Player Matchup

Hachiman
Hachiman
Gold IV
C00K13 SN1P3R
Hachiman
Gold IV
Level 102
God Stats
1W - 1L
1,687 SR
Queue Stats
301W - 293L
1,502 MMR
Party 2
Jormungandr
Jormungandr
Platinum V
PotIsntCool
Jormungandr
Platinum V
Level 156
God Stats
5W - 5L
1,656 SR
Queue Stats
312W - 300L
1,810 MMR
Party 2
Hercules
Hercules
Platinum IV
death rocks
Hercules
Platinum IV
Level 148
God Stats
15W - 12L
1,651 SR
Queue Stats
245W - 230L
1,860 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,665 SR
1,724 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,595 SR
1,704 MMR
Kuzenbo
Kuzenbo
Gold V
HxCoastoff
Kuzenbo
Gold V
Level 123
God Stats
3W - 0L
1,361 SR
Queue Stats
8W - 1L
1,704 MMR
Party 1
Nox
Nox
Gold V
LowLifeArmany
Nox
Gold V
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 38L
1,704 MMR
Party 1
Anhur
Anhur
Gold V
PoorMisa
Anhur
Gold V
Level 156
God Stats
3W - 0L
1,924 SR
Queue Stats
7W - 1L
1,704 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
C00K13 SN1P3R
Hachiman
16
0 / 7 / 3
10,798
600
13,152
24,019
9,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
PotIsntCool
Jormungandr
15
2 / 8 / 3
11,470
637
11,561
32,464
34,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hercules
death rocks
Hercules
17
4 / 6 / 1
11,431
635
11,555
23,734
29,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AchillesThothNe ZhaSobek

VS

Bans
Bake KujiraShivaBaron SamediPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HxCoastoff
Kuzenbo
18
4 / 2 / 13
12,457
692
20,012
21,130
32,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
8 / 1 / 11
14,674
815
17,515
12,582
6,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
PoorMisa
Anhur
19
9 / 4 / 10
14,135
785
34,784
20,780
9,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
6
Kills
21
21
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hachiman
C00K13 SN1P3R
Hachiman
0
7
3
0.21
W
Kuzenbo
HxCoastoff
Kuzenbo
4
2
13
5.25
W
8
1
11
13.5
W
Anhur
PoorMisa
Anhur
9
4
10
3.5
L
Jormungandr
PotIsntCool
Jormungandr
2
8
3
0.44
L
Hercules
death rocks
Hercules
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,268
Damage
72,311
80,217
Taken
54,492
73,756
Mitigated
47,911
9,769
Healing
16,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
C00K13 SN1P3R
Hachiman
13,152
7,217
0
2,180
24,019
9,820
179
14,565
8,140
0
48,189
W
Kuzenbo
HxCoastoff
Kuzenbo
20,012
5,362
0
2,570
21,130
32,285
75
2,398
17,788
32,985
2,470
W
17,515
1,249
0
3,580
12,582
6,467
423
2,155
9,614
79,784
374
W
Anhur
PoorMisa
Anhur
34,784
20,347
0
10,471
20,780
9,159
1,014
5,296
14,565
0
113,062
L
Jormungandr
PotIsntCool
Jormungandr
11,561
2,265
0
2,360
32,464
34,254
48
9,939
21,150
44,074
734
L
Hercules
death rocks
Hercules
11,555
2,922
0
5,229
23,734
29,682
0
7,410
14,901
0
33,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
41,266
203
Minions Killed
280
0
Camps Cleared
0
836,897
Distance Traveled
1,032,865
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,798
600
74
4
0
274,459
2
W
Kuzenbo
12,457
692
28
2
0
375,150
0
W
Nox
14,674
815
130
7
0
345,766
1
W
Anhur
14,135
785
122
7
0
311,949
5
L
Jormungandr
11,470
637
73
4
0
264,560
0
L
Hercules
11,431
635
56
3
0
297,878
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role