Player Matchup

Sobek
Sobek
Gold III
HxCoastoff
Sobek
Gold III
Level 123
God Stats
1W - 0L
1,326 SR
Queue Stats
8W - 1L
1,803 MMR
Party 2
Thoth
Thoth
Gold III
LowLifeArmany
Thoth
Gold III
Level 157
God Stats
3W - 3L
1,359 SR
Queue Stats
70W - 38L
1,803 MMR
Party 2
Anhur
Anhur
Gold III
PoorMisa
Anhur
Gold III
Level 156
God Stats
3W - 0L
1,971 SR
Queue Stats
7W - 1L
1,803 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,552 SR
1,803 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,587 SR
1,766 MMR
Vamana
Vamana
Silver I
BodyBlockPls
Vamana
Silver I
Level 127
God Stats
0W - 3L
1,203 SR
Queue Stats
56W - 66L
1,643 MMR
Solo
Ares
Ares
Gold III
Sentinel
Ares
Gold III
Level 83
God Stats
5W - 3L
1,809 SR
Queue Stats
48W - 27L
1,877 MMR
Party 1
Fenrir
Fenrir
Gold I
elguajeavuelto
Fenrir
Gold I
Level 184
God Stats
3W - 6L
1,748 SR
Queue Stats
315W - 345L
1,778 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
3 / 0 / 6
7,684
768
9,530
9,216
9,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 0 / 7
7,475
748
7,074
2,748
1,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
PoorMisa
Anhur
12
4 / 1 / 4
7,586
759
8,408
6,074
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ShivaNe ZhaBacchusKuzenboPersephone

VS

Bans
AchillesPoseidonCharonHe BoGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 3 / 1
6,277
628
4,533
9,446
8,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
10
0 / 3 / 1
6,062
606
4,878
11,706
8,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 0
6,436
644
4,346
9,920
6,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
3
1
0.17
W
Sobek
3
0
6
6
W
2
0
7
5.5
W
Anhur
PoorMisa
Anhur
4
1
4
6
L
Ares
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,012
Damage
13,757
18,038
Taken
31,072
12,876
Mitigated
23,045
6,079
Healing
5,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
4,533
1,139
0
1,187
9,446
8,352
0
4,207
4,473
0
23,107
W
Sobek
9,530
572
0
3,716
9,216
9,210
0
2,299
6,209
14,363
3,181
W
7,074
305
0
790
2,748
1,343
0
791
1,837
35,582
0
W
Anhur
PoorMisa
Anhur
8,408
4,192
0
1,573
6,074
2,323
43
1,171
4,592
0
34,303
L
Ares
4,878
157
0
2,493
11,706
8,576
0
5,123
5,821
16,871
0
L
4,346
721
0
1,702
9,920
6,117
0
3,812
5,476
0
14,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,745
Gold Earned
18,775
142
Minions Killed
88
0
Camps Cleared
0
575,641
Distance Traveled
585,250
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,277
628
35
4
0
205,046
0
W
Sobek
7,684
768
23
2
0
206,883
0
W
Thoth
7,475
748
59
6
0
188,661
0
W
Anhur
7,586
759
60
6
0
180,097
0
L
Ares
6,062
606
30
3
0
191,967
0
L
Fenrir
6,436
644
23
2
0
188,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role