Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ajh198
Izanami
Level 108
God Stats
1W - 2L
1,422 SR
Queue Stats
48W - 56L
1,469 Elo+
Party 1
Ah Puch
Ah Puch
Bulls_Fan773
Ah Puch
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,671 Elo+
Solo
Fenrir
Fenrir
ChrisofRage
Fenrir
Level 137
God Stats
1W - 3L
1,433 SR
Queue Stats
36W - 46L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
sleevy
Danzaburou
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 47L
1,525 Elo+
Party 1
Team Averages
Level 137
1,471 SR
1,519 Elo+

VS

Team Averages
Level 137
1,476 SR
1,471 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Ainamaf
Terra
Level 143
God Stats
6W - 8L
1,402 SR
Queue Stats
286W - 273L
1,446 Elo+
Solo
Xbalanque
Xbalanque
Maintain121
Xbalanque
Level 137
God Stats
4W - 2L
1,606 SR
Queue Stats
227W - 219L
1,439 Elo+
Solo
Nut
Nut
PunkBlood x
Nut
Level 126
God Stats
3W - 5L
1,370 SR
Queue Stats
146W - 139L
1,429 Elo+
Solo
He Bo
He Bo
Wizneskey
He Bo
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 124L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 5 / 7
8,454
705
6,883
13,866
6,230
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Ajh198
Izanami
14
3 / 5 / 9
8,948
746
6,515
13,002
6,225
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Bulls_Fan773
Ah Puch
17
1 / 0 / 12
9,623
802
15,150
6,575
3,517
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
16
6 / 4 / 8
9,276
773
10,378
17,537
21,098
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
sleevy
Danzaburou
15
4 / 4 / 8
9,484
790
11,268
12,351
7,023
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
5 / 3 / 9
11,185
932
15,107
12,412
6,698
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Terra
Ainamaf
Terra
15
3 / 3 / 8
9,610
801
6,390
15,331
18,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Maintain121
Xbalanque
16
3 / 6 / 11
9,977
831
16,199
14,751
7,232
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 2 / 7
9,443
787
11,782
9,708
4,908
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Wizneskey
He Bo
15
3 / 3 / 8
9,445
787
7,767
9,399
4,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
61
16
Kills
18
18
Deaths
17
44
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
5
7
1.1
W
Danzaburou
 
Danzaburou
5
3
9
3.17
W
Terra
Ainamaf
Terra
3
3
8
2.33
L
Izanami
Ajh198
Izanami
3
5
9
1.5
L
Ah Puch
Bulls_Fan773
Ah Puch
1
0
12
7
L
Fenrir
6
4
8
2.5
W
Xbalanque
Maintain121
Xbalanque
3
6
11
1.42
W
4
2
7
3.75
W
He Bo
Wizneskey
He Bo
3
3
8
2.33
L
Danzaburou
sleevy
Danzaburou
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,194
Damage
57,245
63,331
Taken
61,601
44,093
Mitigated
41,213
22,617
Healing
25,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,883
154
4,892
4,197
13,866
6,230
84
3,027
10,839
15,930
0
W
Danzaburou
 
Danzaburou
15,107
3,508
2,828
4,988
12,412
6,698
2,575
5,085
7,327
0
42,193
W
Terra
Ainamaf
Terra
6,390
299
5,289
4,556
15,331
18,285
54
4,703
10,628
9,396
178
L
Izanami
Ajh198
Izanami
6,515
2,792
1,324
2,139
13,002
6,225
1,299
2,369
10,633
0
16,251
L
Ah Puch
Bulls_Fan773
Ah Puch
15,150
151
815
1,164
6,575
3,517
215
1,396
5,179
33,269
0
L
Fenrir
10,378
2,068
392
3,437
17,537
21,098
92
5,279
12,258
0
12,951
W
Xbalanque
Maintain121
Xbalanque
16,199
7,184
424
3,328
14,751
7,232
2,086
3,917
10,834
0
33,675
W
11,782
4,067
158
1,674
9,708
4,908
2,236
3,440
6,268
0
24,169
W
He Bo
Wizneskey
He Bo
7,767
675
603
1,867
9,399
4,090
846
4,888
4,511
15,490
552
L
Danzaburou
sleevy
Danzaburou
11,268
4,950
1,288
2,969
12,351
7,023
270
1,819
10,532
0
19,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,785
Gold Earned
49,660
113
Minions Killed
169
0
Camps Cleared
0
1,092,786
Distance Traveled
1,039,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,454
705
18
2
0
216,807
0
W
Danzaburou
11,185
932
54
5
0
200,104
0
W
Terra
9,610
801
7
1
0
241,888
0
L
Izanami
8,948
746
26
2
0
199,056
0
L
Ah Puch
9,623
802
46
4
0
251,837
0
L
Fenrir
9,276
773
4
0
0
231,587
0
W
Xbalanque
9,977
831
57
5
0
196,027
0
W
Nut
9,443
787
31
3
0
204,717
0
W
He Bo
9,445
787
20
2
0
196,586
0
L
Danzaburou
9,484
790
19
2
0
193,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role