Player Matchup

Nike
Nike
Jamez5998
Nike
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 97L
1,433 Elo+
Solo
Ra
Ra
PleaseHelpMë
Ra
Level 64
God Stats
2W - 1L
1,530 SR
Queue Stats
19W - 8L
1,688 Elo+
Party 1
Hercules
Hercules
SharperGnome78
Hercules
Level 159
God Stats
8W - 0L
1,658 SR
Queue Stats
196W - 168L
1,625 Elo+
Party 1
Fenrir
Fenrir
TeammatesBullyMe
Fenrir
Level 21
God Stats
2W - 2L
1,497 SR
Queue Stats
19W - 9L
1,622 Elo+
Party 1
Nut
Nut
azqwsxcderfvbgty
Nut
Level 221
God Stats
12W - 9L
1,627 SR
Queue Stats
519W - 490L
1,595 Elo+
Solo
Team Averages
Level 124
1,562 SR
1,593 Elo+

VS

Team Averages
Level 122
1,533 SR
1,524 Elo+
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
EImn
Zeus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 30L
1,580 Elo+
Party 3
Osiris
Osiris
KBThriller
Osiris
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 26L
1,360 Elo+
Party 2
Hachiman
Hachiman
MixerMan
Hachiman
Level 87
God Stats
0W - 1L
1,666 SR
Queue Stats
18W - 19L
1,530 Elo+
Party 2
Lancelot
Lancelot
rydzev
Lancelot
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 26L
1,650 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
0 / 2 / 4
5,812
528
3,238
6,944
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 0 / 5
7,781
707
6,767
7,378
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
12
2 / 2 / 0
7,087
644
7,025
10,010
8,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
8 / 0 / 5
6,871
625
7,536
10,241
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 2 / 2
6,346
577
7,152
8,432
3,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
2 / 4 / 2
5,723
520
5,449
11,211
9,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
EImn
Zeus
10
0 / 6 / 0
5,304
482
4,491
7,741
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
KBThriller
Osiris
11
1 / 1 / 0
6,314
574
5,952
11,163
10,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
MixerMan
Hachiman
10
1 / 3 / 3
5,771
525
6,585
8,063
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
rydzev
Lancelot
11
1 / 3 / 0
5,249
477
4,599
8,359
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
17
Kills
5
6
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
2
0.75
L
Zeus
EImn
Zeus
0
6
0
0
W
Nike
0
2
4
1
L
Osiris
KBThriller
Osiris
1
1
0
1
L
Hachiman
MixerMan
Hachiman
1
3
3
0.83
W
4
0
5
6.5
W
Hercules
2
2
0
1
W
8
0
5
10.5
W
3
2
2
2
L
Lancelot
rydzev
Lancelot
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,718
Damage
27,076
43,005
Taken
46,537
22,401
Mitigated
28,243
16,452
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,449
496
0
2,815
11,211
9,173
0
619
10,382
21,247
0
L
Zeus
EImn
Zeus
4,491
866
0
1,140
7,741
2,575
0
3,717
3,611
33,969
68
W
Nike
3,238
397
0
1,237
6,944
3,567
798
2,004
4,940
0
29,446
L
Osiris
KBThriller
Osiris
5,952
1,629
0
1,925
11,163
10,439
0
277
10,312
0
51,630
L
Hachiman
MixerMan
Hachiman
6,585
3,796
0
1,820
8,063
2,725
0
0
8,063
0
39,684
W
6,767
798
720
3,949
7,378
3,160
0
3,248
3,734
57,361
1,588
W
Hercules
7,025
3,495
0
4,313
10,010
8,329
0
277
9,733
0
56,717
W
7,536
3,224
0
4,476
10,241
4,096
0
1,748
8,333
0
33,175
W
7,152
3,869
0
1,757
8,432
3,249
686
2,039
6,393
0
41,197
L
Lancelot
rydzev
Lancelot
4,599
1,199
0
2,983
8,359
3,331
0
1,105
7,122
0
37,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,897
Gold Earned
28,361
407
Minions Killed
348
0
Camps Cleared
0
1,100,431
Distance Traveled
1,016,680
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,723
520
50
5
0
197,364
0
L
Zeus
5,304
482
61
6
0
180,267
1
W
Nike
5,812
528
54
5
0
208,840
0
L
Osiris
6,314
574
91
8
0
190,237
1
L
Hachiman
5,771
525
78
7
0
194,910
3
W
Ra
7,781
707
122
11
0
240,439
0
W
Hercules
7,087
644
104
9
0
219,528
1
W
Fenrir
6,871
625
53
5
0
234,046
0
W
Nut
6,346
577
74
7
0
197,578
3
L
Lancelot
5,249
477
68
6
0
253,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role