Player Matchup

Hun Batz
Hun Batz
Platinum II
Fellend
Hun Batz
Platinum II
Level 183
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 232L
1,785 MMR
Party 2
Hachiman
Hachiman
Gold IV
Rain Apollo
Hachiman
Gold IV
Level 179
God Stats
2W - 0L
1,316 SR
Queue Stats
15W - 11L
1,729 MMR
Party 1
Odin
Odin
Gold V
WhatsElo
Odin
Gold V
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 104L
1,724 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
bladez with a Z
Kuzenbo
Gold IV
Level 146
God Stats
2W - 2L
1,757 SR
Queue Stats
15W - 11L
1,729 MMR
Party 1
Anubis
Anubis
Gold III
sparkzbarca
Anubis
Gold III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,729 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,515 SR
1,739 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 167
1,582 SR
1,742 MMR
Vamana
Vamana
Platinum IV
Bancrawfts
Vamana
Platinum IV
Level 162
God Stats
4W - 4L
1,672 SR
Queue Stats
165W - 171L
1,786 MMR
Party 3
Rama
Rama
Gold I
DKHUSTLA2
Rama
Gold I
Level 232
God Stats
1W - 4L
1,349 SR
Queue Stats
496W - 494L
1,693 MMR
Party 3
Khepri
Khepri
Gold IV
Raizers
Khepri
Gold IV
Level 149
God Stats
25W - 14L
1,795 SR
Queue Stats
93W - 76L
1,754 MMR
Solo
Cerberus
Cerberus
Platinum V
WOLFDOTSON
Cerberus
Platinum V
Level 144
God Stats
0W - 4L
1,337 SR
Queue Stats
188W - 186L
1,720 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
arboledajuan140_
Baron Samedi
Platinum IV
Level 146
God Stats
6W - 6L
1,759 SR
Queue Stats
321W - 314L
1,756 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fellend
Hun Batz
12
2 / 0 / 3
6,352
635
2,814
5,241
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Rain Apollo
Hachiman
11
4 / 1 / 2
6,356
636
8,290
8,001
2,609
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
11
1 / 0 / 2
6,219
622
3,015
8,278
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 0 / 3
5,723
572
3,153
6,003
4,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
11
3 / 0 / 2
6,476
648
2,307
2,928
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
CharonBake KujiraMorgan Le Fay

VS

Bans
ThorKukulkanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bancrawfts
Vamana
11
0 / 1 / 0
5,546
555
1,400
6,061
2,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
9
0 / 4 / 0
5,289
529
3,385
7,955
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Raizers
Khepri
6
0 / 1 / 0
4,431
443
602
3,745
1,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
WOLFDOTSON
Cerberus
11
1 / 2 / 0
6,484
648
4,699
7,874
6,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
arboledajuan140_
Baron Samedi
10
0 / 2 / 0
5,101
510
1,573
5,616
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
10
Kills
1
1
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vamana
Bancrawfts
Vamana
0
1
0
0
L
Rama
0
4
0
0
W
Hun Batz
Fellend
Hun Batz
2
0
3
3.5
W
Hachiman
Rain Apollo
Hachiman
4
1
2
5
L
Khepri
Raizers
Khepri
0
1
0
0
L
Cerberus
WOLFDOTSON
Cerberus
1
2
0
0.5
W
Odin
1
0
2
2
L
Baron Samedi
arboledajuan140_
Baron Samedi
0
2
0
0
W
0
0
3
1.5
W
Anubis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,579
Damage
11,659
30,451
Taken
31,251
15,410
Mitigated
16,207
14,380
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Bancrawfts
Vamana
1,400
663
0
1,195
6,061
2,919
0
641
5,324
0
45,030
L
Rama
3,385
2,374
0
2,593
7,955
2,944
0
550
7,360
0
38,840
W
Hun Batz
Fellend
Hun Batz
2,814
1,055
0
4,312
5,241
2,000
0
275
4,966
0
55,235
W
Hachiman
Rain Apollo
Hachiman
8,290
4,477
0
3,472
8,001
2,609
92
666
7,263
0
47,762
L
Khepri
Raizers
Khepri
602
38
0
1,488
3,745
1,966
0
1,206
2,539
8,741
0
L
Cerberus
WOLFDOTSON
Cerberus
4,699
289
0
3,555
7,874
6,411
0
800
6,540
37,731
1,902
W
Odin
3,015
460
0
2,032
8,278
5,274
0
3,314
4,392
0
36,811
L
Baron Samedi
arboledajuan140_
Baron Samedi
1,573
73
0
1,635
5,616
1,967
0
1,850
3,538
28,842
767
W
3,153
1,604
1,046
2,128
6,003
4,140
0
1,479
4,524
11,376
4,555
W
Anubis
2,307
140
0
1,390
2,928
1,387
381
747
2,181
45,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,126
Gold Earned
26,851
370
Minions Killed
345
0
Camps Cleared
0
1,089,817
Distance Traveled
930,608
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,546
555
78
8
0
237,331
1
L
Rama
5,289
529
83
8
0
163,003
0
W
Hun Batz
6,352
635
85
9
0
265,379
3
W
Hachiman
6,356
636
82
8
0
178,632
2
L
Khepri
4,431
443
16
2
0
115,212
3
L
Cerberus
6,484
648
102
10
0
222,690
1
W
Odin
6,219
622
84
8
0
215,943
4
L
Baron Samedi
5,101
510
66
7
0
192,372
2
W
Kuzenbo
5,723
572
18
2
0
220,609
4
W
Anubis
6,476
648
101
10
0
209,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role