Player Matchup

Chaac
Chaac
CosmicSpades
Chaac
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 78L
1,545 Elo+
Solo
Cupid
Cupid
McRickNasty
Cupid
Level 121
God Stats
2W - 2L
1,842 SR
Queue Stats
112W - 103L
1,465 Elo+
Party 2
Arachne
Arachne
WhyteParad0x
Arachne
Level 27
God Stats
1W - 3L
1,388 SR
Queue Stats
5W - 10L
1,387 Elo+
Party 2
Cthulhu
Cthulhu
X_chromeknight_X
Cthulhu
Level 126
God Stats
10W - 6L
1,602 SR
Queue Stats
96W - 86L
1,472 Elo+
Party 2
Poseidon
Poseidon
joja4446
Poseidon
Level 103
God Stats
4W - 7L
1,500 SR
Queue Stats
193W - 172L
1,477 Elo+
Solo
Team Averages
Level 100
1,566 SR
1,469 Elo+

VS

Team Averages
Level 101
1,612 SR
1,621 Elo+
Fenrir
Fenrir
DdchrisdD
Fenrir
Level 41
God Stats
7W - 1L
1,653 SR
Queue Stats
49W - 24L
1,642 Elo+
Party 3
Bellona
Bellona
Leonidas540480
Bellona
Level 128
God Stats
12W - 4L
1,732 SR
Queue Stats
110W - 97L
1,725 Elo+
Solo
Poseidon
Poseidon
henroc12
Poseidon
Level 134
God Stats
4W - 6L
1,521 SR
Queue Stats
121W - 93L
1,607 Elo+
Party 1
Nut
Nut
kila-felix
Nut
Level 106
God Stats
12W - 10L
1,607 SR
Queue Stats
105W - 94L
1,590 Elo+
Party 1
Sobek
Sobek
yairyaxel
Sobek
Level 98
God Stats
14W - 14L
1,547 SR
Queue Stats
81W - 69L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,408
427
8,545
14,935
14,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 0
6,220
415
5,150
9,234
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
WhyteParad0x
Arachne
13
2 / 5 / 1
7,330
489
3,392
14,016
6,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 1
6,631
442
4,134
12,463
9,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
joja4446
Poseidon
13
2 / 5 / 1
7,872
525
5,427
9,510
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DdchrisdD
Fenrir
16
9 / 2 / 5
9,130
609
8,976
13,025
7,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
5 / 1 / 5
9,434
629
9,917
15,706
18,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
henroc12
Poseidon
14
3 / 1 / 7
8,697
580
6,040
4,749
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 5
7,838
523
8,581
6,701
2,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sobek
yairyaxel
Sobek
13
0 / 0 / 8
7,990
533
6,380
11,966
12,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
4
Kills
21
21
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Fenrir
DdchrisdD
Fenrir
9
2
5
5.75
W
5
1
5
7.5
L
0
3
0
0
L
Arachne
WhyteParad0x
Arachne
2
5
1
0.5
L
0
2
1
0.25
W
Poseidon
henroc12
Poseidon
3
1
7
6.5
L
Poseidon
joja4446
Poseidon
2
5
1
0.5
W
4
0
5
6.5
W
Sobek
yairyaxel
Sobek
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,648
Damage
39,894
60,158
Taken
52,147
35,898
Mitigated
42,493
8,961
Healing
16,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,545
3,082
0
1,768
14,935
14,345
0
1,241
13,694
0
41,255
W
Fenrir
DdchrisdD
Fenrir
8,976
2,547
0
2,716
13,025
7,615
0
2,268
10,757
0
60,826
W
9,917
5,236
0
6,665
15,706
18,007
508
2,634
13,072
0
68,509
L
5,150
2,125
1,165
2,959
9,234
3,268
0
2,327
6,907
0
38,495
L
Arachne
WhyteParad0x
Arachne
3,392
2,568
0
1,140
14,016
6,444
0
1,722
12,294
0
65,200
L
4,134
345
74
1,605
12,463
9,035
0
4,052
8,411
32,352
0
W
Poseidon
henroc12
Poseidon
6,040
763
0
383
4,749
1,808
559
1,919
2,830
57,809
0
L
Poseidon
joja4446
Poseidon
5,427
689
0
250
9,510
2,806
0
2,153
7,357
50,163
0
W
8,581
5,300
0
1,159
6,701
2,783
620
1,629
5,072
0
61,979
W
Sobek
yairyaxel
Sobek
6,380
545
232
5,372
11,966
12,280
261
2,567
9,399
30,377
4,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,461
Gold Earned
43,089
359
Minions Killed
436
0
Camps Cleared
0
1,401,952
Distance Traveled
1,420,416
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,408
427
60
4
0
236,840
0
W
Fenrir
9,130
609
84
6
0
332,972
0
W
Bellona
9,434
629
124
8
0
236,292
4
L
Cupid
6,220
415
58
4
0
279,555
1
L
Arachne
7,330
489
108
7
0
313,228
0
L
Cthulhu
6,631
442
51
3
0
306,712
6
W
Poseidon
8,697
580
93
6
0
311,327
8
L
Poseidon
7,872
525
82
5
0
265,617
0
W
Nut
7,838
523
95
6
0
270,439
2
W
Sobek
7,990
533
40
3
0
269,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role