Player Matchup

Zhong Kui
Zhong Kui
PsychoRigide780
Zhong Kui
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,286 Elo+
Solo
Medusa
Medusa
Shandrall
Medusa
Level 45
God Stats
71W - 61L
1,619 SR
Queue Stats
221W - 225L
1,527 Elo+
Party 2
Bacchus
Bacchus
Yilixzer
Bacchus
Level 141
God Stats
60W - 28L
1,749 SR
Queue Stats
603W - 593L
1,620 Elo+
Party 2
Team Averages
Level 104
1,623 SR
1,477 Elo+

VS

Team Averages
Level 131
1,436 SR
1,576 Elo+
Nu Wa
Nu Wa
AdriXtrem
Nu Wa
Level 127
God Stats
3W - 5L
1,145 SR
Queue Stats
81W - 73L
1,563 Elo+
Party 1
Thanatos
Thanatos
CranberryRum
Thanatos
Level 108
God Stats
8W - 13L
1,733 SR
Queue Stats
153W - 136L
1,525 Elo+
Solo
Yemoja
Yemoja
Gadhgi
Yemoja
Level 157
God Stats
2W - 1L
1,430 SR
Queue Stats
45W - 28L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PsychoRigide780
Zhong Kui
14
2 / 6 / 7
10,378
692
7,837
14,567
10,178
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
Shandrall
Medusa
17
6 / 5 / 5
11,690
779
14,832
15,197
5,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
Yilixzer
Bacchus
16
4 / 3 / 7
10,545
703
10,141
18,462
21,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AdriXtrem
Nu Wa
18
5 / 3 / 8
11,538
769
12,438
11,487
5,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
CranberryRum
Thanatos
16
6 / 5 / 6
11,008
734
12,660
12,624
5,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Gadhgi
Yemoja
15
3 / 4 / 4
9,879
659
5,089
15,965
12,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
12
Kills
14
14
Deaths
12
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AdriXtrem
Nu Wa
5
3
8
3
W
Thanatos
CranberryRum
Thanatos
6
5
6
1.8
W
Yemoja
Gadhgi
Yemoja
3
4
4
1.25
L
Zhong Kui
PsychoRigide780
Zhong Kui
2
6
7
0.92
L
Medusa
Shandrall
Medusa
6
5
5
1.7
L
Bacchus
Yilixzer
Bacchus
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,810
Damage
30,187
48,226
Taken
40,076
37,752
Mitigated
22,855
10,423
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AdriXtrem
Nu Wa
12,438
3,182
19
1,755
11,487
5,041
1,557
3,837
7,491
54,073
1,761
W
Thanatos
CranberryRum
Thanatos
12,660
3,457
0
4,986
12,624
5,488
1,183
6,545
5,500
0
25,797
W
Yemoja
Gadhgi
Yemoja
5,089
1,017
2,362
2,453
15,965
12,326
304
5,728
9,931
17,614
0
L
Zhong Kui
PsychoRigide780
Zhong Kui
7,837
520
0
3,523
14,567
10,178
129
4,437
10,071
49,067
1,003
L
Medusa
Shandrall
Medusa
14,832
4,886
0
2,357
15,197
5,692
2,181
7,095
8,044
0
59,617
L
Bacchus
Yilixzer
Bacchus
10,141
1,019
0
4,543
18,462
21,882
368
5,567
12,842
20,895
2,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,613
Gold Earned
32,425
193
Minions Killed
152
0
Camps Cleared
0
747,102
Distance Traveled
760,384
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,538
769
97
6
0
251,681
0
W
Thanatos
11,008
734
28
2
0
270,401
0
W
Yemoja
9,879
659
27
2
0
238,302
0
L
Zhong Kui
10,378
692
73
5
0
223,004
0
L
Medusa
11,690
779
99
7
0
265,314
1
L
Bacchus
10,545
703
21
1
0
258,784
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role