Player Matchup

Surtr
Surtr
MoistRosser
Surtr
Level 106
God Stats
62W - 42L
1,676 SR
Queue Stats
79W - 63L
1,610 Elo+
Party 2
Arachne
Arachne
MrLivid
Arachne
Level 53
God Stats
4W - 2L
1,500 SR
Queue Stats
41W - 61L
1,471 Elo+
Solo
Chiron
Chiron
OmegaReaperXIII
Chiron
Level 155
God Stats
2W - 1L
1,272 SR
Queue Stats
60W - 58L
1,543 Elo+
Solo
Cthulhu
Cthulhu
RiseFalco
Cthulhu
Level 192
God Stats
7W - 3L
1,594 SR
Queue Stats
68W - 73L
1,525 Elo+
Solo
Anhur
Anhur
ZaZabiX
Anhur
Level 158
God Stats
4W - 2L
1,627 SR
Queue Stats
83W - 64L
1,625 Elo+
Party 2
Team Averages
Level 133
1,534 SR
1,555 Elo+

VS

Team Averages
Level 108
1,442 SR
1,457 Elo+
Hun Batz
Hun Batz
Bmooreman
Hun Batz
Level 129
God Stats
0W - 2L
1,144 SR
Queue Stats
27W - 63L
1,360 Elo+
Party 1
Fenrir
Fenrir
Daerrec
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 79L
1,654 Elo+
Solo
Hou Yi
Hou Yi
Skyhall
Hou Yi
Level 144
God Stats
2W - 1L
1,719 SR
Queue Stats
26W - 37L
1,443 Elo+
Party 1
Atlas
Atlas
TrustyTreeko
Atlas
Level 72
God Stats
0W - 2L
1,196 SR
Queue Stats
19W - 39L
1,329 Elo+
Party 1
Neith
Neith
rogerrodger
Neith
Level 87
God Stats
3W - 4L
1,650 SR
Queue Stats
37W - 52L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 10
8,041
574
11,606
13,056
9,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Arachne
MrLivid
Arachne
13
7 / 0 / 3
7,925
566
4,580
10,576
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 5
8,149
582
7,452
8,641
3,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
RiseFalco
Cthulhu
13
1 / 2 / 6
7,773
555
9,961
13,020
15,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Anhur
ZaZabiX
Anhur
16
7 / 1 / 3
9,455
675
11,831
10,235
4,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bmooreman
Hun Batz
10
0 / 8 / 3
6,216
444
6,143
16,316
6,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
Daerrec
Fenrir
14
3 / 2 / 1
7,869
562
8,775
13,381
8,647
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hou Yi
Skyhall
Hou Yi
12
1 / 5 / 0
6,604
472
4,718
12,020
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 6 / 6
6,961
497
5,165
12,440
10,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 3 / 2
7,212
515
6,690
10,622
4,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
24
Kills
8
8
Deaths
24
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Bmooreman
Hun Batz
0
8
3
0.19
L
Fenrir
Daerrec
Fenrir
3
2
1
1.75
W
6
3
10
3.67
W
Arachne
MrLivid
Arachne
7
0
3
8.5
W
3
2
5
2.75
W
Cthulhu
RiseFalco
Cthulhu
1
2
6
2
L
Hou Yi
Skyhall
Hou Yi
1
5
0
0.2
L
1
6
6
0.67
W
Anhur
ZaZabiX
Anhur
7
1
3
8.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,430
Damage
31,491
55,528
Taken
64,779
36,894
Mitigated
31,516
17,795
Healing
13,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Bmooreman
Hun Batz
6,143
1,787
0
3,645
16,316
6,086
0
2,344
13,484
0
48,693
L
Fenrir
Daerrec
Fenrir
8,775
4,136
0
3,970
13,381
8,647
0
3,827
8,659
0
46,527
W
11,606
4,562
0
4,713
13,056
9,246
74
1,762
11,294
1,625
50,019
W
Arachne
MrLivid
Arachne
4,580
3,108
0
3,269
10,576
4,237
783
70
10,506
0
34,792
W
7,452
2,391
229
2,288
8,641
3,776
0
968
7,673
0
63,990
W
Cthulhu
RiseFalco
Cthulhu
9,961
1,476
87
2,975
13,020
15,216
0
852
12,168
45,827
3,541
L
Hou Yi
Skyhall
Hou Yi
4,718
3,117
0
1,386
12,020
2,755
0
416
11,465
0
47,234
L
5,165
1,890
0
2,099
12,440
10,002
0
635
11,336
26,590
0
W
Anhur
ZaZabiX
Anhur
11,831
6,738
0
4,234
10,235
4,419
323
1,513
8,722
0
77,987
L
6,690
2,582
0
2,536
10,622
4,026
0
902
9,481
0
47,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,343
Gold Earned
34,862
435
Minions Killed
384
0
Camps Cleared
0
1,401,674
Distance Traveled
1,326,649
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,216
444
87
6
0
281,472
0
L
Fenrir
7,869
562
79
6
0
272,193
3
W
Surtr
8,041
574
61
4
0
296,827
0
W
Arachne
7,925
566
63
5
0
315,768
4
W
Chiron
8,149
582
115
8
0
269,776
1
W
Cthulhu
7,773
555
82
6
0
255,421
2
L
Hou Yi
6,604
472
89
6
0
250,385
1
L
Atlas
6,961
497
20
1
0
296,832
0
W
Anhur
9,455
675
114
8
0
263,882
0
L
Neith
7,212
515
109
8
0
225,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role