Player Matchup

Cerberus
Cerberus
Kidkhaos2000
Cerberus
Level 65
God Stats
3W - 6L
1,455 SR
Queue Stats
65W - 70L
1,400 Elo+
Party 2
Rama
Rama
MrGlendzi
Rama
Level 53
God Stats
0W - 1L
1,187 SR
Queue Stats
12W - 16L
1,460 Elo+
Party 1
Lancelot
Lancelot
ThyAlmightyDerp
Lancelot
Level 86
God Stats
6W - 10L
1,421 SR
Queue Stats
95W - 100L
1,359 Elo+
Party 2
Zhong Kui
Zhong Kui
moot1234
Zhong Kui
Level 67
God Stats
2W - 1L
1,356 SR
Queue Stats
36W - 30L
1,472 Elo+
Party 1
Anubis
Anubis
subjectoneog
Anubis
Level 108
God Stats
2W - 3L
1,160 SR
Queue Stats
44W - 49L
1,640 Elo+
Solo
Team Averages
Level 76
1,316 SR
1,466 Elo+

VS

Team Averages
Level 103
1,479 SR
1,469 Elo+
Guan Yu
Guan Yu
AxlSb_2793
Guan Yu
Level 119
God Stats
8W - 4L
1,517 SR
Queue Stats
282W - 277L
1,466 Elo+
Solo
Thanatos
Thanatos
KingChaz17
Thanatos
Level 147
God Stats
20W - 16L
1,098 SR
Queue Stats
257W - 244L
1,537 Elo+
Solo
Hera
Hera
OgSkyBubble
Hera
Level 96
God Stats
3W - 1L
1,687 SR
Queue Stats
151W - 144L
1,497 Elo+
Solo
Neith
Neith
churkopte
Neith
Level 50
God Stats
5W - 5L
1,541 SR
Queue Stats
37W - 60L
1,428 Elo+
Solo
Bacchus
Bacchus
coziboi
Bacchus
Level 105
God Stats
40W - 20L
1,550 SR
Queue Stats
133W - 126L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kidkhaos2000
Cerberus
10
0 / 5 / 3
6,347
453
3,162
16,364
10,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
11
2 / 4 / 2
6,882
492
6,047
12,543
4,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
14
1 / 1 / 3
7,331
524
4,200
12,591
6,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
moot1234
Zhong Kui
12
1 / 3 / 0
7,490
535
9,866
13,034
8,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
12
3 / 4 / 0
7,027
502
4,345
9,858
4,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AxlSb_2793
Guan Yu
13
1 / 1 / 1
7,861
562
8,329
13,400
12,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Thanatos
KingChaz17
Thanatos
15
9 / 0 / 2
8,800
629
7,412
8,689
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 0 / 4
9,341
667
9,148
4,253
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
churkopte
Neith
12
4 / 4 / 1
8,065
576
12,654
9,650
3,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
coziboi
Bacchus
13
0 / 2 / 5
7,881
563
7,157
11,260
12,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
17
17
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AxlSb_2793
Guan Yu
1
1
1
1.5
L
Cerberus
Kidkhaos2000
Cerberus
0
5
3
0.3
W
Thanatos
KingChaz17
Thanatos
9
0
2
10
L
Rama
2
4
2
0.75
W
3
0
4
5
L
Lancelot
1
1
3
2.5
W
Neith
churkopte
Neith
4
4
1
1.13
W
Bacchus
coziboi
Bacchus
0
2
5
1.25
L
Zhong Kui
moot1234
Zhong Kui
1
3
0
0.33
L
Anubis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,620
Damage
44,700
64,390
Taken
47,252
34,970
Mitigated
34,188
16,139
Healing
20,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AxlSb_2793
Guan Yu
8,329
719
34
4,896
13,400
12,809
0
7,177
5,471
2,017
54,427
L
Cerberus
Kidkhaos2000
Cerberus
3,162
432
1,156
2,212
16,364
10,843
0
5,310
11,018
20,836
1,102
W
Thanatos
KingChaz17
Thanatos
7,412
1,723
0
11,837
8,689
3,737
0
584
8,065
0
55,393
L
Rama
6,047
4,408
0
1,276
12,543
4,413
0
2,742
9,751
0
41,751
W
9,148
2,239
0
596
4,253
1,535
969
1,733
2,520
70,298
1,183
L
Lancelot
4,200
519
0
1,213
12,591
6,247
0
2,285
10,264
0
79,436
W
Neith
churkopte
Neith
12,654
4,350
0
1,219
9,650
3,371
762
3,689
5,961
0
56,010
W
Bacchus
coziboi
Bacchus
7,157
1,057
0
1,722
11,260
12,736
128
2,454
8,706
42,439
3,230
L
Zhong Kui
moot1234
Zhong Kui
9,866
2,488
0
7,484
13,034
8,951
0
1,390
11,640
46,537
1,120
L
Anubis
4,345
88
0
2,798
9,858
4,516
0
4,330
5,036
40,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,077
Gold Earned
41,948
420
Minions Killed
459
0
Camps Cleared
0
1,365,272
Distance Traveled
1,376,864
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,861
562
76
5
0
290,039
3
L
Cerberus
6,347
453
50
4
0
262,609
0
W
Thanatos
8,800
629
99
7
0
326,235
0
L
Rama
6,882
492
63
5
0
265,143
0
W
Hera
9,341
667
140
10
0
261,824
0
L
Lancelot
7,331
524
129
9
0
343,716
0
W
Neith
8,065
576
75
5
0
253,868
0
W
Bacchus
7,881
563
69
5
0
244,898
4
L
Zhong Kui
7,490
535
106
8
0
227,922
0
L
Anubis
7,027
502
72
5
0
265,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role