Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Silver V
ChasingProfit
Arachne
Silver V
Level 68
God Stats
6W - 3L
1,594 SR
Queue Stats
158W - 188L
706 MMR
Party 2
Anhur
Anhur
Silver IV
LawyersGunsMoney
Anhur
Silver IV
Level 128
God Stats
20W - 19L
1,565 SR
Queue Stats
188W - 213L
718 MMR
Solo
Nike
Nike
Silver III
nia21111
Nike
Silver III
Level 156
God Stats
8W - 6L
1,598 SR
Queue Stats
356W - 388L
760 MMR
Solo
Shiva
Shiva
Silver II
sosaaj901
Shiva
Silver II
Level 149
God Stats
71W - 60L
1,640 SR
Queue Stats
364W - 373L
945 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,579 SR
926 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,439 SR
811 MMR
Kuzenbo
Kuzenbo
Silver II
DuragGuru
Kuzenbo
Silver II
Level 105
God Stats
16W - 18L
1,516 SR
Queue Stats
74W - 97L
969 MMR
Party 1
Rama
Rama
Silver II
Floppylopagus
Rama
Silver II
Level 231
God Stats
5W - 4L
1,326 SR
Queue Stats
343W - 365L
826 MMR
Solo
Mulan
Mulan
Silver IV
Gambit4643
Mulan
Silver IV
Level 149
God Stats
9W - 12L
1,421 SR
Queue Stats
227W - 260L
725 MMR
Solo
Lancelot
Lancelot
Silver IV
HERO_FALLIN
Lancelot
Silver IV
Level 129
God Stats
58W - 60L
1,429 SR
Queue Stats
178W - 195L
684 MMR
Solo
Ra
Ra
Silver V
dakskul
Ra
Silver V
Level 81
God Stats
0W - 1L
1,503 SR
Queue Stats
19W - 39L
852 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 2 / 3
8,438
496
9,383
6,821
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
16
2 / 1 / 3
8,370
492
4,261
12,354
5,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 3
9,106
536
9,574
10,802
4,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nike
12
2 / 1 / 6
7,542
444
8,064
16,971
11,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
sosaaj901
Shiva
17
2 / 0 / 3
10,573
622
13,035
11,893
10,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
HachimanAo KuangAwilixAthena

VS

Bans
RavanaThanatosMartichorasBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DuragGuru
Kuzenbo
11
0 / 3 / 3
7,075
416
7,140
15,293
16,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 5 / 1
7,708
453
6,840
12,199
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
14
0 / 2 / 0
7,861
462
5,937
15,377
13,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
HERO_FALLIN
Lancelot
15
3 / 0 / 0
7,884
464
7,153
12,051
6,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 1 / 2
7,661
451
5,446
6,962
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
11
Kills
4
4
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
3
1.25
W
Arachne
2
1
3
3.5
L
Kuzenbo
DuragGuru
Kuzenbo
0
3
3
0.5
L
1
5
1
0.3
L
Mulan
0
2
0
0
L
Lancelot
HERO_FALLIN
Lancelot
3
0
0
3
W
4
0
3
5.5
L
0
1
2
1
W
Nike
2
1
6
5
W
Shiva
sosaaj901
Shiva
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,317
Damage
32,516
58,841
Taken
61,882
34,876
Mitigated
42,626
15,226
Healing
12,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,383
453
0
370
6,821
2,684
0
2,221
4,600
77,773
0
W
Arachne
4,261
3,275
0
5,585
12,354
5,910
0
1,648
10,706
0
77,758
L
Kuzenbo
DuragGuru
Kuzenbo
7,140
3,263
0
3,100
15,293
16,135
0
3,202
11,783
22,686
0
L
6,840
4,213
0
2,287
12,199
3,754
0
934
11,189
0
60,535
L
Mulan
5,937
408
0
2,779
15,377
13,199
0
401
14,936
0
65,555
L
Lancelot
HERO_FALLIN
Lancelot
7,153
723
0
954
12,051
6,421
0
1,647
10,282
0
70,936
W
9,574
5,384
0
5,042
10,802
4,551
1,195
1,455
9,347
0
69,094
L
5,446
348
866
2,260
6,962
3,117
0
2,425
4,309
67,393
3,164
W
Nike
8,064
766
0
1,250
16,971
11,556
0
6,659
10,299
0
42,236
W
Shiva
sosaaj901
Shiva
13,035
2,258
85
2,894
11,893
10,175
267
170
11,723
0
99,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,029
Gold Earned
38,189
579
Minions Killed
503
0
Camps Cleared
0
1,756,204
Distance Traveled
1,680,036
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,438
496
140
8
0
337,685
1
W
Arachne
8,370
492
106
6
0
416,341
0
L
Kuzenbo
7,075
416
28
2
0
333,641
5
L
Rama
7,708
453
105
6
0
296,634
2
L
Mulan
7,861
462
126
7
0
310,880
4
L
Lancelot
7,884
464
112
7
0
412,046
6
W
Anhur
9,106
536
117
7
0
329,913
4
L
Ra
7,661
451
132
8
0
326,835
8
W
Nike
7,542
444
53
3
0
329,348
2
W
Shiva
10,573
622
163
10
0
342,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role