Player Matchup

Nut
Nut
 
Nut
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ACommonPeridot
Baron Samedi
Level 143
God Stats
2W - 6L
1,673 SR
Queue Stats
25W - 33L
1,462 Elo+
Party 1
Bacchus
Bacchus
Bigkiefydoinks
Bacchus
Level 65
God Stats
1W - 1L
1,851 SR
Queue Stats
13W - 15L
1,452 Elo+
Party 1
Mulan
Mulan
RobotShooter89
Mulan
Level 122
God Stats
1W - 0L
1,107 SR
Queue Stats
17W - 29L
1,412 Elo+
Party 1
Fenrir
Fenrir
devough
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,459 Elo+
Solo
Team Averages
Level 108
1,526 SR
1,457 Elo+

VS

Team Averages
Level 123
1,563 SR
1,466 Elo+
Thor
Thor
BalancingShelf9
Thor
Level 114
God Stats
4W - 10L
1,175 SR
Queue Stats
209W - 231L
1,400 Elo+
Party 3
Charybdis
Charybdis
Hundorf
Charybdis
Level 111
God Stats
1W - 2L
1,239 SR
Queue Stats
141W - 138L
1,409 Elo+
Party 3
Tiamat
Tiamat
Joncenag698
Tiamat
Level 81
God Stats
2W - 1L
1,906 SR
Queue Stats
37W - 45L
1,412 Elo+
Solo
King Arthur
King Arthur
MR DOODLE
King Arthur
Level 149
God Stats
2W - 3L
1,772 SR
Queue Stats
145W - 115L
1,553 Elo+
Party 2
Ymir
Ymir
Mr DoPEy
Ymir
Level 158
God Stats
11W - 4L
1,722 SR
Queue Stats
152W - 129L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
2 / 1 / 5
8,347
835
13,829
8,938
4,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
ACommonPeridot
Baron Samedi
16
2 / 1 / 8
8,519
852
10,628
8,228
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 0 / 2
8,352
835
7,655
8,089
10,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 3
7,977
798
4,917
5,669
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
devough
Fenrir
14
2 / 0 / 3
8,104
810
4,239
6,554
3,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
7,242
724
4,998
9,929
4,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
Hundorf
Charybdis
13
1 / 4 / 0
7,360
736
5,571
10,841
4,499
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
15
0 / 2 / 1
7,858
786
5,812
6,130
4,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
MR DOODLE
King Arthur
14
1 / 2 / 1
7,703
770
7,456
10,908
10,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
13
0 / 3 / 2
7,833
783
3,588
12,460
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
1
5
4.5
W
Baron Samedi
ACommonPeridot
Baron Samedi
2
1
8
6
L
0
1
0
0
W
4
0
2
5
L
Charybdis
Hundorf
Charybdis
1
4
0
0.25
L
Tiamat
0
2
1
0.25
L
King Arthur
MR DOODLE
King Arthur
1
2
1
0.75
L
Ymir
0
3
2
0.33
W
2
0
3
3.5
W
Fenrir
devough
Fenrir
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,268
Damage
27,425
37,478
Taken
50,268
24,854
Mitigated
36,498
11,356
Healing
5,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
13,829
5,156
0
0
8,938
4,311
405
2,451
6,487
0
40,525
W
Baron Samedi
ACommonPeridot
Baron Samedi
10,628
1,752
1,653
4,573
8,228
4,391
1,018
1,764
6,464
31,312
644
L
4,998
356
0
244
9,929
4,946
0
3,363
6,263
0
22,406
W
7,655
530
0
2,940
8,089
10,035
0
2,739
5,350
12,603
124
L
Charybdis
Hundorf
Charybdis
5,571
2,460
0
1,821
10,841
4,499
48
4,067
6,662
0
14,610
L
Tiamat
5,812
643
0
945
6,130
4,730
0
1,989
4,016
29,725
0
L
King Arthur
MR DOODLE
King Arthur
7,456
462
0
959
10,908
10,055
0
4,191
6,512
0
21,972
L
Ymir
3,588
341
0
1,620
12,460
12,268
0
3,515
8,850
13,248
0
W
4,917
1,034
111
551
5,669
3,040
783
1,683
3,986
120
14,419
W
Fenrir
devough
Fenrir
4,239
1,078
0
1,528
6,554
3,077
0
763
5,791
0
18,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,299
Gold Earned
37,996
184
Minions Killed
175
0
Camps Cleared
0
986,064
Distance Traveled
979,897
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,347
835
64
6
0
187,153
0
W
Baron Samedi
8,519
852
52
5
0
189,043
0
L
Thor
7,242
724
35
4
0
207,129
2
W
Bacchus
8,352
835
13
1
0
207,412
0
L
Charybdis
7,360
736
21
2
0
175,023
0
L
Tiamat
7,858
786
63
6
0
211,310
0
L
King Arthur
7,703
770
29
3
0
199,262
0
L
Ymir
7,833
783
27
3
0
187,173
2
W
Mulan
7,977
798
23
2
0
175,683
0
W
Fenrir
8,104
810
32
3
0
226,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role