Player Matchup

Thanatos
Thanatos
DupaWarts
Thanatos
Level 66
God Stats
0W - 5L
1,500 SR
Queue Stats
120W - 93L
1,607 Elo+
Solo
Sylvanus
Sylvanus
ItachiSnipes
Sylvanus
Level 117
God Stats
1W - 2L
1,708 SR
Queue Stats
232W - 191L
1,597 Elo+
Party 1
Cupid
Cupid
PurpleGaymer
Cupid
Level 92
God Stats
2W - 1L
1,877 SR
Queue Stats
96W - 70L
1,624 Elo+
Party 1
Mulan
Mulan
legendofsamo
Mulan
Level 63
God Stats
21W - 16L
1,646 SR
Queue Stats
227W - 190L
1,597 Elo+
Party 1
Eset
Eset
natethegreat318
Eset
Level 81
God Stats
4W - 10L
1,207 SR
Queue Stats
105W - 94L
1,512 Elo+
Solo
Team Averages
Level 84
1,588 SR
1,587 Elo+

VS

Team Averages
Level 103
1,632 SR
1,531 Elo+
Cthulhu
Cthulhu
MasterjuIlo
Cthulhu
Level 81
God Stats
7W - 2L
1,815 SR
Queue Stats
98W - 79L
1,541 Elo+
Solo
Horus
Horus
ScooterSTK
Horus
Level 121
God Stats
8W - 13L
1,428 SR
Queue Stats
187W - 155L
1,489 Elo+
Solo
Ah Puch
Ah Puch
SlipMcOkiner
Ah Puch
Level 120
God Stats
3W - 0L
1,918 SR
Queue Stats
121W - 117L
1,532 Elo+
Solo
Awilix
Awilix
ThatComplex
Awilix
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,488 Elo+
Solo
Danzaburou
Danzaburou
axel200016
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 101L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DupaWarts
Thanatos
13
4 / 1 / 3
7,287
521
10,879
12,299
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
ItachiSnipes
Sylvanus
13
1 / 1 / 0
7,211
515
3,633
8,344
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 1
6,899
493
4,859
8,079
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 3
5,976
427
6,187
12,598
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 1
7,047
503
3,820
6,604
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MasterjuIlo
Cthulhu
11
3 / 1 / 5
7,894
564
6,566
12,402
8,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
15
0 / 0 / 3
8,844
632
5,759
9,041
8,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
SlipMcOkiner
Ah Puch
13
1 / 2 / 1
7,818
558
4,746
7,249
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
11
2 / 3 / 3
6,965
498
4,296
12,721
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
axel200016
Danzaburou
15
5 / 1 / 2
8,880
634
9,605
9,947
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
11
11
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DupaWarts
Thanatos
4
1
3
5.5
L
Sylvanus
ItachiSnipes
Sylvanus
1
1
0
1
W
Cthulhu
MasterjuIlo
Cthulhu
3
1
5
5.5
L
1
2
1
0.75
W
Horus
0
0
3
1.5
W
Ah Puch
SlipMcOkiner
Ah Puch
1
2
1
0.75
W
Awilix
2
3
3
1.17
W
Danzaburou
axel200016
Danzaburou
5
1
2
6
L
0
4
3
0.38
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,378
Damage
30,972
47,924
Taken
51,360
23,856
Mitigated
29,038
20,283
Healing
21,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DupaWarts
Thanatos
10,879
3,850
0
9,501
12,299
5,325
0
2,080
10,157
0
63,350
L
Sylvanus
ItachiSnipes
Sylvanus
3,633
1,486
72
3,798
8,344
3,781
0
1,009
7,265
41,976
8,364
W
Cthulhu
MasterjuIlo
Cthulhu
6,566
616
1,658
3,370
12,402
8,921
14
1,808
10,594
31,730
1,961
L
4,859
2,376
86
2,960
8,079
3,183
0
1,433
6,646
0
53,170
W
Horus
5,759
1,922
260
4,652
9,041
8,255
0
2,998
6,043
7,180
58,282
W
Ah Puch
SlipMcOkiner
Ah Puch
4,746
231
0
2,799
7,249
2,788
0
1,918
5,331
61,844
0
W
Awilix
4,296
2,484
0
2,995
12,721
5,208
0
1,099
11,622
0
38,122
W
Danzaburou
axel200016
Danzaburou
9,605
5,125
0
5,327
9,947
3,866
0
0
9,947
0
72,386
L
6,187
1,268
0
2,919
12,598
9,492
0
4,405
8,075
0
23,789
L
3,820
130
75
872
6,604
2,075
0
2,169
4,239
46,734
932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,420
Gold Earned
40,401
426
Minions Killed
461
0
Camps Cleared
0
1,404,571
Distance Traveled
1,343,068
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,287
521
101
7
0
315,241
2
L
Sylvanus
7,211
515
100
7
0
249,055
1
W
Cthulhu
7,894
564
51
4
0
293,329
6
L
Cupid
6,899
493
104
7
0
272,657
0
W
Horus
8,844
632
126
9
0
246,872
2
W
Ah Puch
7,818
558
127
9
0
246,757
2
W
Awilix
6,965
498
47
3
0
292,509
1
W
Danzaburou
8,880
634
110
8
0
263,601
4
L
Mulan
5,976
427
20
1
0
287,291
6
L
Eset
7,047
503
101
7
0
280,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role