Player Matchup

Aphrodite
Aphrodite
Dragonfighterex
Aphrodite
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 39L
1,672 Elo+
Party 1
Arachne
Arachne
KaRnAgE_MoOn
Arachne
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Horus
Horus
Koffen King
Horus
Level 122
God Stats
54W - 35L
1,725 SR
Queue Stats
59W - 40L
1,684 Elo+
Party 1
Chiron
Chiron
LOBOxFRAGGER
Chiron
Level 89
God Stats
4W - 0L
1,844 SR
Queue Stats
82W - 79L
1,524 Elo+
Solo
Chaac
Chaac
TrueRaikage
Chaac
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,677 Elo+
Party 1
Team Averages
Level 118
1,614 SR
1,612 Elo+

VS

Team Averages
Level 113
1,513 SR
1,504 Elo+
Medusa
Medusa
Aphrees
Medusa
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
146W - 140L
1,485 Elo+
Party 2
Da Ji
Da Ji
BeattieAU
Da Ji
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 40L
1,470 Elo+
Solo
Achilles
Achilles
HumbleWombat
Achilles
Level 146
God Stats
1W - 3L
1,793 SR
Queue Stats
311W - 304L
1,499 Elo+
Party 2
King Arthur
King Arthur
JuanKHD
King Arthur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,579 Elo+
Solo
He Bo
He Bo
Kirbixzs20
He Bo
Level 134
God Stats
1W - 2L
1,273 SR
Queue Stats
159W - 152L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dragonfighterex
Aphrodite
11
3 / 0 / 3
6,269
570
4,597
6,836
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
KaRnAgE_MoOn
Arachne
8
1 / 6 / 4
5,346
486
3,083
8,264
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
2 / 1 / 3
6,524
593
3,719
10,149
6,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
12
1 / 0 / 1
6,693
608
4,057
5,684
2,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 1 / 2
7,254
659
7,950
8,350
4,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aphrees
Medusa
11
3 / 1 / 1
5,554
505
5,575
6,581
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Da Ji
BeattieAU
Da Ji
11
5 / 4 / 2
6,259
569
4,762
9,175
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
HumbleWombat
Achilles
8
0 / 2 / 1
4,433
403
3,323
10,287
5,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
JuanKHD
King Arthur
5
0 / 0 / 0
4,066
370
1,020
3,636
1,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
9
0 / 2 / 3
5,021
456
5,672
9,003
2,805
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
9
Kills
8
8
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aphrees
Medusa
3
1
1
3.5
L
Da Ji
BeattieAU
Da Ji
5
4
2
1.5
W
Aphrodite
Dragonfighterex
Aphrodite
3
0
3
4.5
L
Achilles
HumbleWombat
Achilles
0
2
1
0.25
L
King Arthur
JuanKHD
King Arthur
0
0
0
0
W
Arachne
KaRnAgE_MoOn
Arachne
1
6
4
0.5
L
He Bo
0
2
3
0.75
W
2
1
3
3.5
W
Chiron
1
0
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,406
Damage
20,352
39,283
Taken
38,682
18,927
Mitigated
15,443
17,331
Healing
11,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aphrees
Medusa
5,575
2,072
0
1,553
6,581
2,102
0
1,438
4,960
0
40,934
L
Da Ji
BeattieAU
Da Ji
4,762
789
0
2,599
9,175
3,195
0
1,419
7,597
0
33,465
W
Aphrodite
Dragonfighterex
Aphrodite
4,597
1,258
2,999
4,169
6,836
2,385
673
369
6,298
34,303
411
L
Achilles
HumbleWombat
Achilles
3,323
423
0
3,637
10,287
5,558
0
768
9,399
0
17,663
L
King Arthur
JuanKHD
King Arthur
1,020
32
0
875
3,636
1,783
0
0
3,636
0
11,485
W
Arachne
KaRnAgE_MoOn
Arachne
3,083
1,919
0
526
8,264
3,133
775
1,697
6,531
0
16,240
L
He Bo
5,672
595
0
3,224
9,003
2,805
0
466
8,493
31,775
976
W
3,719
1,232
1,182
2,765
10,149
6,481
130
335
9,710
0
23,529
W
Chiron
4,057
1,043
127
2,315
5,684
2,184
281
2,286
3,398
0
56,023
W
7,950
2,597
0
3,248
8,350
4,744
248
710
7,437
0
50,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,086
Gold Earned
25,333
300
Minions Killed
209
0
Camps Cleared
0
1,018,428
Distance Traveled
905,780
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,554
505
66
6
0
208,924
0
L
Da Ji
6,259
569
66
6
0
217,887
0
W
Aphrodite
6,269
570
71
6
0
201,745
3
L
Achilles
4,433
403
19
2
0
182,778
2
L
King Arthur
4,066
370
15
1
0
83,816
0
W
Arachne
5,346
486
21
2
0
224,967
0
L
He Bo
5,021
456
43
4
0
212,375
0
W
Horus
6,524
593
41
4
0
220,368
0
W
Chiron
6,693
608
83
8
0
192,693
0
W
Chaac
7,254
659
84
8
0
178,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role