Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BuschL1ght27
Sun Wukong
Level 29
God Stats
3W - 3L
1,304 SR
Queue Stats
30W - 28L
1,517 Elo+
Party 2
Persephone
Persephone
CoRnHoLeMuNcH96
Persephone
Level 141
God Stats
9W - 9L
1,572 SR
Queue Stats
264W - 255L
1,509 Elo+
Party 2
Fenrir
Fenrir
Jezzyyyy
Fenrir
Level 135
God Stats
10W - 1L
1,728 SR
Queue Stats
320W - 294L
1,520 Elo+
Party 2
Hou Yi
Hou Yi
carmego
Hou Yi
Level 124
God Stats
1W - 1L
1,478 SR
Queue Stats
50W - 47L
1,540 Elo+
Party 2
Team Averages
Level 107
1,516 SR
1,517 Elo+

VS

Team Averages
Level 102
1,489 SR
1,507 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Coolice2002
Amaterasu
Level 83
God Stats
0W - 1L
1,690 SR
Queue Stats
69W - 61L
1,527 Elo+
Party 1
Arachne
Arachne
Danny_Avlis
Arachne
Level 95
God Stats
10W - 5L
1,433 SR
Queue Stats
102W - 105L
1,452 Elo+
Party 1
Sobek
Sobek
KevoUNFV
Sobek
Level 77
God Stats
1W - 4L
1,323 SR
Queue Stats
103W - 74L
1,589 Elo+
Solo
Danzaburou
Danzaburou
micheal_RIP
Danzaburou
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
137W - 127L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 2 / 6
7,408
463
4,231
12,337
10,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
BuschL1ght27
Sun Wukong
14
2 / 1 / 5
8,238
515
11,489
11,347
9,816
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
CoRnHoLeMuNcH96
Persephone
15
0 / 2 / 3
9,473
592
4,160
9,052
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Jezzyyyy
Fenrir
16
10 / 1 / 2
8,937
559
9,000
12,845
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
carmego
Hou Yi
15
4 / 1 / 4
8,143
509
8,449
11,272
4,776
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
2 / 3 / 1
8,654
541
5,940
7,189
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
Coolice2002
Amaterasu
14
2 / 3 / 0
8,346
522
7,332
19,123
16,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Danny_Avlis
Arachne
14
3 / 4 / 3
8,193
512
5,177
16,797
6,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
KevoUNFV
Sobek
13
0 / 2 / 1
7,301
456
5,658
11,718
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
micheal_RIP
Danzaburou
12
0 / 4 / 3
7,533
471
4,675
10,353
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
16
Kills
7
7
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
6
1.5
L
Kukulkan
 
Kukulkan
2
3
1
0.83
W
Sun Wukong
BuschL1ght27
Sun Wukong
2
1
5
4.5
W
Persephone
CoRnHoLeMuNcH96
Persephone
0
2
3
0.75
L
Amaterasu
Coolice2002
Amaterasu
2
3
0
0.67
L
Arachne
Danny_Avlis
Arachne
3
4
3
1.13
W
Fenrir
Jezzyyyy
Fenrir
10
1
2
11
L
Sobek
KevoUNFV
Sobek
0
2
1
0.25
W
Hou Yi
carmego
Hou Yi
4
1
4
6
L
Danzaburou
micheal_RIP
Danzaburou
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,329
Damage
28,782
56,853
Taken
65,180
34,947
Mitigated
40,452
28,708
Healing
21,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,231
1,933
5,350
5,122
12,337
10,681
6
2,536
9,801
15,578
0
L
Kukulkan
 
Kukulkan
5,940
537
0
862
7,189
2,795
146
2,725
4,464
72,162
995
W
Sun Wukong
BuschL1ght27
Sun Wukong
11,489
2,795
0
4,324
11,347
9,816
0
0
11,347
0
56,325
W
Persephone
CoRnHoLeMuNcH96
Persephone
4,160
189
0
4,235
9,052
3,269
0
4,902
4,142
80,792
71
L
Amaterasu
Coolice2002
Amaterasu
7,332
2,874
0
8,236
19,123
16,453
8
938
16,949
0
60,012
L
Arachne
Danny_Avlis
Arachne
5,177
3,664
0
7,207
16,797
6,987
4
1,569
15,151
0
67,171
W
Fenrir
Jezzyyyy
Fenrir
9,000
1,223
0
6,444
12,845
6,405
0
1,944
10,901
0
70,641
L
Sobek
KevoUNFV
Sobek
5,658
712
0
3,994
11,718
10,069
0
2,361
9,357
30,788
4,165
W
Hou Yi
carmego
Hou Yi
8,449
4,311
0
3,233
11,272
4,776
0
2,459
8,813
0
74,491
L
Danzaburou
micheal_RIP
Danzaburou
4,675
1,799
0
1,292
10,353
4,148
24
798
9,507
0
46,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,199
Gold Earned
40,027
494
Minions Killed
437
0
Camps Cleared
0
1,496,297
Distance Traveled
1,523,639
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,408
463
21
1
0
270,206
4
L
Kukulkan
8,654
541
132
8
0
279,193
1
W
Sun Wukong
8,238
515
101
6
0
289,725
3
W
Persephone
9,473
592
153
10
0
310,560
4
L
Amaterasu
8,346
522
101
6
0
293,446
0
L
Arachne
8,193
512
90
6
0
339,971
0
W
Fenrir
8,937
559
106
7
0
348,227
0
L
Sobek
7,301
456
30
2
0
323,457
0
W
Hou Yi
8,143
509
113
7
0
277,579
1
L
Danzaburou
7,533
471
84
5
0
287,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role