Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AngeldeDios
Bacchus
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
191W - 178L
1,527 Elo+
Party 2
Merlin
Merlin
CoolOut
Merlin
Level 156
God Stats
2W - 2L
1,555 SR
Queue Stats
226W - 187L
1,562 Elo+
Party 2
Kumbhakarna
Kumbhakarna
xSudnox
Kumbhakarna
Level 153
God Stats
2W - 6L
1,500 SR
Queue Stats
350W - 311L
1,547 Elo+
Solo
Team Averages
Level 135
1,511 SR
1,527 Elo+

VS

Team Averages
Level 118
1,575 SR
1,579 Elo+
Geb
Geb
AlphaQForest
Geb
Level 28
God Stats
1W - 1L
1,741 SR
Queue Stats
5W - 4L
1,673 Elo+
Party 3
Loki
Loki
AlphaQGently
Loki
Level 164
God Stats
0W - 3L
1,269 SR
Queue Stats
251W - 249L
1,505 Elo+
Party 3
Olorun
Olorun
FlexdaGawd__
Olorun
Level 129
God Stats
0W - 2L
1,275 SR
Queue Stats
94W - 73L
1,581 Elo+
Solo
Cthulhu
Cthulhu
Noctua84
Cthulhu
Level 143
God Stats
2W - 4L
1,764 SR
Queue Stats
234W - 192L
1,612 Elo+
Solo
Kukulkan
Kukulkan
Woke Spirit
Kukulkan
Level 125
God Stats
1W - 1L
1,824 SR
Queue Stats
42W - 36L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
3 / 1 / 2
8,396
646
7,612
7,185
3,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ravana
 
Ravana
13
2 / 3 / 4
7,261
559
6,919
7,182
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
AngeldeDios
Bacchus
13
3 / 0 / 6
7,685
591
6,285
9,358
9,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
CoolOut
Merlin
14
1 / 1 / 0
7,668
590
2,237
3,499
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
xSudnox
Kumbhakarna
15
4 / 1 / 1
8,348
642
7,894
13,843
7,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,910
455
4,415
10,436
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 1 / 1
6,943
534
1,795
10,726
4,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
10
0 / 3 / 2
5,875
452
2,847
7,523
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Noctua84
Cthulhu
13
1 / 3 / 1
7,651
589
8,853
12,139
9,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Woke Spirit
Kukulkan
13
1 / 4 / 0
7,414
570
2,761
7,708
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
6
6
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
2
4
W
Ravana
 
Ravana
2
3
4
1.33
L
1
3
0
0.33
L
3
1
1
3.5
W
Bacchus
AngeldeDios
Bacchus
3
0
6
6
W
Merlin
CoolOut
Merlin
1
1
0
1
L
Olorun
0
3
2
0.33
L
Cthulhu
Noctua84
Cthulhu
1
3
1
0.5
L
Kukulkan
Woke Spirit
Kukulkan
1
4
0
0.25
W
Kumbhakarna
xSudnox
Kumbhakarna
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,947
Damage
20,671
41,067
Taken
48,532
24,958
Mitigated
28,452
10,117
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,612
4,048
0
655
7,185
3,068
836
2,987
4,198
0
83,885
W
Ravana
 
Ravana
6,919
2,084
0
2,651
7,182
2,922
0
2,811
4,279
0
53,006
L
4,415
746
0
1,391
10,436
8,501
0
2,697
7,715
17,307
2,275
L
1,795
218
0
3,178
10,726
4,483
0
2,500
8,200
0
52,910
W
Bacchus
AngeldeDios
Bacchus
6,285
1,084
0
2,270
9,358
9,809
0
3,515
5,843
22,571
1,688
W
Merlin
CoolOut
Merlin
2,237
232
0
573
3,499
1,504
135
765
2,734
60,669
606
L
Olorun
2,847
1,012
0
2,179
7,523
2,954
0
1,341
6,182
38,800
2,531
L
Cthulhu
Noctua84
Cthulhu
8,853
1,254
45
1,905
12,139
9,176
0
5,396
5,954
48,622
1,920
L
Kukulkan
Woke Spirit
Kukulkan
2,761
148
0
588
7,708
3,338
0
3,160
4,548
69,768
497
W
Kumbhakarna
xSudnox
Kumbhakarna
7,894
588
0
3,968
13,843
7,655
0
6,770
6,303
56,287
1,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,358
Gold Earned
33,793
456
Minions Killed
415
0
Camps Cleared
0
1,335,997
Distance Traveled
1,280,860
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,396
646
126
10
0
250,420
2
W
Ravana
7,261
559
90
7
0
285,550
0
L
Geb
5,910
455
18
1
0
295,675
0
L
Loki
6,943
534
82
6
0
311,892
0
W
Bacchus
7,685
591
29
2
0
277,571
5
W
Merlin
7,668
590
107
8
0
260,407
2
L
Olorun
5,875
452
90
7
0
175,090
1
L
Cthulhu
7,651
589
102
8
0
236,947
0
L
Kukulkan
7,414
570
123
9
0
261,256
0
W
Kumbhakarna
8,348
642
104
8
0
262,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role