Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
InvisaWalrus
Pele
Level 159
God Stats
0W - 2L
1,365 SR
Queue Stats
226W - 225L
1,535 Elo+
Party 2
Raijin
Raijin
trackman24
Raijin
Level 156
God Stats
1W - 3L
1,740 SR
Queue Stats
158W - 165L
1,478 Elo+
Party 2
Team Averages
Level 151
1,535 SR
1,504 Elo+

VS

Team Averages
Level 143
1,608 SR
1,600 Elo+
Sun Wukong
Sun Wukong
D0X-5-C
Sun Wukong
Level 147
God Stats
4W - 4L
1,880 SR
Queue Stats
12W - 10L
1,663 Elo+
Party 1
Bastet
Bastet
Headphonebear2
Bastet
Level 127
God Stats
2W - 2L
1,442 SR
Queue Stats
53W - 52L
1,614 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Zero-0-P
Maman Brigitte
Level 156
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 22L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
0 / 5 / 1
6,267
627
5,061
9,061
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
0 / 4 / 1
7,031
703
5,654
9,691
3,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
trackman24
Raijin
12
1 / 5 / 0
7,396
740
9,004
8,135
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D0X-5-C
Sun Wukong
14
4 / 1 / 7
8,143
814
5,376
7,782
7,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 0 / 5
8,345
835
13,252
9,807
4,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maman Brigitte
Zero-0-P
Maman Brigitte
13
3 / 0 / 8
7,708
771
3,887
9,539
9,740
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
14
14
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
5
1
0.1
W
Sun Wukong
D0X-5-C
Sun Wukong
4
1
7
7.5
W
7
0
5
9.5
L
0
4
1
0.13
W
Maman Brigitte
Zero-0-P
Maman Brigitte
3
0
8
7
L
Raijin
trackman24
Raijin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,719
Damage
22,515
26,887
Taken
27,128
10,729
Mitigated
22,361
2,250
Healing
4,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,061
1,149
0
38
9,061
4,510
0
1,300
7,348
0
11,564
W
Sun Wukong
D0X-5-C
Sun Wukong
5,376
1,301
0
1,329
7,782
7,830
252
2,539
4,726
0
26,610
W
13,252
4,684
0
2,452
9,807
4,791
469
1,909
7,525
0
36,104
L
5,654
785
0
1,076
9,691
3,405
0
1,323
8,161
0
34,014
W
Maman Brigitte
Zero-0-P
Maman Brigitte
3,887
406
0
1,142
9,539
9,740
0
3,230
5,742
12,359
0
L
Raijin
trackman24
Raijin
9,004
634
0
1,136
8,135
2,814
48
1,304
6,656
28,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,694
Gold Earned
24,196
140
Minions Killed
108
0
Camps Cleared
0
495,801
Distance Traveled
576,074
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,267
627
14
1
0
175,662
3
W
Sun Wukong
8,143
814
42
4
0
180,388
0
W
Bastet
8,345
835
37
4
0
206,910
0
L
Pele
7,031
703
62
6
0
172,759
0
W
Maman Brigitte
7,708
771
29
3
0
188,776
0
L
Raijin
7,396
740
64
6
0
147,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role