Queue Stats
110W - 122L
1,078 MMR
Party 1
Vamana
Vamana
Silver III
sobs nelly
Vamana
Silver III
Level 66
God Stats
4W - 8L
1,471 SR
Queue Stats
88W - 102L
811 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cxony
Anhur
10
1 / 3 / 0
6,471
431
2,108
11,215
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
DarkF3r
Awilix
14
0 / 1 / 2
7,149
477
2,998
15,303
6,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 3 / 0
7,017
468
5,756
12,809
11,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 0
8,320
555
5,344
9,391
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 3
6,572
438
1,891
11,098
9,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
CamazotzBake KujiraSun WukongAo Kuang

VS

Bans
ThothThanatosAchillesKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GhostSpartanRS
Zhong Kui
16
2 / 1 / 1
9,280
619
7,999
9,707
7,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
10
1 / 1 / 3
6,626
442
6,113
8,321
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Sneakcanada
Tsukuyomi
15
4 / 0 / 3
8,453
564
8,886
10,112
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Tribo1754
Neith
13
3 / 2 / 3
8,490
566
7,576
7,430
2,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vamana
sobs nelly
Vamana
15
1 / 0 / 2
8,426
562
8,287
8,000
7,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
11
11
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
Cxony
Anhur
1
3
0
0.33
L
Awilix
DarkF3r
Awilix
0
1
2
1
W
Zhong Kui
GhostSpartanRS
Zhong Kui
2
1
1
2.5
L
0
3
0
0
W
Xing Tian
1
1
3
2.5
L
3
2
0
1.5
W
Tsukuyomi
Sneakcanada
Tsukuyomi
4
0
3
5.5
W
Neith
Tribo1754
Neith
3
2
3
2.25
L
0
2
3
0.75
W
Vamana
sobs nelly
Vamana
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,097
Damage
38,861
59,816
Taken
43,570
34,874
Mitigated
25,109
22,186
Healing
13,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Cxony
Anhur
2,108
1,513
0
2,344
11,215
3,821
0
2,337
8,426
0
44,609
L
Awilix
DarkF3r
Awilix
2,998
1,346
0
8,641
15,303
6,409
0
2,323
12,789
0
59,935
W
Zhong Kui
GhostSpartanRS
Zhong Kui
7,999
845
0
4,210
9,707
7,840
723
2,757
6,312
74,410
3,293
L
5,756
540
0
3,130
12,809
11,011
0
845
10,867
0
49,934
W
Xing Tian
6,113
396
0
363
8,321
3,763
273
794
7,527
16,307
0
L
5,344
441
876
4,587
9,391
4,324
0
4,726
4,614
60,062
960
W
Tsukuyomi
Sneakcanada
Tsukuyomi
8,886
2,672
0
5,680
10,112
3,970
0
1,515
8,349
0
69,642
W
Neith
Tribo1754
Neith
7,576
2,621
0
1,029
7,430
2,525
2,381
967
6,463
0
61,605
L
1,891
572
1,889
719
11,098
9,309
0
2,527
8,243
26,686
0
W
Vamana
sobs nelly
Vamana
8,287
2,061
0
1,956
8,000
7,011
1,728
291
7,635
0
60,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
41,275
408
Minions Killed
427
0
Camps Cleared
0
1,350,667
Distance Traveled
1,525,452
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,471
431
68
5
0
215,648
1
L
Awilix
7,149
477
94
6
0
356,845
3
W
Zhong Kui
9,280
619
135
9
0
304,341
0
L
Chaac
7,017
468
80
5
0
201,999
0
W
Xing Tian
6,626
442
25
2
0
283,339
7
L
Ra
8,320
555
134
9
0
301,331
2
W
Tsukuyomi
8,453
564
101
7
0
367,206
2
W
Neith
8,490
566
96
6
0
247,061
0
L
Yemoja
6,572
438
32
2
0
274,844
0
W
Vamana
8,426
562
70
5
0
323,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role