Player Matchup

Geb
Geb
Caprice615
Geb
Level 40
God Stats
7W - 5L
1,499 SR
Queue Stats
65W - 74L
1,528 Elo+
Party 2
Arachne
Arachne
Hawkeyexi
Arachne
Level 107
God Stats
53W - 32L
1,674 SR
Queue Stats
96W - 82L
1,560 Elo+
Party 2
Discordia
Discordia
grimsoul89
Discordia
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,564 Elo+
Party 2
Team Averages
Level 84
1,558 SR
1,551 Elo+

VS

Team Averages
Level 117
1,597 SR
1,504 Elo+
Raijin
Raijin
Gavinnnnnn
Raijin
Level 144
God Stats
0W - 1L
1,882 SR
Queue Stats
120W - 121L
1,529 Elo+
Party 1
Horus
Horus
Jxsen
Horus
Level 126
God Stats
0W - 3L
1,222 SR
Queue Stats
109W - 109L
1,540 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OhNoSpaghetiBro
Ah Muzen Cab
Level 81
God Stats
21W - 9L
1,688 SR
Queue Stats
71W - 46L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
10,157
677
8,428
15,255
18,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Hawkeyexi
Arachne
17
11 / 4 / 2
12,166
811
17,163
15,486
8,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
grimsoul89
Discordia
17
2 / 2 / 11
10,646
710
15,322
7,421
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gavinnnnnn
Raijin
16
3 / 7 / 3
11,498
767
13,066
12,063
5,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Jxsen
Horus
12
0 / 6 / 4
8,777
585
5,134
17,971
17,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
OhNoSpaghetiBro
Ah Muzen Cab
16
4 / 2 / 2
10,634
709
11,149
16,598
7,908
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
7
8
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
Raijin
Gavinnnnnn
Raijin
3
7
3
0.64
W
Arachne
Hawkeyexi
Arachne
11
4
2
3
L
Horus
Jxsen
Horus
0
6
4
0.33
L
Ah Muzen Cab
OhNoSpaghetiBro
Ah Muzen Cab
4
2
2
2.5
W
Discordia
grimsoul89
Discordia
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,913
Damage
29,349
38,162
Taken
46,632
29,128
Mitigated
30,845
10,664
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,428
1,012
134
4,706
15,255
18,151
0
5,356
9,422
24,314
1,505
L
Raijin
Gavinnnnnn
Raijin
13,066
1,817
0
588
12,063
5,212
0
7,101
4,934
54,791
0
W
Arachne
Hawkeyexi
Arachne
17,163
12,484
0
5,824
15,486
8,279
0
6,388
8,921
0
51,716
L
Horus
Jxsen
Horus
5,134
1,826
230
1,981
17,971
17,725
0
6,555
11,323
0
14,398
L
Ah Muzen Cab
OhNoSpaghetiBro
Ah Muzen Cab
11,149
4,180
65
3,514
16,598
7,908
264
9,504
7,094
0
48,114
W
Discordia
grimsoul89
Discordia
15,322
423
0
0
7,421
2,698
0
1,358
5,946
54,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
30,909
192
Minions Killed
214
0
Camps Cleared
0
825,352
Distance Traveled
718,096
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,157
677
34
2
0
282,106
4
L
Raijin
11,498
767
91
6
0
206,552
1
W
Arachne
12,166
811
71
5
0
265,989
0
L
Horus
8,777
585
21
1
0
224,892
0
L
Ah Muzen Cab
10,634
709
102
7
0
286,652
0
W
Discordia
10,646
710
87
6
0
277,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role