Player Matchup

Nut
Nut
BobbyBeanz
Nut
Level 157
God Stats
4W - 3L
1,620 SR
Queue Stats
104W - 81L
1,591 Elo+
Solo
Zhong Kui
Zhong Kui
Jerrymlp_
Zhong Kui
Level 109
God Stats
0W - 1L
1,724 SR
Queue Stats
17W - 21L
1,468 Elo+
Party 1
Kuzenbo
Kuzenbo
PrinceDm
Kuzenbo
Level 147
God Stats
7W - 7L
1,951 SR
Queue Stats
225W - 214L
1,439 Elo+
Solo
Chang'e
Chang'e
twa545
Chang'e
Level 159
God Stats
33W - 20L
1,885 SR
Queue Stats
342W - 311L
1,435 Elo+
Solo
Horus
Horus
vCalculated-
Horus
Level 162
God Stats
0W - 1L
1,719 SR
Queue Stats
131W - 126L
1,537 Elo+
Party 1
Team Averages
Level 147
1,780 SR
1,494 Elo+

VS

Team Averages
Level 148
1,364 SR
1,496 Elo+
Ymir
Ymir
CiboZN
Ymir
Level 145
God Stats
4W - 5L
1,338 SR
Queue Stats
23W - 19L
1,572 Elo+
Solo
Chaac
Chaac
CosmicKingVader
Chaac
Level 157
God Stats
2W - 5L
1,198 SR
Queue Stats
124W - 146L
1,453 Elo+
Party 2
Artemis
Artemis
DancingMushroom
Artemis
Level 120
God Stats
1W - 1L
1,439 SR
Queue Stats
26W - 27L
1,449 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VastReality
Morgan Le Fay
Level 163
God Stats
3W - 2L
1,177 SR
Queue Stats
258W - 258L
1,414 Elo+
Party 2
Surtr
Surtr
javifran21
Surtr
Level 157
God Stats
32W - 33L
1,670 SR
Queue Stats
66W - 64L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
8,114
507
10,339
13,393
5,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Zhong Kui
Jerrymlp_
Zhong Kui
13
1 / 7 / 1
8,390
524
7,634
14,065
13,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
PrinceDm
Kuzenbo
12
1 / 3 / 5
7,610
476
6,884
13,821
18,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
twa545
Chang'e
14
1 / 3 / 1
7,663
479
7,119
12,168
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 5 / 2
8,126
508
8,875
17,120
10,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CiboZN
Ymir
16
5 / 3 / 9
10,251
641
8,978
14,720
10,684
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
10 / 0 / 4
10,153
635
13,510
13,660
9,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 4 / 3
8,256
516
8,850
12,181
4,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
VastReality
Morgan Le Fay
16
4 / 0 / 7
9,949
622
10,790
9,094
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
13
0 / 3 / 6
8,159
510
6,851
18,515
16,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
10
Kills
21
21
Deaths
10
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Ymir
CiboZN
Ymir
5
3
9
3.17
W
10
0
4
12
W
2
4
3
0.88
L
Zhong Kui
Jerrymlp_
Zhong Kui
1
7
1
0.21
L
Kuzenbo
PrinceDm
Kuzenbo
1
3
5
1.17
W
Morgan Le Fay
VastReality
Morgan Le Fay
4
0
7
7.5
W
Surtr
0
3
6
1
L
Chang'e
twa545
Chang'e
1
3
1
0.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,851
Damage
48,979
70,567
Taken
68,170
53,521
Mitigated
45,659
15,156
Healing
22,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,339
5,580
0
1,163
13,393
5,876
0
1,957
11,384
0
78,709
W
Ymir
CiboZN
Ymir
8,978
2,776
0
5,800
14,720
10,684
79
4,715
9,961
59,798
3,083
W
13,510
3,018
0
9,080
13,660
9,062
235
3,267
10,270
0
75,895
W
8,850
3,761
0
2,394
12,181
4,684
171
3,046
9,119
0
54,156
L
Zhong Kui
Jerrymlp_
Zhong Kui
7,634
1,591
0
2,721
14,065
13,758
558
6,605
6,924
48,445
13,485
L
Kuzenbo
PrinceDm
Kuzenbo
6,884
3,329
0
2,145
13,821
18,162
24
3,415
10,332
32,852
0
W
Morgan Le Fay
VastReality
Morgan Le Fay
10,790
755
0
2,536
9,094
4,507
0
5,150
3,850
80,935
263
W
Surtr
6,851
2,316
0
2,930
18,515
16,722
167
4,532
13,890
3,243
37,304
L
Chang'e
twa545
Chang'e
7,119
260
1,671
4,329
12,168
4,920
0
5,357
6,707
58,847
1,696
L
8,875
3,680
752
2,375
17,120
10,805
0
2,191
14,911
36
79,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,903
Gold Earned
46,768
512
Minions Killed
504
0
Camps Cleared
0
1,483,844
Distance Traveled
1,617,131
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,114
507
131
8
0
300,008
1
W
Ymir
10,251
641
109
7
0
281,318
1
W
Chaac
10,153
635
122
8
0
384,505
2
W
Artemis
8,256
516
87
5
0
287,583
0
L
Zhong Kui
8,390
524
119
7
0
244,838
1
L
Kuzenbo
7,610
476
32
2
0
301,936
0
W
Morgan Le Fay
9,949
622
132
8
0
341,606
1
W
Surtr
8,159
510
54
3
0
322,119
6
L
Chang'e
7,663
479
121
8
0
321,039
0
L
Horus
8,126
508
109
7
0
316,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role