Player Matchup

Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
SmiteMakesMeCry
Medusa
Silver I
Level 177
God Stats
121W - 91L
1,491 SR
Queue Stats
949W - 1,024L
1,237 MMR
Solo
Mulan
Mulan
Bronze III
ThaKingHG
Mulan
Bronze III
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,004 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,497 SR
1,247 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,543 SR
1,231 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver IV
ACSE_SABO_LUFFY
Arachne
Silver IV
Level 74
God Stats
80W - 62L
1,530 SR
Queue Stats
157W - 187L
980 MMR
Solo
Achilles
Achilles
Silver II
Firestorm7447
Achilles
Silver II
Level 107
God Stats
7W - 6L
1,600 SR
Queue Stats
439W - 496L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
6 / 1 / 5
8,764
876
13,566
4,903
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 7
7,515
752
6,902
10,094
4,677
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Mulan
ThaKingHG
Mulan
13
3 / 2 / 6
7,742
774
4,234
8,166
6,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetThothNe ZhaVulcanKukulkan

VS

Bans
Ah Muzen CabFenrirKuzenboDanzaburouHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 3
7,280
728
4,371
5,602
2,269
10
2 / 6 / 3
6,772
677
5,112
12,358
6,229
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Firestorm7447
Achilles
13
3 / 3 / 3
7,970
797
5,916
10,840
8,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
11
Kills
6
6
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
5
8.5
L
Ra
 
Ra
1
2
3
1.25
L
2
6
3
0.58
L
Achilles
Firestorm7447
Achilles
3
3
3
1.5
W
2
3
7
1.83
W
Mulan
ThaKingHG
Mulan
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,702
Damage
15,399
23,163
Taken
28,800
13,216
Mitigated
17,242
3,850
Healing
7,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,566
1,206
0
750
4,903
1,591
649
1,417
3,486
36,892
378
L
Ra
 
Ra
4,371
147
286
2,339
5,602
2,269
0
1,762
3,612
27,794
0
L
5,112
4,311
0
1,768
12,358
6,229
0
5,762
5,918
0
12,481
L
Achilles
Firestorm7447
Achilles
5,916
1,901
0
3,374
10,840
8,744
0
4,746
5,524
0
20,812
W
6,902
3,411
0
1,738
10,094
4,677
502
1,297
8,655
0
30,754
W
Mulan
ThaKingHG
Mulan
4,234
571
0
1,362
8,166
6,948
252
1,451
6,624
0
17,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,021
Gold Earned
22,022
155
Minions Killed
115
0
Camps Cleared
0
502,395
Distance Traveled
478,150
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,764
876
80
8
0
171,530
0
L
Ra
7,280
728
67
7
0
156,748
1
L
Arachne
6,772
677
16
2
0
156,430
0
L
Achilles
7,970
797
32
3
0
164,972
3
W
Medusa
7,515
752
50
5
0
159,461
0
W
Mulan
7,742
774
25
3
0
171,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role