Player Matchup

Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Gold II
DreastCovid
Nike
Gold II
Level 96
God Stats
62W - 55L
1,697 SR
Queue Stats
200W - 198L
1,413 MMR
Party 2
Hachiman
Hachiman
Gold III
FreshOuttaBed99
Hachiman
Gold III
Level 140
God Stats
12W - 12L
1,418 SR
Queue Stats
123W - 117L
1,504 MMR
Party 3
Hera
Hera
Gold II
Jaywap
Hera
Gold II
Level 91
God Stats
1W - 0L
1,466 SR
Queue Stats
45W - 44L
1,543 MMR
Party 3
Athena
Athena
Gold III
Rematch
Athena
Gold III
Level 155
God Stats
13W - 8L
1,783 SR
Queue Stats
123W - 123L
1,522 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,573 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,573 SR
1,521 MMR
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
DraytonVibez
Ne Zha
Gold I
Level 147
God Stats
5W - 4L
1,914 SR
Queue Stats
137W - 135L
1,591 MMR
Party 1
Scylla
Scylla
Gold IV
GotUnemployed
Scylla
Gold IV
Level 157
God Stats
2W - 2L
1,643 SR
Queue Stats
46W - 49L
1,459 MMR
Party 1
Chaac
Chaac
Gold V
Tezssy
Chaac
Gold V
Level 144
God Stats
1W - 4L
1,354 SR
Queue Stats
30W - 38L
1,539 MMR
Solo
Terra
Terra
Gold III
ThickiNicki19
Terra
Gold III
Level 65
God Stats
2W - 6L
1,455 SR
Queue Stats
72W - 72L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
5
2 / 1 / 0
3,337
667
1,043
3,504
1,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,856
771
1,479
4,074
1,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
6
0 / 0 / 0
3,226
645
873
1,278
397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hera
Jaywap
Hera
5
0 / 2 / 1
3,181
636
620
2,629
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Rematch
Athena
6
0 / 0 / 0
3,517
703
714
1,738
865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BacchusAresMaman Brigitte

VS

Bans
JanusKukulkanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
0 / 0 / 0
3,300
660
717
3,268
1,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
5
1 / 1 / 0
3,221
644
1,760
4,249
1,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 1 / 0
3,805
761
1,929
1,123
323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Tezssy
Chaac
6
0 / 1 / 0
3,453
691
2,151
4,023
2,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

1
0 / 0 / 0
914
183
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
3
3
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
0
2
L
Sobek
 
Sobek
0
0
0
0
L
Ne Zha
1
1
0
1
W
1
0
0
1
W
Hachiman
0
0
0
0
L
2
1
0
2
W
Hera
Jaywap
Hera
0
2
1
0.25
W
Athena
Rematch
Athena
0
0
0
0
L
Chaac
Tezssy
Chaac
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,729
Damage
6,557
13,223
Taken
12,663
4,782
Mitigated
5,743
4,699
Healing
4,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,043
318
0
1,026
3,504
1,200
0
606
2,796
0
8,794
L
Sobek
 
Sobek
717
0
0
1,898
3,268
1,869
0
536
2,732
9,103
146
L
Ne Zha
1,760
558
0
959
4,249
1,498
0
217
4,032
0
16,743
W
1,479
94
0
1,900
4,074
1,605
0
0
3,794
0
22,373
W
Hachiman
873
406
0
466
1,278
397
0
429
849
0
18,231
L
1,929
342
0
0
1,123
323
0
479
644
13,360
0
W
Hera
Jaywap
Hera
620
71
0
580
2,629
715
0
1,043
1,408
12,831
521
W
Athena
Rematch
Athena
714
262
0
727
1,738
865
0
282
1,456
11,470
2,840
L
Chaac
Tezssy
Chaac
2,151
389
0
1,951
4,023
2,053
0
0
3,735
0
21,932
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,117
Gold Earned
14,693
137
Minions Killed
99
0
Camps Cleared
0
522,369
Distance Traveled
383,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
3,337
667
20
4
0
111,873
0
L
Sobek
3,300
660
8
2
0
72,924
0
L
Ne Zha
3,221
644
29
6
0
109,475
0
W
Nike
3,856
771
38
8
0
89,777
0
W
Hachiman
3,226
645
32
6
0
90,841
0
L
Scylla
3,805
761
25
5
0
96,808
0
W
Hera
3,181
636
20
4
0
107,614
0
W
Athena
3,517
703
27
5
0
122,264
0
L
Chaac
3,453
691
37
7
0
104,676
0
L
Terra
914
183
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role