Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Boogie120
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 230L
1,458 Elo+
Party 1
Artemis
Artemis
DarklordRevan95
Artemis
Level 122
God Stats
12W - 9L
1,513 SR
Queue Stats
208W - 209L
1,481 Elo+
Solo
He Bo
He Bo
UPGLuna
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,366 Elo+
Party 2
Bellona
Bellona
bhk98
Bellona
Level 65
God Stats
1W - 2L
1,252 SR
Queue Stats
6W - 13L
1,359 Elo+
Party 2
Team Averages
Level 66
1,453 SR
1,433 Elo+

VS

Team Averages
Level 96
1,517 SR
1,541 Elo+
Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ChooChooDog
Eset
Level 82
God Stats
16W - 13L
1,469 SR
Queue Stats
80W - 90L
1,477 Elo+
Solo
Surtr
Surtr
PeterPunk999
Surtr
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,789 Elo+
Solo
Baron Samedi
Baron Samedi
panguru6040
Baron Samedi
Level 60
God Stats
3W - 5L
1,731 SR
Queue Stats
162W - 173L
1,492 Elo+
Solo
Mercury
Mercury
tankhero2012
Mercury
Level 87
God Stats
1W - 2L
1,383 SR
Queue Stats
18W - 18L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 0 / 1
7,073
589
4,628
9,304
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
0 / 3 / 2
5,524
460
1,337
11,973
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 1
5,679
473
2,524
5,725
2,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
UPGLuna
He Bo
11
3 / 5 / 1
6,377
531
6,085
7,737
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
bhk98
Bellona
9
1 / 2 / 0
5,829
486
4,073
7,361
6,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
3 / 1 / 2
6,843
570
6,577
7,021
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
5 / 3 / 0
6,823
569
4,482
7,470
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 1 / 2
6,263
522
4,627
9,645
5,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
panguru6040
Baron Samedi
12
1 / 1 / 4
6,522
544
6,649
4,919
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
tankhero2012
Mercury
10
1 / 2 / 3
5,900
492
2,539
6,869
2,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
8
Kills
12
12
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
0
1
4.5
W
Ullr
 
Ullr
3
1
2
4
L
Ymir
0
3
2
0.33
W
5
3
0
1.67
L
0
2
1
0.25
W
2
1
2
3
L
He Bo
UPGLuna
He Bo
3
5
1
0.7
L
Bellona
bhk98
Bellona
1
2
0
0.5
W
Baron Samedi
panguru6040
Baron Samedi
1
1
4
3
W
Mercury
tankhero2012
Mercury
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,647
Damage
24,874
42,100
Taken
35,924
23,259
Mitigated
16,207
5,428
Healing
8,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,628
932
0
1,064
9,304
4,174
0
911
8,243
0
60,192
W
Ullr
 
Ullr
6,577
2,692
0
2,147
7,021
2,693
0
1,020
6,001
0
48,986
L
Ymir
1,337
412
0
2,222
11,973
8,044
0
5,083
6,170
10,361
0
W
4,482
482
130
1,582
7,470
2,581
0
4,177
3,293
32,439
928
L
2,524
793
0
707
5,725
2,269
0
883
4,602
0
44,491
W
4,627
1,551
0
3,037
9,645
5,996
60
271
9,374
435
33,148
L
He Bo
UPGLuna
He Bo
6,085
443
0
0
7,737
2,458
27
2,674
4,598
31,511
0
L
Bellona
bhk98
Bellona
4,073
1,222
0
1,435
7,361
6,314
90
75
6,634
0
27,383
W
Baron Samedi
panguru6040
Baron Samedi
6,649
475
489
1,599
4,919
2,280
120
247
4,672
38,047
1,129
W
Mercury
tankhero2012
Mercury
2,539
782
0
0
6,869
2,657
0
1,707
5,162
0
31,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,482
Gold Earned
32,351
294
Minions Killed
304
0
Camps Cleared
0
1,184,359
Distance Traveled
1,159,259
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,073
589
95
8
0
299,725
0
W
Ullr
6,843
570
71
6
0
213,407
0
L
Ymir
5,524
460
15
1
0
240,414
0
W
Eset
6,823
569
65
5
0
226,453
2
L
Artemis
5,679
473
89
7
0
167,269
5
W
Surtr
6,263
522
46
4
0
230,302
0
L
He Bo
6,377
531
71
6
0
242,353
2
L
Bellona
5,829
486
24
2
0
234,598
0
W
Baron Samedi
6,522
544
70
6
0
210,449
2
W
Mercury
5,900
492
52
4
0
278,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role