Player Matchup

Sun Wukong
Sun Wukong
SOFJAMES
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,359 Elo+
Party 1
Ix Chel
Ix Chel
WannaBeMoo
Ix Chel
Level 49
God Stats
8W - 7L
1,817 SR
Queue Stats
72W - 71L
1,309 Elo+
Party 1
Jing Wei
Jing Wei
stoorworm65
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,243 Elo+
Party 1
Team Averages
Level 27
1,606 SR
1,304 Elo+

VS

Team Averages
Level 50
1,446 SR
1,400 Elo+
Achilles
Achilles
 
Achilles
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
CinLaur
Danzaburou
Level 71
God Stats
5W - 3L
1,307 SR
Queue Stats
38W - 50L
1,345 Elo+
Solo
Ymir
Ymir
l21U
Ymir
Level 38
God Stats
12W - 6L
1,531 SR
Queue Stats
264W - 275L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SOFJAMES
Sun Wukong
13
2 / 8 / 1
8,952
597
5,806
23,033
23,821
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
WannaBeMoo
Ix Chel
13
0 / 8 / 3
8,895
593
12,315
13,691
5,670
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
stoorworm65
Jing Wei
16
2 / 8 / 0
10,008
667
14,779
19,782
8,852
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
11 / 1 / 11
12,763
851
17,167
20,236
22,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Danzaburou
CinLaur
Danzaburou
18
8 / 1 / 15
12,912
861
17,149
12,324
5,929
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
l21U
Ymir
16
5 / 2 / 15
11,236
749
15,676
15,800
8,925
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
65
4
Kills
24
24
Deaths
4
4
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
11
1
11
16.5
W
Danzaburou
CinLaur
Danzaburou
8
1
15
15.5
L
Sun Wukong
SOFJAMES
Sun Wukong
2
8
1
0.31
L
Ix Chel
WannaBeMoo
Ix Chel
0
8
3
0.19
W
Ymir
l21U
Ymir
5
2
15
6.25
L
Jing Wei
stoorworm65
Jing Wei
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,900
Damage
49,992
56,506
Taken
48,360
38,343
Mitigated
37,806
3,993
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
17,167
3,737
0
4,052
20,236
22,952
333
5,553
14,683
0
43,784
W
Danzaburou
CinLaur
Danzaburou
17,149
8,115
0
3,964
12,324
5,929
1,823
2,378
9,946
0
75,396
L
Sun Wukong
SOFJAMES
Sun Wukong
5,806
992
0
369
23,033
23,821
115
7,131
15,267
0
20,699
L
Ix Chel
WannaBeMoo
Ix Chel
12,315
1,370
834
897
13,691
5,670
0
3,970
9,427
32,790
929
W
Ymir
l21U
Ymir
15,676
3,755
0
2,286
15,800
8,925
376
4,564
11,236
34,546
292
L
Jing Wei
stoorworm65
Jing Wei
14,779
12,105
0
1,893
19,782
8,852
0
4,579
14,531
0
40,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,855
Gold Earned
36,911
120
Minions Killed
186
0
Camps Cleared
0
707,809
Distance Traveled
800,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,763
851
47
3
0
290,692
0
W
Danzaburou
12,912
861
104
7
0
265,172
0
L
Sun Wukong
8,952
597
23
2
0
230,253
0
L
Ix Chel
8,895
593
38
3
0
220,223
0
W
Ymir
11,236
749
35
2
0
245,018
0
L
Jing Wei
10,008
667
59
4
0
257,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role