Player Matchup

Chaac
Chaac
BlooregardQKazoo
Chaac
Level 101
God Stats
5W - 6L
1,500 SR
Queue Stats
35W - 38L
1,515 Elo+
Party 1
Arachne
Arachne
Elijahb_84
Arachne
Level 148
God Stats
0W - 1L
1,781 SR
Queue Stats
1W - 4L
1,283 Elo+
Solo
Jing Wei
Jing Wei
JcEntity
Jing Wei
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 36L
1,513 Elo+
Solo
Ymir
Ymir
Socialcide
Ymir
Level 122
God Stats
2W - 5L
1,708 SR
Queue Stats
116W - 118L
1,564 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
al7897pg
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,746 Elo+
Solo
Team Averages
Level 117
1,598 SR
1,524 Elo+

VS

Team Averages
Level 65
1,786 SR
1,674 Elo+
Mulan
Mulan
Dankblade4269
Mulan
Level 111
God Stats
2W - 0L
1,902 SR
Queue Stats
33W - 23L
1,619 Elo+
Party 2
Danzaburou
Danzaburou
Darksubwoofer
Danzaburou
Level 55
God Stats
6W - 4L
1,717 SR
Queue Stats
8W - 6L
1,690 Elo+
Party 2
Jormungandr
Jormungandr
PhoenixzFlame
Jormungandr
Level 18
God Stats
2W - 0L
1,717 SR
Queue Stats
2W - 0L
1,690 Elo+
Party 2
Ra
Ra
dieselzombie
Ra
Level 76
God Stats
12W - 7L
1,692 SR
Queue Stats
81W - 69L
1,511 Elo+
Solo
Thanatos
Thanatos
mitchel254
Thanatos
Level 63
God Stats
4W - 0L
1,904 SR
Queue Stats
5W - 0L
1,858 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,883
493
7,102
14,481
17,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
Elijahb_84
Arachne
16
3 / 6 / 4
8,273
517
9,215
20,251
10,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
JcEntity
Jing Wei
9
0 / 1 / 4
6,245
390
2,601
4,516
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 2 / 1
8,961
560
9,934
16,558
16,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morgan Le Fay
al7897pg
Morgan Le Fay
14
3 / 0 / 1
8,299
519
4,427
5,703
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
8,215
513
8,763
11,672
6,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Darksubwoofer
Danzaburou
14
4 / 2 / 1
9,249
578
9,011
9,461
4,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
PhoenixzFlame
Jormungandr
12
1 / 7 / 2
7,716
482
8,246
14,866
7,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
2 / 1 / 2
9,210
576
4,204
4,962
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
mitchel254
Thanatos
15
3 / 4 / 6
8,777
549
11,634
17,500
8,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
15
Kills
13
13
Deaths
15
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
3
1
4
5
W
Danzaburou
Darksubwoofer
Danzaburou
4
2
1
2.25
L
Arachne
Elijahb_84
Arachne
3
6
4
0.83
L
Jing Wei
JcEntity
Jing Wei
0
1
4
2
W
Jormungandr
PhoenixzFlame
Jormungandr
1
7
2
0.29
L
7
2
1
3.75
L
Morgan Le Fay
al7897pg
Morgan Le Fay
3
0
1
3.5
W
2
1
2
3
W
Thanatos
mitchel254
Thanatos
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,279
Damage
41,858
61,509
Taken
58,461
48,040
Mitigated
29,570
15,433
Healing
20,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,102
1,516
0
3,360
14,481
17,463
0
318
14,163
0
52,090
W
8,763
1,946
0
3,247
11,672
6,382
67
2,308
9,258
382
50,382
W
Danzaburou
Darksubwoofer
Danzaburou
9,011
3,120
0
3,529
9,461
4,443
1,166
1,988
7,385
0
58,390
L
Arachne
Elijahb_84
Arachne
9,215
6,728
0
4,516
20,251
10,381
0
2,688
17,466
0
77,047
L
Jing Wei
JcEntity
Jing Wei
2,601
1,683
0
958
4,516
1,736
0
1,282
2,997
0
23,218
W
Jormungandr
PhoenixzFlame
Jormungandr
8,246
1,919
0
2,117
14,866
7,778
1,041
6,666
8,200
37,442
869
L
9,934
2,961
203
4,833
16,558
16,202
0
5,635
10,231
42,515
3,649
L
Morgan Le Fay
al7897pg
Morgan Le Fay
4,427
509
0
1,563
5,703
2,258
22
1,313
4,220
46,984
0
W
4,204
845
274
2,014
4,962
2,058
636
1,267
3,503
66,477
352
W
Thanatos
mitchel254
Thanatos
11,634
5,042
0
9,463
17,500
8,909
514
1,483
15,865
0
75,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,661
Gold Earned
43,167
403
Minions Killed
470
0
Camps Cleared
0
1,429,086
Distance Traveled
1,560,825
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,883
493
95
6
0
302,317
4
W
Mulan
8,215
513
70
4
0
324,399
2
W
Danzaburou
9,249
578
97
6
0
311,209
6
L
Arachne
8,273
517
106
7
0
324,501
0
L
Jing Wei
6,245
390
47
3
0
167,264
0
W
Jormungandr
7,716
482
80
5
0
273,010
0
L
Ymir
8,961
560
56
4
0
304,316
0
L
Morgan Le Fay
8,299
519
99
6
0
330,688
3
W
Ra
9,210
576
121
8
0
323,970
6
W
Thanatos
8,777
549
102
6
0
328,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role