Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
CheeseDilla
Yu Huang
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
343W - 309L
1,584 Elo+
Solo
Danzaburou
Danzaburou
IzanamisSalami
Danzaburou
Level 163
God Stats
30W - 23L
1,522 SR
Queue Stats
802W - 785L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
Macloven611
Kuzenbo
Level 150
God Stats
5W - 4L
1,715 SR
Queue Stats
243W - 254L
1,452 Elo+
Solo
Arachne
Arachne
ProvokedWolf01
Arachne
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,550 Elo+
Solo
Team Averages
Level 130
1,547 SR
1,518 Elo+

VS

Team Averages
Level 83
1,478 SR
1,477 Elo+
Pele
Pele
AzureValiant
Pele
Level 123
God Stats
6W - 3L
1,298 SR
Queue Stats
22W - 18L
1,316 Elo+
Solo
Baron Samedi
Baron Samedi
JStuuz
Baron Samedi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,476 Elo+
Party 1
Charon
Charon
Nofunzoner
Charon
Level 104
God Stats
3W - 3L
1,431 SR
Queue Stats
239W - 188L
1,573 Elo+
Solo
Osiris
Osiris
PENNlNO
Osiris
Level 67
God Stats
3W - 1L
1,472 SR
Queue Stats
18W - 18L
1,493 Elo+
Solo
Charybdis
Charybdis
thejustin25
Charybdis
Level 54
God Stats
3W - 1L
1,688 SR
Queue Stats
17W - 18L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 1 / 0
7,526
502
5,246
10,914
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
CheeseDilla
Yu Huang
16
3 / 0 / 1
9,091
606
10,069
8,848
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Danzaburou
IzanamisSalami
Danzaburou
13
2 / 3 / 1
7,684
512
7,023
10,449
3,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
Macloven611
Kuzenbo
7
0 / 2 / 2
5,593
373
2,964
10,245
7,587
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 3 / 0
5,742
383
681
12,139
4,246
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 1
8,678
579
10,245
12,393
5,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
JStuuz
Baron Samedi
12
0 / 3 / 3
7,213
481
2,326
11,448
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Nofunzoner
Charon
12
1 / 0 / 6
7,883
526
5,435
10,859
8,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
PENNlNO
Osiris
14
1 / 1 / 3
8,578
572
10,232
13,998
16,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
thejustin25
Charybdis
13
0 / 1 / 2
7,879
525
5,148
9,171
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
9
9
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
0
1
W
7
1
1
7.5
L
Yu Huang
CheeseDilla
Yu Huang
3
0
1
3.5
L
Danzaburou
IzanamisSalami
Danzaburou
2
3
1
0.83
W
Baron Samedi
JStuuz
Baron Samedi
0
3
3
0.5
L
Kuzenbo
Macloven611
Kuzenbo
0
2
2
0.5
W
Charon
Nofunzoner
Charon
1
0
6
4
W
Osiris
PENNlNO
Osiris
1
1
3
2.5
L
0
3
0
0
W
Charybdis
thejustin25
Charybdis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,983
Damage
33,386
52,595
Taken
57,869
24,031
Mitigated
39,354
13,259
Healing
20,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,246
4,322
0
2,652
10,914
4,305
0
443
10,471
0
52,338
W
10,245
2,609
0
2,598
12,393
5,992
381
2,339
9,939
0
90,329
L
Yu Huang
CheeseDilla
Yu Huang
10,069
909
0
1,725
8,848
4,280
0
1,551
7,297
73,125
3,766
L
Danzaburou
IzanamisSalami
Danzaburou
7,023
3,605
0
3,973
10,449
3,613
0
1,850
8,599
0
61,541
W
Baron Samedi
JStuuz
Baron Samedi
2,326
236
0
3,559
11,448
4,610
180
5,926
4,820
41,602
997
L
Kuzenbo
Macloven611
Kuzenbo
2,964
1,281
0
2,005
10,245
7,587
0
2,749
7,496
13,166
1,264
W
Charon
Nofunzoner
Charon
5,435
998
0
3,150
10,859
8,083
177
1,873
8,906
25,587
1,238
W
Osiris
PENNlNO
Osiris
10,232
3,436
0
5,675
13,998
16,799
323
429
13,499
0
65,650
L
681
618
0
2,904
12,139
4,246
0
1,048
11,091
0
34,485
W
Charybdis
thejustin25
Charybdis
5,148
3,365
0
5,571
9,171
3,870
498
1,353
7,818
0
68,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,636
Gold Earned
40,231
415
Minions Killed
482
0
Camps Cleared
0
1,344,258
Distance Traveled
1,394,559
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,526
502
104
7
0
279,386
2
W
Pele
8,678
579
137
9
0
309,482
0
L
Yu Huang
9,091
606
137
9
0
284,936
0
L
Danzaburou
7,684
512
104
7
0
289,928
0
W
Baron Samedi
7,213
481
85
6
0
246,926
0
L
Kuzenbo
5,593
373
14
1
0
186,105
2
W
Charon
7,883
526
33
2
0
311,145
3
W
Osiris
8,578
572
98
7
0
277,740
0
L
Arachne
5,742
383
56
4
0
303,903
2
W
Charybdis
7,879
525
129
9
0
249,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role