Player Matchup

Lancelot
Lancelot
YSinbad
Lancelot
Level 118
God Stats
2W - 5L
1,500 SR
Queue Stats
51W - 83L
1,412 Elo+
Party 2
Charybdis
Charybdis
YSincere
Charybdis
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,698 Elo+
Party 2
Kuzenbo
Kuzenbo
ZackSuperbrown
Kuzenbo
Level 85
God Stats
0W - 3L
1,277 SR
Queue Stats
17W - 23L
1,407 Elo+
Party 2
Anubis
Anubis
jagerm-1
Anubis
Level 137
God Stats
12W - 6L
1,607 SR
Queue Stats
224W - 202L
1,472 Elo+
Solo
Chaac
Chaac
rusioytu
Chaac
Level 39
God Stats
0W - 2L
1,490 SR
Queue Stats
23W - 38L
1,202 Elo+
Solo
Team Averages
Level 95
1,475 SR
1,438 Elo+

VS

Team Averages
Level 66
1,590 SR
1,504 Elo+
Rama
Rama
Kevin_Lundberg04
Rama
Level 76
God Stats
24W - 21L
1,472 SR
Queue Stats
312W - 268L
1,534 Elo+
Party 1
Osiris
Osiris
SOSSE_Calle
Osiris
Level 59
God Stats
73W - 50L
1,519 SR
Queue Stats
211W - 174L
1,505 Elo+
Party 1
Mercury
Mercury
Svenssi
Mercury
Level 87
God Stats
58W - 32L
1,667 SR
Queue Stats
281W - 249L
1,514 Elo+
Party 1
Kuzenbo
Kuzenbo
Wahlenarn
Kuzenbo
Level 42
God Stats
5W - 1L
1,763 SR
Queue Stats
57W - 35L
1,552 Elo+
Party 1
Zeus
Zeus
i_ALMAHA
Zeus
Level 66
God Stats
2W - 1L
1,530 SR
Queue Stats
110W - 115L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
YSinbad
Lancelot
11
1 / 3 / 1
5,786
482
3,395
9,046
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
YSincere
Charybdis
9
0 / 0 / 0
5,214
435
3,298
7,305
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
4,797
400
1,964
9,019
8,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
jagerm-1
Anubis
12
1 / 2 / 1
6,675
556
6,142
7,206
3,659
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
rusioytu
Chaac
4
0 / 2 / 0
4,389
366
1,360
3,508
1,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,630
553
5,071
4,915
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
11
2 / 1 / 2
6,828
569
3,268
7,148
4,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Svenssi
Mercury
13
3 / 0 / 4
7,130
594
6,341
9,312
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Wahlenarn
Kuzenbo
11
0 / 0 / 2
6,874
573
4,210
7,253
7,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
13
2 / 1 / 2
7,372
614
4,415
4,846
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
9
9
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Osiris
2
1
2
3
W
Mercury
Svenssi
Mercury
3
0
4
5
W
Kuzenbo
Wahlenarn
Kuzenbo
0
0
2
1
L
Lancelot
YSinbad
Lancelot
1
3
1
0.5
L
Charybdis
YSincere
Charybdis
0
0
0
0
L
0
2
0
0
W
Zeus
2
1
2
3
L
Anubis
jagerm-1
Anubis
1
2
1
0.75
L
Chaac
rusioytu
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,159
Damage
23,305
36,084
Taken
33,474
19,780
Mitigated
18,637
8,858
Healing
8,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,071
3,798
0
2,512
4,915
1,821
616
707
4,208
0
58,048
W
Osiris
3,268
1,466
0
2,142
7,148
4,552
496
2,237
4,911
0
37,112
W
Mercury
Svenssi
Mercury
6,341
3,630
0
601
9,312
3,672
0
2,835
6,477
0
56,535
W
Kuzenbo
Wahlenarn
Kuzenbo
4,210
1,677
0
2,070
7,253
7,133
302
611
6,642
25,661
1,979
L
Lancelot
YSinbad
Lancelot
3,395
742
0
810
9,046
4,428
0
1,321
7,472
0
38,124
L
Charybdis
YSincere
Charybdis
3,298
1,481
0
3,486
7,305
2,350
0
2,332
4,973
0
36,793
L
1,964
705
200
292
9,019
8,085
0
2,448
6,368
17,996
935
W
Zeus
4,415
526
0
707
4,846
1,459
0
1,488
3,358
40,137
981
L
Anubis
jagerm-1
Anubis
6,142
56
0
3,292
7,206
3,659
0
1,723
5,261
51,816
1,190
L
Chaac
rusioytu
Chaac
1,360
41
0
778
3,508
1,258
0
0
3,265
0
10,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,861
Gold Earned
34,834
297
Minions Killed
379
0
Camps Cleared
0
992,681
Distance Traveled
1,154,664
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,630
553
112
9
0
220,890
0
W
Osiris
6,828
569
51
4
0
189,226
0
W
Mercury
7,130
594
88
7
0
264,281
0
W
Kuzenbo
6,874
573
29
2
0
242,727
4
L
Lancelot
5,786
482
66
6
0
284,149
0
L
Charybdis
5,214
435
72
6
0
218,835
0
L
Kuzenbo
4,797
400
32
3
0
218,384
1
W
Zeus
7,372
614
99
8
0
237,540
5
L
Anubis
6,675
556
105
9
0
207,552
0
L
Chaac
4,389
366
22
2
0
63,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role