Player Matchup

He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
KLW47
Ne Zha
Level 116
God Stats
2W - 3L
1,500 SR
Queue Stats
150W - 141L
1,431 Elo+
Party 1
Yu Huang
Yu Huang
MI77I3
Yu Huang
Level 46
God Stats
1W - 3L
1,274 SR
Queue Stats
107W - 107L
1,407 Elo+
Party 1
Amaterasu
Amaterasu
Zambinottt
Amaterasu
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 122L
1,530 Elo+
Solo
Ymir
Ymir
richardsonjpt
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,277 Elo+
Solo
Team Averages
Level 102
1,455 SR
1,429 Elo+

VS

Team Averages
Level 126
1,387 SR
1,429 Elo+
Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Haronwar_82
Hun Batz
Level 106
God Stats
2W - 1L
1,498 SR
Queue Stats
69W - 63L
1,418 Elo+
Solo
Heimdallr
Heimdallr
Sasoukye
Heimdallr
Level 103
God Stats
5W - 6L
1,350 SR
Queue Stats
123W - 138L
1,417 Elo+
Party 2
Kuzenbo
Kuzenbo
bizznanou
Kuzenbo
Level 96
God Stats
4W - 3L
1,288 SR
Queue Stats
248W - 274L
1,403 Elo+
Solo
Danzaburou
Danzaburou
mikakira
Danzaburou
Level 165
God Stats
1W - 1L
1,298 SR
Queue Stats
156W - 191L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
3 / 4 / 6
8,883
888
8,451
9,476
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
KLW47
Ne Zha
14
5 / 3 / 5
8,455
846
8,152
9,664
5,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
MI77I3
Yu Huang
16
3 / 5 / 5
9,104
910
6,022
10,426
6,110
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Zambinottt
Amaterasu
13
2 / 3 / 6
7,744
774
4,580
9,322
10,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 5
7,876
788
3,193
15,387
15,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
19
6 / 1 / 7
9,933
993
6,975
6,021
3,138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Haronwar_82
Hun Batz
15
4 / 7 / 9
8,579
858
10,017
12,247
6,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Sasoukye
Heimdallr
17
5 / 3 / 9
8,538
854
11,141
9,317
4,181
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
bizznanou
Kuzenbo
1
0 / 0 / 0
2,776
278
0
0
0
Danzaburou
mikakira
Danzaburou
15
4 / 3 / 10
8,779
878
7,694
9,627
4,010
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
54
14
Kills
19
19
Deaths
14
27
Assists
35
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
4
6
1.5
W
Nox
 
Nox
6
1
7
9.5
W
Hun Batz
Haronwar_82
Hun Batz
4
7
9
1.21
L
Ne Zha
KLW47
Ne Zha
5
3
5
2.5
L
Yu Huang
MI77I3
Yu Huang
3
5
5
1.1
W
Heimdallr
Sasoukye
Heimdallr
5
3
9
3.17
L
Amaterasu
Zambinottt
Amaterasu
2
3
6
1.67
W
Kuzenbo
bizznanou
Kuzenbo
0
0
0
0
W
Danzaburou
mikakira
Danzaburou
4
3
10
3
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,398
Damage
35,827
54,275
Taken
37,212
41,169
Mitigated
17,446
14,638
Healing
10,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,451
264
777
3,253
9,476
3,528
1,470
777
8,699
18,263
791
W
Nox
 
Nox
6,975
547
380
929
6,021
3,138
476
1,291
4,689
24,829
0
W
Hun Batz
Haronwar_82
Hun Batz
10,017
1,058
592
789
12,247
6,117
628
6,255
5,735
0
19,462
L
Ne Zha
KLW47
Ne Zha
8,152
1,311
1,308
2,741
9,664
5,376
264
1,668
7,996
0
17,853
L
Yu Huang
MI77I3
Yu Huang
6,022
1,236
224
657
10,426
6,110
304
770
9,656
20,312
0
W
Heimdallr
Sasoukye
Heimdallr
11,141
4,715
2,025
2,142
9,317
4,181
1,483
5,250
3,982
0
19,387
L
Amaterasu
Zambinottt
Amaterasu
4,580
1,078
440
1,894
9,322
10,472
53
898
8,424
0
9,060
W
Kuzenbo
bizznanou
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
mikakira
Danzaburou
7,694
2,687
981
2,569
9,627
4,010
792
4,409
5,086
0
15,297
L
3,193
239
275
3,069
15,387
15,683
136
2,862
12,525
7,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,062
Gold Earned
38,605
106
Minions Killed
98
0
Camps Cleared
0
928,244
Distance Traveled
659,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,883
888
25
3
0
172,272
0
W
Nox
9,933
993
42
4
0
166,885
0
W
Hun Batz
8,579
858
21
2
0
188,216
0
L
Ne Zha
8,455
846
12
1
0
171,136
0
L
Yu Huang
9,104
910
33
3
0
202,025
0
W
Heimdallr
8,538
854
10
1
0
164,256
0
L
Amaterasu
7,744
774
23
2
0
173,318
0
W
Kuzenbo
2,776
278
0
0
0
0
0
W
Danzaburou
8,779
878
25
3
0
140,535
0
L
Ymir
7,876
788
13
1
0
209,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role