Player Matchup

Cthulhu
Cthulhu
Been Phat
Cthulhu
Level 69
God Stats
14W - 12L
1,730 SR
Queue Stats
356W - 328L
1,424 Elo+
Party 3
Zhong Kui
Zhong Kui
HOOD PRODUCT
Zhong Kui
Level 69
God Stats
38W - 30L
1,468 SR
Queue Stats
369W - 368L
1,403 Elo+
Party 3
Chernobog
Chernobog
Mvkf
Chernobog
Level 60
God Stats
4W - 4L
1,346 SR
Queue Stats
179W - 170L
1,463 Elo+
Party 2
Cernunnos
Cernunnos
archrw
Cernunnos
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 234L
1,442 Elo+
Party 2
Arachne
Arachne
fjdt
Arachne
Level 67
God Stats
18W - 9L
1,716 SR
Queue Stats
365W - 366L
1,427 Elo+
Party 3
Team Averages
Level 65
1,552 SR
1,432 Elo+

VS

Team Averages
Level 104
1,554 SR
1,446 Elo+
Nut
Nut
Kenevich
Nut
Level 127
God Stats
19W - 14L
1,668 SR
Queue Stats
831W - 827L
1,486 Elo+
Solo
Arachne
Arachne
KingMunch
Arachne
Level 87
God Stats
37W - 21L
1,424 SR
Queue Stats
155W - 145L
1,379 Elo+
Solo
Xing Tian
Xing Tian
Raver__ape
Xing Tian
Level 121
God Stats
4W - 3L
1,598 SR
Queue Stats
6W - 8L
1,490 Elo+
Party 1
Bellona
Bellona
SirJimmethy
Bellona
Level 81
God Stats
4W - 3L
1,866 SR
Queue Stats
28W - 40L
1,476 Elo+
Solo
Merlin
Merlin
fyntenalvaccine
Merlin
Level 103
God Stats
6W - 3L
1,215 SR
Queue Stats
31W - 34L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Been Phat
Cthulhu
15
2 / 3 / 10
9,946
497
13,074
20,291
20,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
HOOD PRODUCT
Zhong Kui
17
5 / 1 / 4
11,305
565
14,817
13,021
11,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Mvkf
Chernobog
18
10 / 2 / 4
11,830
592
13,707
18,331
8,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
archrw
Cernunnos
16
2 / 4 / 8
9,809
490
8,663
16,860
7,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
fjdt
Arachne
18
6 / 4 / 9
11,140
557
13,472
22,950
10,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
9,175
459
12,264
18,897
8,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Arachne
KingMunch
Arachne
17
4 / 4 / 3
10,327
516
15,522
22,749
10,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Raver__ape
Xing Tian
15
4 / 5 / 4
9,267
463
9,347
18,689
15,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
SirJimmethy
Bellona
14
1 / 3 / 1
8,662
433
7,780
20,302
21,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 4
8,790
440
11,262
10,252
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
25
Kills
13
14
Deaths
25
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Been Phat
Cthulhu
2
3
10
2.33
W
Zhong Kui
HOOD PRODUCT
Zhong Kui
5
1
4
7
L
2
8
1
0.31
L
Arachne
KingMunch
Arachne
4
4
3
1.38
W
Chernobog
Mvkf
Chernobog
10
2
4
6
L
Xing Tian
Raver__ape
Xing Tian
4
5
4
1.2
L
Bellona
SirJimmethy
Bellona
1
3
1
0.5
W
Cernunnos
archrw
Cernunnos
2
4
8
1.5
W
Arachne
fjdt
Arachne
6
4
9
2.63
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,733
Damage
56,175
91,453
Taken
90,889
58,553
Mitigated
59,107
30,729
Healing
22,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Been Phat
Cthulhu
13,074
1,386
590
1,649
20,291
20,150
377
6,810
12,751
47,303
1,794
W
Zhong Kui
HOOD PRODUCT
Zhong Kui
14,817
4,460
0
5,384
13,021
11,191
600
172
12,096
62,873
12,159
L
12,264
8,079
0
3,978
18,897
8,058
0
4,607
13,890
0
66,925
L
Arachne
KingMunch
Arachne
15,522
11,965
0
11,581
22,749
10,165
0
3,250
19,269
0
99,026
W
Chernobog
Mvkf
Chernobog
13,707
8,330
0
8,856
18,331
8,456
1,294
2,580
15,407
0
100,106
L
Xing Tian
Raver__ape
Xing Tian
9,347
553
215
1,378
18,689
15,197
0
3,936
14,027
25,700
1,607
L
Bellona
SirJimmethy
Bellona
7,780
2,171
0
5,224
20,302
21,630
0
10,201
10,101
63
53,731
W
Cernunnos
archrw
Cernunnos
8,663
4,432
0
5,295
16,860
7,830
612
4,919
11,073
0
77,393
W
Arachne
fjdt
Arachne
13,472
10,789
0
8,955
22,950
10,926
0
4,364
18,046
0
79,791
L
11,262
1,201
0
0
10,252
4,057
0
1,842
8,145
45,489
429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,030
Gold Earned
46,221
546
Minions Killed
464
0
Camps Cleared
0
1,859,628
Distance Traveled
1,664,658
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,946
497
86
4
0
394,023
1
W
Zhong Kui
11,305
565
115
6
0
319,884
0
L
Nut
9,175
459
112
6
0
267,918
1
L
Arachne
10,327
516
151
8
0
425,444
0
W
Chernobog
11,830
592
114
6
0
371,389
0
L
Xing Tian
9,267
463
28
1
0
342,456
0
L
Bellona
8,662
433
90
5
0
320,822
1
W
Cernunnos
9,809
490
107
5
0
327,424
0
W
Arachne
11,140
557
124
6
0
446,908
0
L
Merlin
8,790
440
83
4
0
308,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role