Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DreDaKing66
Ra
Level 133
God Stats
0W - 2L
1,284 SR
Queue Stats
108W - 107L
1,444 Elo+
Party 1
Ganesha
Ganesha
IhuRtFeelNgS
Ganesha
Level 60
God Stats
1W - 1L
1,715 SR
Queue Stats
95W - 92L
1,428 Elo+
Party 1
King Arthur
King Arthur
Schulz24
King Arthur
Level 68
God Stats
1W - 3L
1,254 SR
Queue Stats
602W - 593L
1,480 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
stepbrowyd8008
Morgan Le Fay
Level 101
God Stats
1W - 3L
1,537 SR
Queue Stats
315W - 338L
1,448 Elo+
Solo
Team Averages
Level 102
1,458 SR
1,460 Elo+

VS

Team Averages
Level 135
1,503 SR
1,469 Elo+
Horus
Horus
Storm3382
Horus
Level 126
God Stats
6W - 7L
1,285 SR
Queue Stats
503W - 525L
1,390 Elo+
Solo
Freya
Freya
ToughJasmine
Freya
Level 128
God Stats
6W - 8L
1,376 SR
Queue Stats
438W - 501L
1,460 Elo+
Solo
Chaac
Chaac
im menace
Chaac
Level 157
God Stats
7W - 3L
1,751 SR
Queue Stats
361W - 358L
1,493 Elo+
Solo
Surtr
Surtr
lmage
Surtr
Level 159
God Stats
11W - 6L
1,632 SR
Queue Stats
471W - 497L
1,487 Elo+
Solo
Hercules
Hercules
weavebaskets
Hercules
Level 104
God Stats
4W - 5L
1,471 SR
Queue Stats
126W - 138L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 2
5,525
1,105
4,583
5,440
5,217
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
0 / 1 / 3
5,096
1,019
1,034
4,388
1,712
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
IhuRtFeelNgS
Ganesha
7
0 / 0 / 1
4,490
898
503
1,676
778
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

King Arthur
Schulz24
King Arthur
5
0 / 1 / 0
4,350
870
1,314
1,811
951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
stepbrowyd8008
Morgan Le Fay
9
1 / 0 / 1
4,916
983
4,994
3,206
1,530
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Storm3382
Horus
9
0 / 0 / 2
5,338
1,068
169
3,733
1,947
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
0 / 2 / 3
4,998
1,000
3,581
4,712
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
im menace
Chaac
11
1 / 0 / 2
5,873
1,175
5,504
5,777
4,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Surtr
lmage
Surtr
9
1 / 2 / 2
5,261
1,052
3,265
5,674
4,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
weavebaskets
Hercules
10
1 / 0 / 2
5,344
1,069
2,977
7,114
5,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
2
Kills
3
3
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
2
2
L
0
1
3
1.5
L
Ganesha
IhuRtFeelNgS
Ganesha
0
0
1
0.5
L
King Arthur
Schulz24
King Arthur
0
1
0
0
W
Horus
Storm3382
Horus
0
0
2
1
W
0
2
3
0.75
W
Chaac
im menace
Chaac
1
0
2
2
W
Surtr
lmage
Surtr
1
2
2
1
L
Morgan Le Fay
stepbrowyd8008
Morgan Le Fay
1
0
1
1.5
W
Hercules
weavebaskets
Hercules
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,428
Damage
15,496
16,521
Taken
27,010
10,188
Mitigated
18,354
6,143
Healing
14,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,583
303
0
750
5,440
5,217
0
1,896
3,431
11,918
176
L
1,034
78
1,601
2,179
4,388
1,712
0
584
3,683
5,699
196
L
Ganesha
IhuRtFeelNgS
Ganesha
503
119
319
299
1,676
778
0
417
1,218
781
0
L
King Arthur
Schulz24
King Arthur
1,314
260
36
210
1,811
951
0
559
1,217
0
2,134
W
Horus
Storm3382
Horus
169
0
5,607
2,177
3,733
1,947
286
2,139
1,398
0
955
W
3,581
1,112
162
870
4,712
1,689
144
1,862
2,660
7,384
253
W
Chaac
im menace
Chaac
5,504
375
327
1,716
5,777
4,528
182
2,056
3,503
0
13,648
W
Surtr
lmage
Surtr
3,265
833
560
1,272
5,674
4,220
689
1,712
3,852
192
10,603
L
Morgan Le Fay
stepbrowyd8008
Morgan Le Fay
4,994
393
298
451
3,206
1,530
0
146
2,975
8,253
0
W
Hercules
weavebaskets
Hercules
2,977
950
0
2,139
7,114
5,970
294
2,212
4,648
0
4,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,377
Gold Earned
26,814
53
Minions Killed
52
0
Camps Cleared
0
369,755
Distance Traveled
515,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,525
1,105
20
4
0
89,222
0
L
Ra
5,096
1,019
22
4
0
103,226
0
L
Ganesha
4,490
898
0
0
0
39,270
0
L
King Arthur
4,350
870
6
1
0
28,705
0
W
Horus
5,338
1,068
3
1
0
116,163
0
W
Freya
4,998
1,000
18
4
0
81,579
0
W
Chaac
5,873
1,175
14
3
0
111,806
0
W
Surtr
5,261
1,052
12
2
0
86,962
0
L
Morgan Le Fay
4,916
983
5
1
0
109,332
0
W
Hercules
5,344
1,069
5
1
0
119,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role