Player Matchup

Fenrir
Fenrir
FIG1
Fenrir
Level 168
God Stats
3W - 4L
1,320 SR
Queue Stats
106W - 88L
1,626 Elo+
Party 2
Bacchus
Bacchus
IxuAurum
Bacchus
Level 68
God Stats
7W - 5L
1,769 SR
Queue Stats
96W - 79L
1,614 Elo+
Party 2
Kukulkan
Kukulkan
Skopein2
Kukulkan
Level 146
God Stats
17W - 11L
1,615 SR
Queue Stats
87W - 90L
1,422 Elo+
Solo
Cerberus
Cerberus
nkth99
Cerberus
Level 121
God Stats
7W - 6L
1,916 SR
Queue Stats
72W - 58L
1,607 Elo+
Solo
Skadi
Skadi
s4f1r3
Skadi
Level 149
God Stats
4W - 12L
1,457 SR
Queue Stats
473W - 476L
1,505 Elo+
Solo
Team Averages
Level 130
1,615 SR
1,555 Elo+

VS

Team Averages
Level 139
1,521 SR
1,503 Elo+
Thor
Thor
GianNMC
Thor
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 52L
1,504 Elo+
Party 3
Anhur
Anhur
Jairo8675
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,486 Elo+
Party 1
Ganesha
Ganesha
Saikfe
Ganesha
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
303W - 332L
1,508 Elo+
Party 3
Cthulhu
Cthulhu
Slurk12_
Cthulhu
Level 119
God Stats
16W - 11L
1,500 SR
Queue Stats
244W - 230L
1,533 Elo+
Solo
Discordia
Discordia
Taiga_Z_Echo
Discordia
Level 152
God Stats
4W - 2L
1,605 SR
Queue Stats
161W - 153L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FIG1
Fenrir
12
4 / 0 / 5
6,661
606
6,761
10,383
4,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
IxuAurum
Bacchus
9
3 / 1 / 5
6,225
566
2,455
6,128
5,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Skopein2
Kukulkan
11
1 / 1 / 0
6,532
594
2,755
5,384
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
nkth99
Cerberus
11
0 / 1 / 1
5,758
523
3,687
10,938
7,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
s4f1r3
Skadi
13
3 / 0 / 2
7,399
673
4,052
3,658
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
GianNMC
Thor
11
1 / 3 / 0
5,705
519
3,303
9,185
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Jairo8675
Anhur
11
0 / 3 / 1
5,736
521
2,384
7,102
2,690
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Saikfe
Ganesha
8
0 / 4 / 1
5,034
458
2,510
9,013
6,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Slurk12_
Cthulhu
12
1 / 1 / 0
6,768
615
6,851
7,439
4,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Discordia
Taiga_Z_Echo
Discordia
10
0 / 0 / 1
5,335
485
2,206
4,524
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
2
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FIG1
Fenrir
4
0
5
6.5
L
Thor
GianNMC
Thor
1
3
0
0.33
W
Bacchus
IxuAurum
Bacchus
3
1
5
5.5
L
Anhur
Jairo8675
Anhur
0
3
1
0.17
L
Ganesha
Saikfe
Ganesha
0
4
1
0.13
W
Kukulkan
Skopein2
Kukulkan
1
1
0
1
L
Cthulhu
Slurk12_
Cthulhu
1
1
0
1
L
Discordia
Taiga_Z_Echo
Discordia
0
0
1
0.5
W
Cerberus
nkth99
Cerberus
0
1
1
0.5
W
Skadi
s4f1r3
Skadi
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,710
Damage
17,254
36,491
Taken
37,263
20,946
Mitigated
19,278
10,705
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FIG1
Fenrir
6,761
1,997
0
2,657
10,383
4,864
0
1,295
9,000
0
49,270
L
Thor
GianNMC
Thor
3,303
839
0
670
9,185
3,969
0
969
8,216
0
40,574
W
Bacchus
IxuAurum
Bacchus
2,455
343
0
2,214
6,128
5,189
15
811
5,304
14,544
2,082
L
Anhur
Jairo8675
Anhur
2,384
1,421
0
1,784
7,102
2,690
0
904
6,198
0
37,543
L
Ganesha
Saikfe
Ganesha
2,510
343
0
1,569
9,013
6,443
0
1,302
7,672
14,247
0
W
Kukulkan
Skopein2
Kukulkan
2,755
267
0
250
5,384
2,051
230
2,695
2,689
56,900
818
L
Cthulhu
Slurk12_
Cthulhu
6,851
792
0
1,035
7,439
4,765
0
3,043
3,781
43,191
1,874
L
Discordia
Taiga_Z_Echo
Discordia
2,206
44
0
1,316
4,524
1,411
0
1,862
2,662
36,759
649
W
Cerberus
nkth99
Cerberus
3,687
339
0
3,356
10,938
7,479
0
5,344
4,886
36,240
1,226
W
Skadi
s4f1r3
Skadi
4,052
1,859
0
2,228
3,658
1,363
393
481
3,177
0
60,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,575
Gold Earned
28,578
387
Minions Killed
307
0
Camps Cleared
0
1,153,177
Distance Traveled
1,149,291
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,661
606
74
7
0
275,828
1
L
Thor
5,705
519
64
6
0
243,697
3
W
Bacchus
6,225
566
32
3
0
249,528
1
L
Anhur
5,736
521
73
7
0
208,155
0
L
Ganesha
5,034
458
4
0
0
231,798
3
W
Kukulkan
6,532
594
96
9
0
215,002
0
L
Cthulhu
6,768
615
104
9
0
236,713
2
L
Discordia
5,335
485
62
6
0
228,928
0
W
Cerberus
5,758
523
78
7
0
196,939
0
W
Skadi
7,399
673
107
10
0
215,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role