Player Matchup

Bacchus
Bacchus
MK09Shots
Bacchus
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 22L
1,330 Elo+
Party 2
Heimdallr
Heimdallr
SpT x NoVaZ
Heimdallr
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 25L
1,323 Elo+
Party 2
Scylla
Scylla
YoungBarrison
Scylla
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,418 Elo+
Party 2
Team Averages
Level 116
1,500 SR
1,357 Elo+

VS

Team Averages
Level 111
1,576 SR
1,419 Elo+
Ra
Ra
KaotiK_21
Ra
Level 99
God Stats
16W - 12L
1,387 SR
Queue Stats
202W - 219L
1,412 Elo+
Party 1
Sun Wukong
Sun Wukong
Rastanonymus
Sun Wukong
Level 124
God Stats
2W - 1L
1,841 SR
Queue Stats
73W - 70L
1,439 Elo+
Party 1
Fenrir
Fenrir
clavero091
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MK09Shots
Bacchus
15
3 / 0 / 6
9,487
678
10,201
9,757
11,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
SpT x NoVaZ
Heimdallr
16
3 / 1 / 8
9,915
708
12,523
9,101
5,263
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
5 / 1 / 4
9,974
712
8,019
5,259
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 1
9,371
669
5,467
9,761
5,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Rastanonymus
Sun Wukong
13
0 / 3 / 1
8,170
584
7,133
12,976
15,343
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
clavero091
Fenrir
13
1 / 6 / 0
8,752
625
5,839
13,957
8,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
11
Kills
2
2
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Bacchus
MK09Shots
Bacchus
3
0
6
6
L
Sun Wukong
Rastanonymus
Sun Wukong
0
3
1
0.17
W
Heimdallr
SpT x NoVaZ
Heimdallr
3
1
8
7
W
5
1
4
7
L
Fenrir
clavero091
Fenrir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,743
Damage
18,439
24,117
Taken
36,694
19,878
Mitigated
29,138
3,050
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,467
67
2,291
3,604
9,761
5,337
0
6,232
3,463
44,694
0
W
Bacchus
MK09Shots
Bacchus
10,201
1,247
0
1,042
9,757
11,951
0
2,286
7,218
26,913
0
L
Sun Wukong
Rastanonymus
Sun Wukong
7,133
1,126
0
544
12,976
15,343
0
4,783
8,038
0
19,071
W
Heimdallr
SpT x NoVaZ
Heimdallr
12,523
5,729
0
1,578
9,101
5,263
33
1,652
7,449
0
43,702
W
8,019
274
0
430
5,259
2,664
0
1,371
3,811
42,352
693
L
Fenrir
clavero091
Fenrir
5,839
1,650
0
1,996
13,957
8,458
0
6,949
6,930
0
29,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,376
Gold Earned
26,293
174
Minions Killed
154
0
Camps Cleared
0
766,998
Distance Traveled
904,641
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,371
669
93
7
0
279,318
0
W
Bacchus
9,487
678
36
3
0
271,872
1
L
Sun Wukong
8,170
584
22
2
0
345,991
2
W
Heimdallr
9,915
708
52
4
0
248,942
3
W
Scylla
9,974
712
86
6
0
246,184
1
L
Fenrir
8,752
625
39
3
0
279,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role