Player Matchup

Artio
Artio
 
Artio
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EchœdGamer
Anhur
Level 156
God Stats
1W - 1L
1,693 SR
Queue Stats
70W - 78L
1,534 Elo+
Party 2
Atlas
Atlas
LieutenantSATAN
Atlas
Level 239
God Stats
2W - 1L
1,831 SR
Queue Stats
91W - 97L
1,557 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
hypothermia16
Morgan Le Fay
Level 158
God Stats
1W - 3L
1,494 SR
Queue Stats
81W - 78L
1,554 Elo+
Party 2
Charon
Charon
sfcfcd
Charon
Level 148
God Stats
1W - 1L
1,725 SR
Queue Stats
11W - 9L
1,600 Elo+
Solo
Team Averages
Level 156
1,649 SR
1,549 Elo+

VS

Team Averages
Level 160
1,756 SR
2,084 Elo+
Hachiman
Hachiman
 
Hachiman
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
OdiousJimmy
Cerberus
Level 162
God Stats
13W - 1L
1,820 SR
Queue Stats
1,177W - 48L
2,219 Elo+
Party 1
Tiamat
Tiamat
PokAniSter
Tiamat
Level 149
God Stats
3W - 0L
1,882 SR
Queue Stats
169W - 2L
2,280 Elo+
Party 1
Artio
Artio
The-Legend8901
Artio
Level 179
God Stats
9W - 1L
1,834 SR
Queue Stats
1,163W - 46L
2,211 Elo+
Party 1
Chaac
Chaac
TrickedOutHoro
Chaac
Level 159
God Stats
9W - 1L
1,747 SR
Queue Stats
1,156W - 48L
2,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
0 / 2 / 0
4,448
890
585
3,667
3,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 1 / 0
4,962
992
2,860
3,154
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 1
4,778
956
4,034
4,074
3,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
hypothermia16
Morgan Le Fay
9
0 / 0 / 1
4,559
912
3,432
2,438
1,229
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
sfcfcd
Charon
9
0 / 2 / 1
4,523
905
4,058
4,048
1,907
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 0 / 4
5,512
1,102
4,757
3,464
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cerberus
OdiousJimmy
Cerberus
9
1 / 0 / 3
5,536
1,107
1,649
4,841
3,829
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
PokAniSter
Tiamat
11
2 / 0 / 4
5,936
1,187
4,102
3,995
1,886
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 4
5,088
1,018
1,551
5,598
3,964
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 0 / 4
5,313
1,063
3,612
4,512
4,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
1
Kills
6
6
Deaths
1
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
0
0
W
Hachiman
 
Hachiman
2
0
4
4
L
1
1
0
1
L
0
1
1
0.5
W
Cerberus
OdiousJimmy
Cerberus
1
0
3
2.5
W
Tiamat
PokAniSter
Tiamat
2
0
4
4
W
0
1
4
2
W
1
0
4
3
L
Morgan Le Fay
hypothermia16
Morgan Le Fay
0
0
1
0.5
L
Charon
sfcfcd
Charon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,969
Damage
15,671
17,381
Taken
22,410
10,991
Mitigated
15,722
4,305
Healing
10,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
585
131
463
372
3,667
3,224
0
1,533
2,098
2,114
0
W
Hachiman
 
Hachiman
4,757
2,261
272
484
3,464
1,846
570
2,736
557
0
12,058
L
2,860
1,953
0
246
3,154
1,324
0
1,567
1,498
0
8,241
L
4,034
785
343
1,505
4,074
3,307
0
1,407
2,543
10,120
208
W
Cerberus
OdiousJimmy
Cerberus
1,649
39
1,203
2,015
4,841
3,829
86
1,625
3,169
3,064
78
W
Tiamat
PokAniSter
Tiamat
4,102
470
0
1,314
3,995
1,886
155
2,686
1,251
10,840
0
W
1,551
0
1,019
1,768
5,598
3,964
0
1,555
4,004
2,288
272
W
3,612
97
490
1,940
4,512
4,197
0
2,839
1,550
0
11,060
L
Morgan Le Fay
hypothermia16
Morgan Le Fay
3,432
0
0
343
2,438
1,229
0
1,563
831
5,449
260
L
Charon
sfcfcd
Charon
4,058
84
439
594
4,048
1,907
0
1,081
2,768
8,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,270
Gold Earned
27,385
38
Minions Killed
63
0
Camps Cleared
0
430,767
Distance Traveled
489,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,448
890
1
0
0
55,806
0
W
Hachiman
5,512
1,102
14
3
0
101,062
0
L
Anhur
4,962
992
15
3
0
84,346
0
L
Atlas
4,778
956
10
2
0
89,864
0
W
Cerberus
5,536
1,107
7
1
0
98,546
0
W
Tiamat
5,936
1,187
31
6
0
91,217
0
W
Artio
5,088
1,018
2
0
0
101,082
0
W
Chaac
5,313
1,063
9
2
0
97,973
0
L
Morgan Le Fay
4,559
912
9
2
0
95,122
0
L
Charon
4,523
905
3
1
0
105,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role