Player Matchup

The Morrigan
The Morrigan
GeoRgEe___99
The Morrigan
Level 147
God Stats
5W - 9L
1,199 SR
Queue Stats
212W - 193L
1,492 Elo+
Solo
Thor
Thor
Massica-
Thor
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,725 Elo+
Party 1
Medusa
Medusa
Off-2-Oblivion
Medusa
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,725 Elo+
Party 1
Aphrodite
Aphrodite
SgoDen12
Aphrodite
Level 76
God Stats
356W - 331L
1,657 SR
Queue Stats
630W - 627L
1,557 Elo+
Solo
King Arthur
King Arthur
The_Hookah
King Arthur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 124
1,471 SR
1,600 Elo+

VS

Team Averages
Level 139
1,520 SR
1,536 Elo+
Ah Muzen Cab
Ah Muzen Cab
Critful
Ah Muzen Cab
Level 152
God Stats
5W - 3L
1,656 SR
Queue Stats
40W - 34L
1,623 Elo+
Solo
Zhong Kui
Zhong Kui
LazrHipoh
Zhong Kui
Level 112
God Stats
9W - 10L
1,529 SR
Queue Stats
224W - 203L
1,519 Elo+
Solo
Pele
Pele
Slime_Sensei937
Pele
Level 104
God Stats
135W - 116L
1,455 SR
Queue Stats
373W - 367L
1,451 Elo+
Solo
Ares
Ares
Smithb
Ares
Level 153
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 64L
1,543 Elo+
Solo
Arachne
Arachne
Tatermaker
Arachne
Level 173
God Stats
2W - 4L
1,459 SR
Queue Stats
195W - 179L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
GeoRgEe___99
The Morrigan
17
4 / 3 / 2
10,748
537
13,077
13,110
5,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
19
4 / 2 / 2
10,600
530
7,780
18,348
10,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
0 / 1 / 1
9,386
469
3,134
10,387
4,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
SgoDen12
Aphrodite
15
1 / 2 / 5
9,775
489
5,577
14,224
11,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
The_Hookah
King Arthur
16
2 / 3 / 1
10,319
516
10,035
17,781
20,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Critful
Ah Muzen Cab
18
0 / 3 / 6
11,192
560
12,272
19,103
8,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
LazrHipoh
Zhong Kui
17
0 / 3 / 1
10,057
503
9,253
10,445
8,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

2
0 / 0 / 0
5,851
293
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Smithb
Ares
16
4 / 2 / 2
10,608
530
14,616
17,933
26,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Tatermaker
Arachne
18
7 / 3 / 2
10,651
533
10,370
17,328
9,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
11
11
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Critful
Ah Muzen Cab
0
3
6
1
W
The Morrigan
GeoRgEe___99
The Morrigan
4
3
2
1.67
L
Zhong Kui
LazrHipoh
Zhong Kui
0
3
1
0.17
W
Thor
4
2
2
2.5
W
0
1
1
0.5
W
Aphrodite
SgoDen12
Aphrodite
1
2
5
1.75
L
0
0
0
0
L
Ares
Smithb
Ares
4
2
2
2.5
L
Arachne
Tatermaker
Arachne
7
3
2
2.67
W
King Arthur
The_Hookah
King Arthur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,603
Damage
46,511
73,850
Taken
64,809
53,113
Mitigated
53,692
25,085
Healing
15,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Critful
Ah Muzen Cab
12,272
4,336
0
4,067
19,103
8,649
1,979
8,125
10,978
0
125,832
W
The Morrigan
GeoRgEe___99
The Morrigan
13,077
2,608
0
2,609
13,110
5,881
314
1,843
11,240
68,148
8,263
L
Zhong Kui
LazrHipoh
Zhong Kui
9,253
2,482
0
2,810
10,445
8,701
686
2,061
8,384
73,821
15,425
W
Thor
7,780
1,405
0
4,910
18,348
10,090
132
3,399
14,949
0
109,049
W
3,134
1,652
0
3,902
10,387
4,882
33
4,006
6,381
0
81,478
W
Aphrodite
SgoDen12
Aphrodite
5,577
634
5,104
7,320
14,224
11,709
0
4,726
9,498
39,866
1,576
L
0
0
0
0
0
0
0
0
0
0
0
L
Ares
Smithb
Ares
14,616
653
0
2,438
17,933
26,534
0
1,606
16,327
53,183
0
L
Arachne
Tatermaker
Arachne
10,370
6,502
0
6,074
17,328
9,808
0
3,276
14,052
0
88,001
W
King Arthur
The_Hookah
King Arthur
10,035
1,258
0
1,240
17,781
20,551
0
9,206
8,575
0
80,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,828
Gold Earned
48,359
632
Minions Killed
501
0
Camps Cleared
0
1,884,208
Distance Traveled
1,494,139
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,192
560
175
9
0
345,059
0
W
The Morrigan
10,748
537
145
7
0
383,665
0
L
Zhong Kui
10,057
503
151
8
0
316,758
3
W
Thor
10,600
530
147
7
0
421,811
2
W
Medusa
9,386
469
124
6
0
326,456
4
W
Aphrodite
9,775
489
75
4
0
357,335
6
L
Pele
5,851
293
0
0
0
22,191
0
L
Ares
10,608
530
59
3
0
372,378
0
L
Arachne
10,651
533
116
6
0
437,753
1
W
King Arthur
10,319
516
141
7
0
394,941
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role