Player Matchup

Olorun
Olorun
ApolloGxmez
Olorun
Level 4
God Stats
3W - 2L
1,699 SR
Queue Stats
3W - 2L
1,653 Elo+
Party 2
Nike
Nike
CrispyLad22
Nike
Level 43
God Stats
0W - 1L
1,231 SR
Queue Stats
40W - 39L
1,554 Elo+
Solo
Anubis
Anubis
MonkeyD_Mar
Anubis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,427 Elo+
Party 2
Neith
Neith
beastmode614rick
Neith
Level 6
God Stats
2W - 1L
1,809 SR
Queue Stats
3W - 5L
1,520 Elo+
Party 2
Nut
Nut
zI Hxmicide Iz
Nut
Level 8
God Stats
0W - 3L
1,293 SR
Queue Stats
5W - 9L
1,377 Elo+
Solo
Team Averages
Level 22
1,507 SR
1,506 Elo+

VS

Team Averages
Level 98
1,408 SR
1,478 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
AuntiDonti
Persephone
Level 29
God Stats
14W - 10L
1,504 SR
Queue Stats
74W - 66L
1,547 Elo+
Party 3
Kali
Kali
Meekcris22
Kali
Level 153
God Stats
1W - 1L
1,278 SR
Queue Stats
263W - 284L
1,392 Elo+
Solo
Geb
Geb
PLATANOS_popo
Geb
Level 44
God Stats
1W - 0L
1,256 SR
Queue Stats
23W - 38L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 3 / 0
4,688
938
1,900
3,878
1,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

7
0 / 1 / 0
4,366
873
186
1,227
641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
9
0 / 5 / 0
4,548
910
1,792
5,777
2,639
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
0 / 4 / 0
4,572
914
1,770
5,123
1,708
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 0
4,604
921
1,775
6,067
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
6 / 0 / 5
6,231
1,246
2,960
1,544
547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
 
Chaac
11
3 / 0 / 8
5,905
1,181
5,559
4,535
4,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
AuntiDonti
Persephone
11
1 / 0 / 8
5,687
1,137
4,938
1,663
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
5 / 0 / 9
6,696
1,339
4,506
3,971
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 0 / 6
5,490
1,098
1,469
3,227
1,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
52
0
Kills
16
16
Deaths
0
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
0
5
8.5
W
Chaac
 
Chaac
3
0
8
7
L
Olorun
0
3
0
0
W
Persephone
AuntiDonti
Persephone
1
0
8
5
L
0
1
0
0
W
5
0
9
9.5
L
Anubis
0
5
0
0
W
1
0
6
4
L
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,423
Damage
19,432
22,072
Taken
14,940
8,638
Mitigated
8,585
1,357
Healing
5,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,960
1,734
0
681
1,544
547
844
98
1,446
0
10,668
W
Chaac
 
Chaac
5,559
1,018
0
1,867
4,535
4,292
0
766
3,734
0
17,453
L
Olorun
1,900
1,023
40
180
3,878
1,392
0
1,449
2,351
6,180
314
W
Persephone
AuntiDonti
Persephone
4,938
184
0
60
1,663
470
705
276
1,387
17,491
0
L
186
33
0
94
1,227
641
0
594
598
0
1,159
W
4,506
2,429
0
1,544
3,971
1,619
0
770
3,201
0
18,069
L
Anubis
1,792
296
0
427
5,777
2,639
0
1,246
4,412
6,184
0
W
1,469
230
836
670
3,227
1,657
0
1,756
1,471
4,197
0
L
1,770
919
0
447
5,123
1,708
0
2,053
3,029
0
4,568
L
1,775
1,057
0
169
6,067
2,258
0
1,065
4,804
0
7,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,778
Gold Earned
30,009
42
Minions Killed
121
0
Camps Cleared
0
439,342
Distance Traveled
664,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,231
1,246
22
4
0
130,933
0
W
Chaac
5,905
1,181
22
4
0
143,532
0
L
Olorun
4,688
938
14
3
0
111,587
0
W
Persephone
5,687
1,137
39
8
0
119,956
0
L
Nike
4,366
873
3
1
0
21,496
0
W
Kali
6,696
1,339
30
6
0
145,141
0
L
Anubis
4,548
910
11
2
0
97,374
0
W
Geb
5,490
1,098
8
2
0
125,137
0
L
Neith
4,572
914
9
2
0
83,396
0
L
Nut
4,604
921
5
1
0
125,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role