Player Matchup

Tyr
Tyr
 
Tyr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Bru4962
Raijin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,600 Elo+
Party 1
Ullr
Ullr
Maicol-mj24
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,463 Elo+
Solo
Ix Chel
Ix Chel
PoohbarTheWise
Ix Chel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,426 Elo+
Solo
Awilix
Awilix
THEDOROMAC
Awilix
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 24L
1,149 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,428 Elo+

VS

Team Averages
Level 99
1,540 SR
1,581 Elo+
Susano
Susano
 
Susano
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
JSN151
Hun Batz
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Vulcan
Vulcan
Risky Rickyy
Vulcan
Level 128
God Stats
4W - 0L
1,698 SR
Queue Stats
40W - 36L
1,674 Elo+
Solo
Artemis
Artemis
Sneakyfeet
Artemis
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 102L
1,556 Elo+
Solo
Terra
Terra
Tigerboy
Terra
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 4 / 5
7,037
640
6,565
16,834
12,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Bru4962
Raijin
13
2 / 8 / 4
7,830
712
12,678
14,162
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 7
7,596
691
5,064
15,648
5,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

16
3 / 4 / 2
8,616
783
5,628
13,243
5,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
THEDOROMAC
Awilix
14
4 / 6 / 5
8,140
740
7,903
14,194
6,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
4 / 4 / 13
9,093
827
7,952
9,319
4,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
JSN151
Hun Batz
16
8 / 2 / 16
9,961
906
12,521
10,845
6,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
17
7 / 1 / 18
10,349
941
30,894
6,606
3,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Sneakyfeet
Artemis
16
6 / 2 / 10
9,301
846
10,296
7,823
3,670
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Tigerboy
Terra
15
4 / 3 / 23
10,092
917
8,353
15,499
14,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
109
10
Kills
29
29
Deaths
12
23
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
5
0.63
W
Susano
 
Susano
4
4
13
2.63
L
Raijin
Bru4962
Raijin
2
8
4
0.5
W
Hun Batz
JSN151
Hun Batz
8
2
16
8
L
1
7
7
0.64
L
3
4
2
1
W
Vulcan
7
1
18
16
W
Artemis
Sneakyfeet
Artemis
6
2
10
5.5
L
Awilix
THEDOROMAC
Awilix
4
6
5
1.08
W
Terra
Tigerboy
Terra
4
3
23
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,838
Damage
70,016
74,081
Taken
50,092
35,936
Mitigated
32,068
18,898
Healing
18,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,565
421
664
1,409
16,834
12,428
0
10,875
5,959
751
15,549
W
Susano
 
Susano
7,952
1,139
1,102
448
9,319
4,271
1,318
2,940
6,179
0
11,437
L
Raijin
Bru4962
Raijin
12,678
1,582
781
1,123
14,162
5,167
0
6,299
7,863
23,674
78
W
Hun Batz
JSN151
Hun Batz
12,521
1,291
2,046
2,952
10,845
6,034
3,099
3,862
6,843
0
21,436
L
5,064
1,776
126
2,020
15,648
5,815
0
8,623
7,025
0
11,189
L
5,628
325
5,443
4,669
13,243
5,714
0
6,877
6,366
21,506
0
W
Vulcan
30,894
17,717
668
1,162
6,606
3,576
1,265
2,674
3,898
55,758
0
W
Artemis
Sneakyfeet
Artemis
10,296
3,846
701
1,730
7,823
3,670
1,351
2,775
4,911
0
23,077
L
Awilix
THEDOROMAC
Awilix
7,903
1,830
811
1,852
14,194
6,812
0
6,573
7,621
0
11,005
W
Terra
Tigerboy
Terra
8,353
1,496
3,427
3,962
15,499
14,517
334
6,463
8,907
11,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,219
Gold Earned
48,796
100
Minions Killed
124
0
Camps Cleared
0
931,188
Distance Traveled
1,072,760
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,037
640
20
2
0
206,398
0
W
Susano
9,093
827
11
1
0
201,114
0
L
Raijin
7,830
712
27
2
0
158,557
0
W
Hun Batz
9,961
906
17
2
0
235,269
0
L
Ullr
7,596
691
16
1
0
159,976
0
L
Ix Chel
8,616
783
27
2
0
185,240
0
W
Vulcan
10,349
941
49
4
0
253,919
0
W
Artemis
9,301
846
41
4
0
186,978
0
L
Awilix
8,140
740
10
1
0
221,017
0
W
Terra
10,092
917
6
1
0
195,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role